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No Man’s Sky (PS4): COMPLETED!

Posted on 10/10/2016 Written by deKay

One hundred and fifty hours. It might not sound a lot, but consider this: it’s around the time it takes to drive from Edinburgh to London and back 10 times. Or approximately 20 sleeps. Or perhaps most fittingly, how long it would take Savage Garden to realise their dream of travelling to the moon and back. It is also, of course, how long it took me to reach the centre of the Euclid Galaxy in No Man’s Sky. And what a time it was.

If I may, I’d like to start by addressing all those people who complained to Valve, Hello Games, Sony, and the ASA about how No Man’s Sky is not the game presented to them before release. I don’t know exactly what you were expecting, but the game I downloaded is pretty much the same as what I was shown. Sure, I didn’t get the exact same animals or planets – why would I unless I visited the exact same locations – and I agree that the HUD was rearranged somewhat in the interim, but all the main points were there. All sorts of animals? Tick. Varied planets? Tick. Space battles? Tick. Billions of solar systems and planets? Tick. Certainly I would have welcomed more to do, but I can’t honestly say I was hoodwinked into purchasing the game and nor did I feel anything was missing.

An Escheresque rock formation.
An Escheresque rock formation.

No Man’s Sky is a mostly passive, relaxing experience. Collecting resources, using them to patch up and improve your equipment, and discovering wacky creatures and following titbits of narratives as you zip around the galaxy. Honestly, I’d be happy if that’s all there was to it, but occasional boosts of excitement, like running into space pirates or finding a planet of high value, but heavily defended rare resources punctuate the gameplay with something a little different. Some may tire of wandering a mostly barren landscape looking for more zinc, but many times I happily ditched my ship and picked a random direction to wander off in until I reached a location from where I could summon my ship again, and offload or sell my scavenged treasures.

no man's sky
Look at the contents of my bag. All those lovely albumen pearls. MONEY.

Ferrying high value contraband to shops might not sound like a lot of fun, but it is strangely entrancing. Landing on a planet and immediately seeing hundreds of verboten gravatino balls or sac venom gives a strange sort of thrill, and what might be seen as tedious inventory management by some is relished as a challenge by me, and a merry couple of hours is spent running from sentinels clutching mountains of forbidden goodies. Of course you can shoot the sentinels to get them off your tail, but then your pockets fill up with titanium extracted from their robot corpses – and nobody wants titanium when you’re saving the space for albumen pearls.

no man's sky
In space, no one ca–OH MY GOD LOOK AT YOUR FACE WHAT THE HELL MAN

No Man’s Sky is very much a game of make-your-own entertainment. Picking a fight with a space freighter, for example. Those hung up on, the admittedly somewhat tedious, mining of rocks for essential materials like gold and heridium aren’t helping themselves. Grab some, and when bored, move on. Most things are abundant enough to not need a search either, so when you need a load of a certain isotope and the planet you’re on doesn’t immediately have massive stores of it, take off and try somewhere else. There’s hardly a shortage of places to look. Even the frustrating task of rebuilding parts of your warp engine after a Black Hole traversal damages them need not be if you stop playing the game as a race to the end and slow down, take your time, and drink it all in.

I know it’s trite to say that if you’re not enjoying something then you’re doing it wrong, but I genuinely believe it for this game. The onus is on you to make it fun, and it’s understandable that some folk are adverse to that because they want constant excitement and wonder on a plate. If what you’re doing isn’t fun, stop doing it and do something else. Try to track down all the animals on the planet. Blow stuff up. Hunt down every last Gek ship and destroy it. Locate crashed ships and repair them to replace yours. Get lost, find stuff, make fun.

no man's sky
You call that a knife?

With everything said, the game is not all happy and roses. There are flaws, although for me most are minor. Interaction with aliens is laughably limited, with everything done by text description rather than animation or action. Every outpost is virtually identical, or at least one of a small set of similar designs. The variety in flora and fauna isn’t quite as radical between planets as one would perhaps have hoped (although there have been a few truly bizarre and unique creations), with most places playing host to similar instances of Fan Tree Thing, Mushroom Thing, Horseshoe Crab Spider Thing, Bat Thing and Mound of Earth With Tufts Thing.

I suffered a few bugs of mostly the funny or benign variety (such as floating objects or animals stuck on or in stuff), although less funny was reaching the centre of the galaxy and having the game crash before I got to see what turned out to not be much of an ending. This happened twice, but thankfully my saved game remained intact and a third attempt allowed me to finish the game properly. At least, to one definition of finished anyway.

Another would be following the Atlas Path, which is Hello Games’ attempt at providing some sort of story mode for those who don’t have the imagination to just play – think of it as the instructions in a box of Lego – is ultimately unrewarding. You travel from system to system finding anomalies, each of which provides you with an Atlas Stone, and discovering some of the backstory to the universe you’ve found yourself in. Once you reach the end of the path, providing you have all ten Atlas Stones on hand (and you’ve not sold any, like I stupidly did – luckily some traders stock them for over 2 million units each) perhaps the most unsatisfying end to anything ever occurs. For me, it was just part of the whole experience and I was only mildly disappointed, but I expect many players exclaimed “Is that it?!” and smashed their PS4.

no man's sky
Spaceship Twins

Ultimately, No Man’s Sky is not a game that will suit everyone no matter how hard they try to play it to the title’s greatest strengths, but for those of us who want something low impact, expansive, beautiful and relaxing – with the bonus of offering OCD-levels of resource interaction if that appeals – there’s nothing better out there. The closest other game I can match it to isn’t Elite, which is probably the reason so many people think the game is underwhelming. They’re superficially similar in same way, say, Bioshock and Serious Sam are, but to expect Elite style gameplay in No Man’s Sky just backs up my argument that you are indeed “doing it wrong”. No, this fits more into the same category as Animal Crossing and Harvest Moon, just in first person and in space. If that sounds appealing, No Man’s Sky is for you.

Click to view slideshow.

The post No Man’s Sky (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, No Man's Sky, Post, PS4

No Man’s Sky (PS4)

Posted on 15/09/2016 Written by deKay

Eagle-eyed readers will have noticed that I haven’t posted anything here for a few weeks. There’s a good reason for that: No Man’s Sky came out.

It has been a long time since I’ve seen any game divide players quite so much, as it seems everyone really does love it or hate it without much of a middle ground. I can see where the haters are coming from, but for me, it is almost exactly what I expected it to be.

no_man_s_sky_20160903154344

Perhaps that’s because, after the first few videos of the game way back years ago, I stuck No Man’s Sky on media blackout. I’d seen enough to excite me, and everything else was spoilers. I preordered it as soon as it was on the Playstation Store, and eagerly waited for it to unlock. My first hour or so with the game is documented here, so I’ll skip over that. Since then, though?

It has been incredible. Yes, it’s much shallower than perhaps it looks. Despite the infinite possible combinations of planet, weather, flora, fauna and landscape, and the fact every location is pretty unique, sure – there’s a lot of repetition. The same buildings, animals, rocks and plants (or very near facsimiles) appear all over the place, and the conversations you have and machines you interact with all become overly familiar far too soon.

no_man_s_sky_20160903151339

I say too soon, but in reality, I’ve spent over 80 hours on it so perhaps not soon at all. Not that it matters, because I’m still having an enormous amount of fun, exploring worlds and tracking down all the creatures on it, or playing grab-and-run with valuable detritus, legging it back to my ship or a shop with angry sentinels on my tail. Perhaps, on a laid-back planet I’ll disembark from my craft, point myself vaguely at a distant marker, and take a stroll. Along the way I may see many new things, have a swim, stumble across some rare materials, or (and this is common) fill my inventory miles from anywhere and have no ship to help we travel to a shop to flog the lot. And you know what? That’s still great.

There’s some low level crafting, and equipment to improve, replace or repair, your mining/shooting/grenading hybrid multitool to constantly swap for more capable ones, and a plethora of ships to find or buy. All of which is fine, but the best bit for me? Just wandering round, taking it all in, and trying to make as much money as I possibly can from selling my findings and uploading my scans.

no_man_s_sky_20160822220308

I’ve been naming all the systems and planets (all boy’s names, four letters – that’s The Rules), and scanning everything like I have OCD. This is where I think others have felt let down: They wanted more to do. People to shoot, animals to hunt, multiplayer, more variety. Bases to build and more crafting stuff, more purpose and proper goals. I can see that, but none of it matters to me as No Man’s Sky appeals to me just how it is right now.

Click to view slideshow.

As I see it there are three goals in the game, which I hear have no real rewards. There’s completing the Atlas Path, which I’m halfway towards now (it would be quite a quick task, but I keep getting sidetracked), getting all of the Journey Milestones (such as do so many warps, destroy so many ships, make so much money, etc.) most of which I have now, and reaching the centre of the galaxy, which I intend to do once the Atlas Path is done. Even if they weren’t there, though, I think I’d still be more than happy.

Here’s to another 80 hours! Oh, and if you want to see some of my No Man’s Sky videos, take a look at this playlist:

The post No Man’s Sky (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: No Man's Sky, Post, PS4

Battlefield 4 (PS4): COMPLETED!

Posted on 29/06/2016 Written by deKay

No sooner had I posted about playing Battlefield 4, did I complete it. I literally had just ten minutes of game left, and that didn’t even involve any combat. Of course, the credits were a hundred years long afterwards.

Battlefield

My thoughts on the game are this: It’s aight.

There’s nothing fundamentally wrong with it. It’s a straightforward, mostly linear shootmans with lots of swearing and some big set pieces. The voice acting is OK, the gunplay is fine, and the controls are perfectly usable (even if I do keep getting L1 and R1 mixed up and drop grenades at my feet). It even looks quite pretty.

Ultimately though, it’s not really my sort of game. I enjoyed it enough to keep playing until the end, but upon doing so I didn’t feel like I’d played anything groundbreaking or important, I’d merely been passing the time until it was over and now I’ll move onto something else.

I understand the multiplayer is fantastic. I wouldn’t know as I’ve no intention of playing it – I dislike most online shootmans more than most offline shootmans. Now the question is, should I start on Battlefield Hardline?

Click to view slideshow.

The post Battlefield 4 (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: battlefield, completed, Post, PS4

Things I’ve been playing recently

Posted on 28/06/2016 Written by deKay

I’ve not done a roundup post for a while, but I have been playing quite a lot of stuff. Regardez:

BattlefieldBattlefield 4 (PS4)

I’m not a fan of shootmans, but I am a fan of bargains, so Battlefield 4 and Battlefield Hardline together for around a fiver was a steal. Then I did an odd thing: I actually played Battlefield 4. Not only that, but I think I’m quite near the end. It’s been quite good actually, although at this point I’m finding it a little bit repetitive – enter area, snipe everyone, move on. Naturally I could mix up my play style and use some different guns but when I tried that it didn’t go well. Tanks and boats and stuff did add some variety at least. Online? No.

HYRULE WARRIORSHYRULE WARRIORS LEGENDS (3DS)

Which is still amazing. There’s more DLC this week, but in the meantime I’m nowhere near finished. I have beaten the boss on the first Adventure Map (unlocking a second) and unlocked most of the characters. It’s just so much fun – I don’t think I’ll ever tire of it.

Unravel Demo (PS4)

I’ve actually bought the full game as a result of being impressed with the demo. That and 1) it was on offer, and 2) my daughter was quite adamant I had to. She’s played the full game but I’ve only done the demo. It feels a lot like Limbo so far, albeit brighter and cuter.

Tokyo Mirage Sessions #FETokyo Mirage Sessions #FE (Wii U)

Ever since seeing this when it was announced I’ve been interested. I wasn’t entirely sure why, as I had no idea how the game mechanics would even work – some sort of cross between Akiba’s Trip, Idolmaster and Fire Emblem? Maybe? Who knows. It didn’t matter. Turns out, having bought it on release, it’s Persona. And it’s very most excellent, even if I’m only a few hours in so far. I really should get back into Persona 4 Golden, actually. Stupid Vita.

Table Top RacingTable Top Racing World Tour (PS4)

This was a free rental on PS+, and it’s not very good. Somehow, though, I’ve been playing it off and on and I’m just over halfway through the game. It makes me pine for Micro Machines and how much better that is than this, which is slow and has boring (and very few) tracks.

Assassin's Creed UnityAssassin’s Creed Unity (PS4)

I’m still playing it! I completed it not so long ago, but I’m still having fun doing side quests and mopping up all the collectables. Been a few Assassin’s Creed games since I last did that, so it’s obviously pushing the right buttons.

ShantaeShantae and the Pirate’s Curse (3DS)

So many boobladies. In eyepopping 3D! But as well as that, Shantae is a fantastic platformer with metroidvania elements. I’d enjoyed the original GBC game on the 3DS Virtual Console so when it was available as part of that frankly ludicrous Nintendo Humble Bundle I was very pleased indeed. I’m quite a way through it too, having been unable to put it down for a whole weekend, and I’ve just one main area left to clear, I think.

The post Things I’ve been playing recently appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, assassin's creed, battlefield, demo, Post, ps+, PS4, psn, shantae, tokyo mirage, unravel, wii u, zelda

Doom Demo (PS4)

Posted on 15/06/2016 Written by deKay

Just a quick post about this, really. Not least because the demo is pretty short. Now, I did enjoy the original Doom games but Doom 3, as a more survival horror title, wasn’t my sort of thing at all. Since then, I’ve veered away from first person shooters in general, especially if the main thing they involve is, well, shooting. I prefer to have to think a bit, so Bioshock and Dishonoured both appeal more.

However, because it’s been getting a lot of good press and it’s there, I thought I’d try the Doom (that’s new Doom, please stop using the same name for different games, games companies!) demo.

And? I liked it! It’s big and fast and bright, exactly like Doom 3 isn’t. It’s wide open spaces not dark grimy corridors. It’s crushing the skulls of baddies in over the top ways. Mindless, quick, old-school, shooty fun. I was very surprised.

The post Doom Demo (PS4) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: demo, doom, Post, PS4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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