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Batman: Arkham Knight (PS4): COMPLETED!

Posted on 03/10/2015 Written by deKay

BATMAN™: ARKHAM KNIGHT_20150927215726Just a few hours into Batman: Arkham Knight, you’re tasked with taking the Batmobile up onto a roof and effectively making it jump from roof to roof to reach an electrical panel or something. It’s utterly ridiculous, and is not what you’d expect the Batmobile, what with it being a car and everything, is for. This did not bode well for the rest of the game.

Thankfully for all concerned, that was it. Sure, there were a few car-based acrobatics later on, but those – such as lowering it down the wall of a giant fan shaft – seemed to fit. By that point in the story, a lot of things had happened that just made you accept the things the Goddamn Batmobile does. That, and it’s a tank that scurries around like a spider. Oh yes.

BATMAN™: ARKHAM KNIGHT_20150914223231Gritty and weighty like previous Arkham games, but bigger in scope than the rest put together, going into Arkham Knight was a torn experience. As great as Arkham City was, it was too big, too dispersed and less focussed than Arkham Asylum. The core was the same, but fragmented over a wide area. More Batman, on a current gen console especially, was something to look forward too. The nagging doubt it would be spread even more thinly was a worry. Do you remember how many times you visited the same damn steelworks before, despite having a massive city to play in? Aside from Riddler trophies, much of Arkham City was empty. Not so here, which was a relief.

In common with past Bat-outings, the story progresses through set pieces: detective sections, brawls, predator takedowns, boss ba…oh wait. No boss battles? Perhaps Rocksteady realised those in City were almost universally rubbish and ditched them. You still have to confront and defeat major foes, but by other means instead. It actually works well and you don’t miss them.

BATMAN™: ARKHAM KNIGHT_20150919212246

As you work towards taking down the Arkham Knight himself (finding his true identity along the way – I’d guessed very early, but there is a massive signpost if you hadn’t before I did) and Scarecrow, the usual Batman events I’ve mentioned pop up. In addition there are now tank battles. The Batmobile, impossibly, is used to take out the Knight’s army of drones, rocket launchers, cannons, helicopters and what appear to be mechs. Of course it is. Surprisingly, these battles are actually a lot of fun, and there’s an entire side quest devoted solely to them. In fact, almost every one-off task in the main game has a side quest full of that sort of event. Take down a watchtower (Assassin’s Creed Borgia style), and there’s a load more if you want. Like detective work? Why not find out why a load of bodies are literally hanging around Gotham. And so on.

BATMAN™: ARKHAM KNIGHT_20150912211226These seemingly optional side quests, however, are not. In all, there are 14 or so of them, with many terminating in the capture of a major Batman foe (Penguin, Two-Face, etc.). Once you’ve finished the main story in the game, it turns out you haven’t actually finished the main story at all – you have to complete at least 7 of these “optional” questlines to do that. It felt a bit of a cop-out, frankly. They’re mostly fun to do of course, some more than others, but it was disappointing to finally overcome Scarecrow only to be unable to finish the game because some lesser crimes haven’t been resolved.

That’s the structure of the game, but how does it actually play? Gloriously. The combat is meaty. The driving is a welcome addition. Wiping out an entire room of armed guards without a single one spotting you is a fantastic as it ever was. Soaring over the city is never less than stunning. Batman’s array of gadgets are a joy to wield and integrating his car into some of the combat is a masterstroke. Gotham feels so much more alive than in previous Arkham titles, with something happening on every corner and car chases going on all the time – which you can assist in, should you choose.

It must also be said that the voice acting is fantastic, especially Mark Hamill as The Joker: Yes, that’s a spoiler. No, Joker is still dead. Yes, that is confusing. There’s a scene where Mr J does his karaoke routine which is hilarious and grim in a way only Mr J can be. The game is so, so, Batman. Even with Alfred’s “Gordon’s alive?!” quote.

Being so, so Batman in every way does mean that Batman’s allies are pretty sidelined. Robin is constantly told to stay out of it and Batman reluctantly lets Nightwing actually do something as long as it’s nothing to do with the main story. Oracle is central to the plot, but Catwoman is now tucked away in a Riddler sub-story. Scarecrow is playing on Batman’s only fear – that revealing his identity will hurt his “family”, but in trying to protect his friends Bruce is only getting them in more trouble. Silly Bruce. Much of the game would have been avoided if he’d accepted help when offered. Still, that’s Batman for you.

With the story complete and enough side quests mopped up to see the ending, there was a little sadness. Rocksteady have already said this is their last Batman game, and as the end credit roll the montage of moments from all three Arkham games (Rocksteady don’t consider Origins or Blackgate canon it seems) retell the trilogy. It’s been a long road, but that’s it. No more Batman to look forward to from that corner, and it’s hard to see how any other Batman game can be as Goddamn Batman as Arkham Knight was. Arkham Asylum was purer, but Knight was truly an epic sendoff.

The post Batman: Arkham Knight (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Batman, completed, Post, PS4

Xeodrifter (PS4): COMPLETED!

Posted on 03/10/2015 Written by deKay

Mutant_Mudds_reference__t__PS4share_httpt.copnYlVFN4rPYou can clearly see Mutant Mudds’ DNA in Xeodrifter. Similar chunky pixel graphics, the same feel in terms of physics, plane shifting, 8-bit music and similar looking baddies. But it’s not a sequel, ditching fantasy mud monsters and platforming for Metroid inspired planet exploration with Metroidvania style progression through ability unlocks.

_t__PS4share_httpt.coryA6YTdcJ0As you flit to and from four different planets in search of your damaged ship’s warp core, you pick up health and weapon boosts, improving your stats and making progress easier. You can reach deeper into the planets’ caverns by beating bosses, which provide you with new abilities – running across lava, turning into a submersible, swapping between the fore- and background planes, and so on.

_t__PS4share_httpt.coW88dty5bMLIt’s excellent and fun, and like many of these sorts of games, becoming a walking tank later on and taking down what used to be virtually impossible baddies with just a couple of shots is always enjoyable. It’s compact, and even though there’s a lot of backtracking, it’s never a chore; in part due to unlocked powers granting shortcuts. I’d read in many places that Xeodrifter was really tricky, but I didn’t find that at all. A couple of bosses were hard, but since they were all virtually the same with an extra move each time you met them, even the toughest was a walkover once I’d learned the patterns.

In fact, the only real downer of the game is the cloned bosses. They are literally just palette changes with one extra move each. Since you become more and more powerful as you progress, they generally get easier too – not harder – with the final few taking one or two attempts, whereas earlier ones took 10+ tries. Despite this, Xeodrifter comes highly recommended for anyone who fancies a short but great looking pixelly Metroid type explorey game. Nice.

Warning: video shows game played from start to finish, so contains spoilers!

The post Xeodrifter (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, psn, xeodrifter

Grow Home (PS4): COMPLETED!

Posted on 05/09/2015 Written by deKay

Green_Hill_X_Mushroom_Hill_Zone__t_httpt.covHQuSQaYWtSo many people were excited for this game, and voted it way ahead of two other potential PS+ titles this month as a result, but the majority of views of people after they’ve actually played it seem negative. Apparently, it’s “ruined” by screen tearing. It’s boring. The controls (specifically the climbing) are terrible, and so on.

I’d like to suggest, that those people are idiots.

Grow Home_20150901191542Yes, there is screen tearing. But I only noticed it when it was pointed out to me via a screenshot. I genuinely can’t see it when playing. The controls are awkward at first, but soon you find that L2 (left hand grab) and R2 (right arm grab) are intuitive, and by pushing up and alternating L2 and R2 you can climb quickly. As you progress, you unlock a jet pack, what amounts to a parachute, and finally a glider, and from then on, you climb less anyway. You don’t fall off the plant you’re growing so much, and the game becomes fun.

Grow Home_20150905144840I found it fun anyway. Riding flower sprouts from the main giant star plant to glowing islands in the sky (the main task in the game) is fun. Grabbing objects just to see what they do is fun. Getting all the crystals is Crackdown-like, and fun. It’s all FUN.

The most fun, however, is grabbing a sheep, then dragging him into the sea. Always hilarious, especially watching his little sheepy face as you do it. Or, when two sheep are playing football with a pumpkin (no, really), you grab it, and chuck it in the sea. The sheep just look at you in disappointment. Leaves me in stitches. Being chased by a bull. MOM’s comments. Growing a giant phallus. It’s a great game, and those joyless inhumans who don’t think so are wrong.

Sheep based fun here:

Filed Under: Gaming Diary Tagged With: completed, grow home, Post, ps+, PS4, psn

Octodad: Dadliest Catch (PS4): COMPLETED!

Posted on 04/09/2015 Written by deKay

Octodad: Dadliest Catch_20150904200449Firstly, I should point out that the lyrics to this game’s theme song have been wedged in my head for the last few days. Specifically “Octodad – nobody suspects a thing”. It’s so catchy.

As for the game, it’s frustrating, looks a lot like that original Xbox Leisure Suit Larry game in graphics quality and style, is impossible to control, had a terrible camera, and is awesome. You’re an octopus trying to live his life, implausibly with his family who are not octopi, as a human. You can’t speak, you can barely control your flailing tentacles, and – well – you look like a damn octopus.

Octodad: Dadliest Catch_20150903220648Your analogue triggers control moving the tentacles designated as your legs up and down, with R1 activating your hand-tentacle. The analogue sticks vaguely direct whichever fake limb you’re currently trying to control, and that’s pretty much your lot. Spill and flop your way around your house, try to make coffee with your flappy bits, clean up the garden, go shopping, and visit Octodad’s most hated of places – the aquarium. All while trying to be as human as possible else people begin to suspect you might be a cephalopod and not a slightly salty man after all.

Octodad: Dadliest Catch_20150904221829It’s a pretty short game, and aside from a bit near the end where you have to navigate on some planks of wood, it’s also pretty easy. It is a lot of fun, though, and throwing everything you can find all over the place never gets old. Not least in the bonus extra level where you and your wife go for a romantic meal and you can chuck the food, crockery and cutlery at the waiters.

Oh, and bonus marks for having toilets in the game. Any game with toilets in now gets an extra recommendation from me, and I’ve set up a Tumblr to record them.

Here’s a video of the final 40 minutes or so of the main story. Spoilers!

Filed Under: Gaming Diary Tagged With: completed, octodad, Post, PS4, psn

Everybody’s Gone to the Rapture (PS4): COMPLETED!

Posted on 13/08/2015 Written by deKay

Everybody's Gone To The Rapture™_20150811211404I find the term “walking around simulator”, which games like this have often been categorised as, somewhat derogatory.  It’s as if there’s nothing to the game at all, bar walking around, and it should be derided because of this. Which is missing the point.  The aim of these games is not to “win”, not to solve puzzles and leap gaps and shoot Nazis, but to discover the story. Yes, you do this by walking around, but there’s more to it than that.

Everybody's Gone To The Rapture™_20150811214804In Everybody’s Gone to the Rapture, erm, everybody’s gone to the rapture. You start off as an unknown person on the outskirts of a Shropshire village in 1984, near an observatory. You can’t enter the observatory as the gates are locked, so you need to travel a massive loop of the village to try and get in the back way. As soon as you set off you hear a radio message which alerts you to “an event”, and as you explore the village radios and telephones start to fill in some of the story behind what happened.

Everybody's Gone To The Rapture™_20150812212352

Along the way, orbs of light direct you to places of interest, where you see some conversations and actions leading up to The Event played out. Technically, you can just walk past everything and head for the end of the game, but then you really do have just a walking around simulator on your hands, and you’re missing both the point and the game.

When you reach the end, there’s no decisive conclusion and no full exposition of exactly what happened. It’s up to you to formulate in your head what you think occurred based on what you’ve seen and heard, and how you interpret what the “glowing light” actually is.

Almost as much fun as putting this together yourself, is reading what other people thought and how their theories compare to your own. With that in mind, here’s a big spoiler:

Spoiler Inside SelectShow

I think it’s quite clear the light is some sort of alien intelligence. Kate and Stephen somehow managed to coax it over to Earth either purposefully or by accident.

It then attempted to communicate with us on Earth, mistakenly trying to talk to the birds first (killing them, which is why they’re all dead everywhere), then other animals (including the cows – they’re all dead too), before being more successful with humans.

In the end, I guessed the character you’re walking round as is actually Kate, and the light “thing” is Kate’s partner. Everyone else got to be with their partner once “raptured”, Kate became one with it and then revisited all the rapturings (i.e. you playing the game) – that’s why the light is guiding her to the end. She says she was able to hold time still and see how everyone left and where they went.

Everybody's Gone To The Rapture™_20150813222415

Obviously, there’s more to it than all this, but I’m not intending to write a dissertation! There are a lot of side stories as well, like the love triangle between Stephen, Lizzie and Kate, or Frank’s difficult relationship with his sister, all of which are explored literally by exploring. It’s intriguing and compelling finding out everything you can from the clues left behind, and the English village setting is beautiful to wander round.

Everybody's Gone To The Rapture™_20150811212930The only minor negatives I have are that sometimes the walking pace, even with the “jog” button, is much too slow (especially when you realise you’ve missed something and have to backtrack for miles), and that there is a huge amount of asset reuse. The same shed, greenhouse, plastic garden table, white sheets on the washing line, Raleigh Burner-alike BMX bike and books are everywhere, repeated over and over again. Houses all have the same kitchen. Even the two pubs in the village have exactly the same “special offers board” and virtually the same layout inside. The worst copy and paste job is the large number of cars that are around the village – of which there are only about 5 or 6 types. This wouldn’t be a problem but they’re not just the same type of car, they’re exactly the same car with the same colour and same number plate.

Everybody's Gone To The Rapture™_20150812223056Sometimes you can see that it’s intentional, with, for example, a car appearing in one location with a Peter Pan hat and swords inside, then appearing later at the holiday camp where the kids were performing Peter Pan, but most of the time it’s just jarring. In one case there’s a carpark with two instances of the exact same van in it! There’s no reason why they couldn’t have replaced the number plates and colour-swapped the cars to mix it up a bit, surely? Or had a red-and-yellow Burner instead of a blue-and-yellow one occasionally? I realise it was a small team making the game, but this would surely have been a tiny job compared to the rest?

Everybody's Gone To The Rapture™_20150812221952Another thing which was unimportant in the end but seemed necessary to record along the way was all the numbers broadcast on the radios (identical radios…). I started to get a little paranoid that I might miss one. Then I wondered if the names of the books were important. Or the times on the clocks (which were all stopped at the same time, as it turned out). Or the car number plates. I ended up documenting everything and – of course – none of it was needed. In fact, there was nothing you could even do with this information anyway.  This wasn’t the game’s fault of course, more mine for not having any idea what to expect and not wanting to miss anything that may be required later on. For new players: read and listen, but don’t bother making notes.

Should you play Everybody’s Gone to the Rapture? Absolutely. Will you understand what you’ve just played when you come to the end? Possibly. Will it matter if you don’t? No, I don’t think so.

Filed Under: Gaming Diary Tagged With: completed, everybody's gone to the rapture, Post, ps+, PS4, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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