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Assassin’s Creed Chronicles: China (PS4): COMPLETED!

Posted on 14/03/2018 Written by deKay

I’m in two minds about this. On the one hand, it’s a perfectly good sneaky-stabby 2.5D platformer. On the other hand, it’s a terribly disappointing Assassin’s Creed game with a feeble story that weakly continues on from Ezio’s trilogy.

Initially, it feels a lot like the original 2D Prince of Persia game with obvious technical improvements. The more I played it, however, I realised it was really much closer to the Shinobi game on the Nintendo 3DS, only with a bit more emphasis on staying hidden rather than killing everything.

There’s nothing actually wrong with the game, aside from a couple of “endless runner” sections with their trial and error flaws, but it’s not good enough to make me want to play through the other two games in the series (India and Russia). I’m impressed that not being fully 3D worked a lot better than I was expecting, however.

The final boss was rubbish though. After a couple of proper boss fights with Prince of Persia style swordplay – parrying and stuff – you literally just walk up behind him and press a button. Oh, spoilers, sorry.

The post Assassin’s Creed Chronicles: China (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4, psn

Life Is Strange: Before the Storm Bonus Episode: Farewell (PS4): COMPLETED!

Posted on 06/03/2018 Written by deKay

Well this was a surprise! Sure, I knew it was coming, but to appear today with no warning… that I’d seen anyway.

Farewell is set a few days before Max left for Seattle. Her and Chloe seem to be 13 or so, and much of the episode is about them reminiscing over when they were younger. Indeed, the “aim” is to uncover a treasure they hid when playing as pirates five years previously.

It’s much shorter than other episodes (less than an hour long, in fact), and aside from the spoiler (which shouldn’t be a spoiler if you’ve played the rest of the game), not much actually happens. There’s happy chat between Max and Chloe, a bit of house exploring, and Max finally manages to tell Chloe she’s leaving soon. And that’s it.

Farewell doesn’t really tie up any loose ends, nor does it tell you much you didn’t already know. What it does do, however, is cement how close the two girls were and explicitly show just how hard it was for Chloe when Max left. Making the choice at the end of the original game harder still if you’ve yet to play that.

If you want to watch my playthrough, it’s here. Spoilers and stuff, of course:

The post Life Is Strange: Before the Storm Bonus Episode: Farewell (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4

Grand Theft Auto V (PS4): COMPLETED!

Posted on 24/02/2018 Written by deKay

I started it about a year ago, but after around 15 hours play GTAV was put away because I bought a Nintendo Switch. And Zelda happened. And then I thought actually getting back into GTA would be hard and I’d have no idea what I was doing any more. A few weeks ago, however, I gave it a go and was sucked back in.

My aim was to just concentrate on the story. A lot of fun is to be had in GTA games just messing around, doing the side missions, or (my favourite) Taking A Bike Where A Bike Shouldn’t Go, but my priority was to get the main missions done to clear the game off my backlog. And that’s what I did, although often it was difficult to tell what was a main mission and what was a side mission. Sometimes the mission “trail” went cold, and I’d have to do some other tasks before I was back on the path.

There’s not a lot to say about the game that hasn’t be said elsewhere, not least because it’s pretty old now. What I found, however, was that it was really rather good, but it’s too big. There’s too much in here. You can’t mark it down for that, but for me, so much of it was wasted. Case in point: in the end credits I saw a golf course. Did I see a golf course in the game? No. Can you play on it? It seems yes. Wasted.

Oh ho. Did you see what I did there.

Mechanically, the game is fine. I pressed the wrong buttons hundreds of times because there are so many and they change function depending what you’re doing, but that’s mostly my fault. I never managed to find a camera position when driving that I was completely happy with, but I coped.

Importantly, the story is pretty good. I’m not convinced that in any real world, Michael, Trevor and Frankin would ever even give each other the time of day let alone cooperate on a massively dangerous bank heist, but it sort of works in the game. Where the story isn’t perfect, the characters are. They’re excellent.

I suppose to summarise, it’s not perfect, there’s a lot more I could do (but probably won’t), it was fun, funny, varied and I enjoyed it. It’s no Vice City, but then nothing is.

Anyway. Here are some videos:

The post Grand Theft Auto V (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, GTA, Post, PS4

Wolfenstein: The Old Blood (PS4): COMPLETED!

Posted on 09/02/2018 Written by deKay

In most ways, it’s more of the same. Of course, The Old Blood is a prequel to The New Order, so being set completely in 1946 means the more technologically advanced weapons and gadgets don’t make an appearance. There’s no laser cutter, for example.

The scope is a lot smaller too, with no space missions, giant tripods, or lightning powered mechs, but that’s not to say it’s dull. The big robot dogs make an appearance, and one of the game’s bosses does appear in a very Wolf 3D Mecha-Hitler way (it’s not Hitler though, I should say). Then of course there’s the zombie outbreak that covers most of the second half of the game…

Click to view slideshow.

The main gameplay differences manifest in a new weapon: A two part pipe which BJ uses variously to climb walls, stab necks, use zipwires, crowbar things open, and wedge doors. Combat remains similar to The New Order, but I found the “kill the commander(s) otherwise the grunts keep spawning” sequences seemed to happen all the time. Especially in the first half of the game, in and around the actual Castle Wolfenstein itself. I’d started to tire of it well before I completed the game.

Another difference was that areas seemed to be much more open and larger than in the New Order (like the docks, or the town), or much more claustrophobic and narrow (like the caves and some areas of the castle).

The Old Blood is also quite a bit shorter than The New Order, but although I enjoyed it I wasn’t feeling it as much as the other game so I’m quite happy with it ending when it did. It’s still a great game, but not up there with The New Order.

As before, a complete playthrough:

The post Wolfenstein: The Old Blood (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, Wolfenstein

Wolfenstein: The New Order (PS4): COMPLETED!

Posted on 03/02/2018 Written by deKay

I have said before that I’m not a big fan of first person shooters. I’m not totally against them, and there are many I have enjoyed over the years, but they’re largely ignored. Wolfenstein: The New Order, however, has a plot that interested me, got praise from a lot of people (some of whom also wouldn’t normally play FPS games), and is a followup to the original Wolfenstein 3D from way back when – which I really liked.

Then, thanks to cheap credit and offers, I picked it up for less than two quid on PSN. Definitely worth a go, right? And oh god yes. It’s brilliant.

Like the original (and probably the sequels and reboots since that have passed me by), you play as virtually indestructible soldier BJ Blazkowicz. A man who shrugs off gunshot wounds and being stabbed, and is capable of carrying round several tonnes of heavy weaponry at all times. The game opens in 1946 as you and your allies attempt to storm Deathshead’s castle, but things don’t go well and BJ ends up with shrapnel in his brain following an explosion. He’s treated in a Polish mental asylum for 14 years, drifting in and out of conciousness, until the Nazis come and shut the place down (and kill nearly everyone) where he “awakens” and escapes.

So begins the game properly, with BJ in 1960 trying to find the last remnants of the allied resistance, and then helping them strike back at the Nazis – and ultimately Deathshead himself. It might have an alternate history premise, but the plot is utterly insane. The resistance are hidden under a fountain in Berlin itself. There’s a guy tainting the Nazi “super concrete” (that they built all their cities with after the war), who is some sort of Jewish sage with the key to an ancient store of advanced technology (some of which the Nazis have already made use of – hence winning the war). The store? Under the sea, of course. So BJ has to steal a U-Boat, by hiding in a torpedo.

And then he goes into space.

Look, it all makes sense in the game, but the important thing is that as mad as the story gets, the gameplay is just perfect. It’s not all shooting Nazis with increasingly bigger guns, although that’s obviously a big part. There’s stealthy bits, fences to laser through, items to find, and completely over the top set pieces. Car chases, mechs, bits where you’re stripped of all your weapons. It never gets dull.

My only complaints would be that ammo seems to run out far too quickly, and there are a couple of sections (one on the bridge in particular) which are inordinately harder than the rest of the game. But that said, it’s still fantastic and I’ve the prequel – The Old Blood – lined up in preparation already.

The post Wolfenstein: The New Order (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, Wolfenstein

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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