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The Awesome Adventures of Captain Spirit (PS4): COMPLETED!

Posted on 27/06/2018 Written by deKay

Just a quick note about this, and an explanation. Firstly, I’m actually writing this at some point in late August not on the 27th July as the post date suggests. Why is this? Because somehow I totally forgot to write a post! I don’t know how that happened and I am convinced I did actually write one, but it seems not.

But yes, I played and completed The Awesome Adventures of Captain Spirit, the free single-episode game that links into the Life is Strange world. It was Very Good Indeed.

Plenty of other places went into the plot and the lore long ago, so I won’t repeat all that here. I did notice at least three links to the Life is Strange games:

Spoiler Inside SelectShow
Chris’ mum went to Blackwell, she has a book by Jefferson, website news about kids getting on trains

The post The Awesome Adventures of Captain Spirit (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4, psn

The Awesome Adventures of Captain Spirit (PS4): COMPLETED!

Posted on 27/06/2018 Written by deKay

Just a quick note about this, and an explanation. Firstly, I’m actually writing this at some point in late August not on the 27th July as the post date suggests. Why is this? Because somehow I totally forgot to write a post! I don’t know how that happened and I am convinced I did actually write one, but it seems not.

But yes, I played and completed The Awesome Adventures of Captain Spirit, the free single-episode game that links into the Life is Strange world. It was Very Good Indeed.

Plenty of other places went into the plot and the lore long ago, so I won’t repeat all that here. I did notice at least three links to the Life is Strange games:

Spoiler Inside SelectShow
Chris’ mum went to Blackwell, she has a book by Jefferson, website news about kids getting on trains

The post The Awesome Adventures of Captain Spirit (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4, psn

Rime (PS4): COMPLETED!

Posted on 10/06/2018 Written by deKay

It’s hard not to compare Rime to Journey. The art style is similar, your character is basically – bar vague noises – mute, and you wear a red scarf. Unlike Journey, however, there’s a lot more game to Rime, with puzzles and platforming much beyond Journey. In fact, I felt it closer in terms of gameplay to something like Papo & Yo or possibly even Rain.

Rime is also not similar to Rive, a shooter which it doesn’t even slightly resemble but for a year or more I’ve been mixing the two up.

Anyway. There’s not a lot to say in case of plot spoilers, but your boy has woken up on the beach of an island, and has get to a giant keyhole shaped thing at the top of a large white tower. You progress through four main areas filled with beautiful scenery and puzzles, of which there are three main sorts: “how do I get this ball thing from here to there”, “how do I manipulate these shadows to do this thing”, and “how do I make these things line up so when I look through that thing they look like the shape over there”. You can shout to activate certain things like switches to help, and sometimes blocks need to be shunted round in order for stuff to work.

None of the puzzles are especially taxing. I did get stuck on one for ages because I hadn’t noticed there was a handhold to climb up and take me somewhere else! Looking around a lot is key to some of the puzzles and finding routes to places.

Hidden around the world are a number of optional things to find. Pots to be shouted at so they break, keyholes to look through, wooden toys to discovery. Naturally, you don’t even find out these exist until you stumble across one by accident so there’s no way I’d get them all in my first playthrough. Unfortunately, I don’t think I’ll be finding them at all because that’s not incentive enough to play through it again. As much as I enjoyed it – jerky framerate and the odd bug aside – I don’t think it’s the sort of game that needs repeating. Certainly not for a while.

If you’re a fan of spoilers, here’s my playthrough in video form:

The post Rime (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, rime

Yakuza 5 (PS3): COMPLETED!

Posted on 16/05/2018 Written by deKay

I know it has been some time since I completed Yakuza 4, but I’d forgotten just how bonkers it was. Playing through Yakuza 5 reminded me, but then took it further. So much further. Warning: very minor spoilers follow, although I’ve avoided any details.

For a game which is essentially a man punching game with some city exploration, the amount of time you can spend not punching men is astounding. Within minutes of starting out, I’d already found a Sega Club in which I then collected every item from all the UFO Catchers, played a few rounds of Virtua Fighter, and then had a go on Taiko Drum Master because why not. Bad things are going down? Pff.

Eventually, I took Kiryu off to progress the story and then was sidetracked again with noodle making mini-games and street racing. When I tired of the side-quests and managed to push on properly, I found the gritty violence and twisting story somewhat at odds with the whimsy of the rest. That’s the Yakuza way, though. Finding out why the Tojo Clan chairman had vanished, and what treachery was involved, peppered with giving a TV chef a gastronomic tour of the city. Of course.

After Kiryu it was time to take control of Saejima who briefly pottered around Kamurocho before giving himself up to the police and getting sent to jail. What felt like a retread of his story in the previous game soon morphed into Monster Hunter. I’m not even joking. Sure, it’s foxes and bears not dinosaurs and dragons, but it felt and sounded so much like Capcom’s series it absolutely had to be intentional. Now with a prison-issued crew cut instead of his long sweaty locks, Saejima has to try and find out who killed Goro Majima – his sworn brother and long-standing Yakuza series character. Or is he really dead? Before it’s clear it’s time to genre swap again…

To Haruka. Kiryu’s adopted daughter is now All Grown Up ((C) Daily Mail) and about to break into showbiz in that legitimate Japanese stereotype – the teen girl idol. Yep, Haruka’s story mostly involves rhythm action style dancing and singing, with street dance battles replacing the “hey guy nice clothes I’m going to fight you” fracas the other characters endure. When things turn upside-down, everyone’s favourite plum-suited moneylender Akiyama steps in, as he’s money invested in (unknown to him) Haruka’s future success. He doesn’t get a full story of his own, having to share Part 3, but he breaks up the dancing nicely.

After discovering some of What Went Down at Haruka’s talent agency, the next part of the game focusses on Shinada. He’s a new playable character, as washed up ex-baseball pro with a cashflow problem. Although he’s quite likeable himself, his story is dull as anything (being baseball linked doesn’t really help) and I couldn’t gel with his fighting style either. His plot involves his loan shark (Takasugi – who is a great character), and finding out what really happened 15 years ago when Shinada was kicked out of baseball for cheating.

The final chapter, as expected, brings everyone together and eventually explains how all their individual stories are just small parts of some massive plan to, well, that’s a spoiler. There’s twist after twist after twist along the way there, though. Imagine an episode of Scooby Doo, only after taking the mask off the monster it just reveals another mask and another under that. Then another. There’s even the now traditional finale atop the tower in Kamurocho, only it’s not because there’s another twist.

In all, it’s Yakuza. The serious organised crimelords at war juxtaposed with singing contests and taxi driving. Men in suits executing other men in suits alongside baseball practise and playing darts. Punching a huge beast of a man who just won’t stay down followed by a drink with a pretty lady in a hostess club. It’s ridiculous.

And it’s the best. Sure, there are a few slight plot holes. A couple of MacGuffins. A sometimes problematic camera and invisible walls a-plenty. There’s asset reuse, occasionally wonky animation, and product placement everywhere but none of it matters. It’s a great story with a weighty game attached, and sure – I can’t understand most of the words, but the voice acting is *kisses fingers*. Will I be playing more Yakuza games? はい、そうです。

The post Yakuza 5 (PS3): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, ps3, psn, yakuza

Assassin’s Creed Chronicles: China (PS4): COMPLETED!

Posted on 14/03/2018 Written by deKay

I’m in two minds about this. On the one hand, it’s a perfectly good sneaky-stabby 2.5D platformer. On the other hand, it’s a terribly disappointing Assassin’s Creed game with a feeble story that weakly continues on from Ezio’s trilogy.

Initially, it feels a lot like the original 2D Prince of Persia game with obvious technical improvements. The more I played it, however, I realised it was really much closer to the Shinobi game on the Nintendo 3DS, only with a bit more emphasis on staying hidden rather than killing everything.

There’s nothing actually wrong with the game, aside from a couple of “endless runner” sections with their trial and error flaws, but it’s not good enough to make me want to play through the other two games in the series (India and Russia). I’m impressed that not being fully 3D worked a lot better than I was expecting, however.

The final boss was rubbish though. After a couple of proper boss fights with Prince of Persia style swordplay – parrying and stuff – you literally just walk up behind him and press a button. Oh, spoilers, sorry.

The post Assassin’s Creed Chronicles: China (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4, psn

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