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Splatoon 2: Octo Expansion (Switch)

Posted on 17/06/2018 Written by deKay

A totally new single player story mode for Splatoon 2? Well why not. The single player was, in my opinion, the best bit of the game, and this new expansion doesn’t disappoint.

Taking the form of a Tube-like underground railway, with each station a level, your Octoling character needs to find the Four Things so they can escape back to the surface. Each level is different, testing your skills in varied ways. In one, you might have to navigate platforms with only a limited amount of ink. In another, you might have to push or shoot a giant 8-ball to the exit, avoiding baddies and traps.

Another level plays out almost like Space Invaders, and another has you riding on the top of cars trying to take out foes without them seeing you. Some levels have bosses from the main game, only modified and made significantly harder – that toaster guy? What if he had snipers on his head and ink sprinkers on the sides?

Yet more variations include levels that are timed – shoot all the targets, collect all the items, or splat all the enemies before the clock hits zero. These have very little margin for error too, I found.

It’s incredible that Nintendo have managed to find so many more ideas to put into this mode, having used so many already on both Splatoon games. But then, this is Nintendo, and when Mario Galaxy and 3D World are literally overflowing with ideas, I suppose it’s not that unexpected. It’s worth mentioning how awesome the music is too, with this mode taking on a slightly 80s vibe which also styles some of the graphics.

Octo Expansion is harder than the original Splatoon 2 single player too, although finishing every level isn’t necessary like it is there. I’ve done about two thirds of them, and will probably go back to do the rest at some point. I know some people think I’m nuts for enjoying single player Splatoon more than online, but I implore you to spend some time on both Octo Expansion and the normal single player mode (if you haven’t already) because some of Nintendo’s best game ideas are here and it’d be a massive shame if people missed them.

The post Splatoon 2: Octo Expansion (Switch) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, splatoon, switch

Bloodstained: Curse of the Moon (Switch): COMPLETED!

Posted on 03/06/2018 Written by deKay

Bought, played, completed. In under two hours. But this definitely not Castlevania is supposed to be short, and there’s supposedly more to be had from replays, so I’m not going to complain.

Not that there’s much to complain about anyway – it’s a decent platformer with some great bosses and a character swapping mechanic which (as each one has different skills) allows different ways of tackling rooms and reaching hidden areas and power-ups.

But it’s hard not to see this as a Castlevania game. As well as having the same graphical style as the original NES titles, one of the characters is basically a Belmont, as she wields a whip in just the same way. Another is clearly Alucard. The main character you start off as has a sword like Soma, but looks like Simon Belmont, and there’s a monk who admittedly isn’t much like anyone from that series. Then there’s the levels which try to distance themselves from Castlevania levels but there’s still the castle and although the baddies are different most behave just like Castlevania baddies.

The bosses, however, are very much new. And also very much easier than anything in a Castlevania game, although that’s not negative point – Castlevania bosses can be past the fun side of difficult.

If I’ve heard correctly, Curse of the Moon is a prequel to the full Bloodstained game which is still due to come out. If that is anything like this, then I’m all over it. Hopefully on the Switch!

The post Bloodstained: Curse of the Moon (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bloodstained, castlevania, completed, Post, switch

Fairune Blast (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

Well this was a bit different. As a reward for completing the three other Fairune games in the collection, this little shoot em up is unlocked.

Taking its cue from the bosses at the end of the first two games, this is a full-on Pop’n TwinBee style vertical shooter, featuring enemies from the main series in formations, and miniature versions of the bosses as, er, bosses.

It’s fun, but very short and easy. I mean, sure, it is only a bonus game but when I started playing I was hoping for more levels and stuff.

The post Fairune Blast (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

Fairune Origin (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

I’m guessing here, but I think Fairune Origin is the original idea for a game that eventually became Fairune. It’s a very short, similar game with just 12 screens and a few puzzles which are vaguely recognisable as those in the “proper” Fairune.

Your girl is taller and thinner, the baddies don’t seem to require you to level up to beat them, and it’s all over pretty quickly. It definitely feels like a working prototype, and, I suppose, if you see how much improved Fairune 2 is over Fairune 1 then work backwards from 1 to this with the same leap it makes sense.

Not worth paying for, but a nice little bonus.

The post Fairune Origin (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

Fairune 2 (Switch): COMPLETED!

Posted on 20/05/2018 Written by deKay

Perhaps the easiest way of describing Fairune 2 is “Fairune only more”. More enemies, more puzzles, more areas, bigger maps, more items, more on-screen, more lore, more everything. It’s a lot longer too, as it took me six and a half hours to complete – compare that to two and a half for the first game.

That all said, it’s pretty much the same idea. Bump into enemies to kill them, find items to open up areas of the map, look out for hidden paths and secrets, and Save Keys to Open Doors. There’s just, as I said, more of it.

I enjoyed it more too. Certainly, I spent even longer wandering the map(s) trying to reach areas I’d not been, but once you’ve levelled up enough there’s very little to kill you while you do this. In each of the three main worlds there’s a ring you can obtain which lets you walk on sand, water or ice, and as a result these create shortcuts and new routes. You even have to return to earlier areas with your new abilities. Metroidvania? Er, sort of. Maybe.

There are some really clever hidden-in-plain-sight puzzles (clue: keep an eye on the map!), and some really nasty hidden-a-bit-too-well areas. You absolutely have to keep your eyes open constantly – pillar or light layouts aren’t necessarily just incidental, they might be the solution to a puzzle. Examine every wall for unusual shadows or markings – it could be a secret path. Floor a slightly different colour or a tree trunk a different shade of grey? Might be a secret!

Great as these “secrets” are, unfortunately they’re not optional. You must find them all in order to progress, and it’s here the game falls down a little – especially in the final world where they’re even less obvious.

Still, Fairune 2 is a lovely little game and an absolute bargain in this collection on the Switch.

The post Fairune 2 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, fairune, Post, switch

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93: A Playdate In The Back Room of Ann Summers
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Blood is the unintentional theme of this episode, not just in the titles and contents of the games but also in that it’ll make your ears bleed. Maybe? Frankly, I wouldn’t risk it. All that mess for no real benefit, and we wouldn’t want a lawsuit on our hands anyway.

However, should you decide to listen against our strong advice not to, you will find that deKay, Toby, Kendrick and (Fresh Blood) Harry have prepared some tasty meats to sate you. Discussion about the coming Season 2 of Playdate games, rumours about the new PlayStation handheld console (and, relatedly, the PS6), Ys/Trails in the Sky crossover remake shenanigans, and the death of PS+ Stars, the rewards scheme you’ve never heard of until just now. Plus, additional snacks in the form of these games.

93: A Playdate In The Back Room of Ann Summers
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93: A Playdate In The Back Room of Ann Summers
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92: You Do Realise You Can Take The Discs Out
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91: Slippers Go Under Defeat
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