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Undertale (PS5) – Completed Review

Posted on 09/04/2021 Written by gospvg

 

Long ago, two races ruled over earth; Humans & Monsters. One day, war broke out between the two races. After a long battle the humans were victorious. They sealed the monsters underground with a magic spell. Many years had passed and Legends say that those who climb the mountain never return. Now starts your adventure in Undertale! 

An indie role-playing game with a 2D art style and top-down camera. It also has an old school soundtrack with some great tunes, definetly add the album to your spotify playlist and enjoy the 100 tracks. The humour is very funny in this game and you will enjoy many laugh-out-loud moments.

When in combat you have either the option to attack or talk to the enemies. When selecting attack you will need to ensure the attack line is pressed on the center of the bar to maximise damage. When the enemies attack, you will need to move your heart around the screen to avoid getting damage, similar to an old-school shoot em up like Gradius or Space Invaders. If you select Act you will be able to talk to the enemy and depending on your choices they may decide to either attack you or not, whilst talking sometimes you will get an option to spare their life.

The game has many surprises that I do not wish to spoil but some of the boss battles are very memorable & you will not have played anything like it before, if you are looking for something a bit different in the RPG genre then Undertale should be at the top of your list. Go enjoy this classic!

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, undertale

Deltarune: Chapter 1 (Switch): COMPLETED!

Posted on 09/03/2019 Written by deKay

Deltarune is the follow up to Undertale, that underwhelming RPG from a few years back that ended up with a huge following. It baffles me that so many people revere Undertale as it was so flawed. Entertaining, yeah, interesting, probably. Great? Absolutely not.

So you might be wondering why I’m playing Deltarune at all, let alone to completion. And the only answer I have, is that this chapter was free and, well, maybe it’s better?

And it is better. Not a lot better, and aside from new characters and a three person party, it’s really just more of the same. Sure, it has better background graphics and a slightly less guessworky “act” system in battles, but it’s just more Undertale with the same weird for the sake of weird humour and the quirky but rubbish characters and dialogue. It’s no more fun, deep or playable.

If it ain’t broke and all that, and clearly I’m in the minority thinking it was broke, but I was hoping for improvements in the places that mattered to me. Still, it was free and if wasn’t terrible at all – just not for me, same as the last game. If you loved Undertale, you’ll probably love this too.

The post Deltarune: Chapter 1 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, deltarune, Post, switch, undertale

Undertale (Vita)

Posted on 12/01/2018 Written by deKay

That’s Best Ending done then. Not much fighting (well, acting to allow mercy) went on, just a lot of wandering and then so much chat and finally an end boss who can’t actually kill you.

It was alright, I suppose?

The post Undertale (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, undertale, Vita

Undertale (Vita): COMPLETED!

Posted on 11/01/2018 Written by deKay

When I first became aware of Undertale, with its Earthbound type quirkiness and spare any foe mechanic, I immediately wanted it. The problem was, like many indie games, it wasn’t available outside of PC and Mac platforms. As I rarely play games on those, especially not long games, I had to wait for a console version.

Which somehow, I missed. In fact, it was only when absentmindedly scrolling through the PSN January sale I noticed it existed for the PS4 and Vita, and at a bargain price too. Yoink!

And it’s a bit disappointing, sadly. The humour and quirk is fine, and the intentionally terrible monster designs is alright. The way you have to dodge attacks is quite clever (if often near impossible), and although I wasn’t a fan to start with it’s probably better than “stand and get hit” like most other RPGs and I warmed to it in the end.

No, the disappointment is that it just isn’t that good a game. The areas are boring, there’s not much depth to it, and it’s very short. Of course, I’ve gone for the pacifist route which means very little combat, so that might be part of the reason. There’s also the lore, which is sort of interesting but not really compelling. For a game pretty light on gameplay, there needs to be a story you want revealing to push you to keep playing, and Undertale doesn’t have it. Sure, after completion there’s some more to mop up to get the True Ending (which I’m heading for now), but to get there involves some funny but pointless filler about dating NPCs.

At five hours in now, I’m looking forward to getting this true ending, when I should be wishing the game was longer, so something isn’t working for me here. Shame.

The post Undertale (Vita): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, undertale, Vita

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