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LA Noire: completed!

Posted on 24/12/2013 Written by Xexyz

I had only a few missions to complete in that game, it turns out, all of which involved hunting down various corrupt officials and getting them to talk.



I think that shooting him in the leg was probably a bit excessive, but as I said previously the game has taken control of my character's actions in order to progress the story.  This has just got worse as the game's progressed - it's not longer merely Phelps being over-zealous in questioning; it's now Kelso shooting people during cutscenes.

Still, at least I get to drive between these and watch people being shifty.



The endgame saw me exploring a creepy dilapidated house, in which a madman had been holed up.  The game carefully told you that he was mad several times, before showing him folding origami cranes over and over again.  Finding these in the house was quite a shock.





The final missions turned into a run-and-gun cover shooter, with the madman seemingly able to convince dozens of men to lay down their lives just to keep me away from him.  Naturally, that didn't work, but it was pretty tense, running around the sewer systems and popping out to shoot people.  It felt pretty familiar in some ways, reminding me of gameplay in Red Dead Redemption.

I finally found the flamethrower man, who turned out to be someone that Phelps and Kelso had served with.  Funny that all the main characters turned out to be linked in some way, given the size of the city the game's set in.


And then the end of the game sees Rockstar killing off the main character again, but this time I have little sympathy left for him - even after he helped to save everyone else.


After the credits, you can go back and play in free roam mode, which means that you no longer need to worry about how much damage you cause when driving.  I enjoyed that, and ended up with some amusing accidents.


Overall, a great game, but the story was crowbarred in a little, which spoilt the interactivity somewhat.  I hope a sequel could improve on that.

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

LA Noire: am I overly moralistic?

Posted on 22/12/2013 Written by Xexyz

Games, as interactive experiences, put the player into the character they control. The player determines how the character progresses, whether they succeed, and how they act. This, of course, is a challenge to game scriptwriters, who have to determine how players can all get to the same ending no matter how they behave. Some games get this more right than others.

I've mentioned before about how I feel uncomfortable playing certain games - Bulletstorm, for example, didn't keep my interest as I felt that the characters were unlikable. I've played around half an hour of Gears of War before tiring of the macho idiocy. LA Noire has hit it from a different aspect, however. For the first couple of sets of levels, there's not too much of a running story, other than an up-and-coming policeman getting promoted. By the time you start on the Vice Desk, however, there's a much grander story happening, and Cole Phelps - your character - gets a little too involved. The end of the vice desk cases sees Phelps exposed as an adulterer.

So no matter how I play the game, whether I stop at red lights, I am forced to play the part of an adulterer. My character gets thrown out of his home and demoted, whether that's how I was acting or not.  It's a sudden break in the immersion which is entirely unwelcome.

Anyway, I've done a few cases on the Arson Desk now and I feel the game's coming to a head. I'm no longer playing as Phelps - probably just as well since I have no empathy with him - but he's cropping up from time to time.  Maybe I can complete this soon ...

Filed Under: Gaming Diary Tagged With: Xbox 360

LA Noire: am I a robot?

Posted on 10/12/2013 Written by Xexyz

I knew this was lauded for its facial animation, but I wasn't expecting it to be quite so accomplished.  The characters don't suffer from the plastic faces of most games, and the lip-syncing is almost eerie in its accuracy.  Of course, Rockstar claimed this was needed so that players could assess whether the characters in the game were lying or telling the truth, but in reality it's made much more obvious through shifting eyes, stuttering responses, and finding evidence beforehand.

Having said that, I'm doing particularly badly at this, finding it difficult to work out which evidence to present and even if the people are telling lies, much more than when I play Phoenix Wright.  There are quite a few differences between the games, of course, but the idea of solving crimes with an evidence-based approach means that they feel very similar at times - particularly where I'm playing the two at the same time and starting to confuse which bits of evidence I've got in which game.


The other thing I'm bad at is driving in a sensible and law-abiding manner.  I am forever crashing into civilians, almost running them over on the pavements, and bringing down lampposts.  As a result I'm not scoring particularly highly overall, and have had a couple of tellings off from my superiors.  I don't know if the end-of-missions cut scenes do change depending on how well you do, but if not it's a bit of a coincidence that the chief is generally unhappy with me when I've failed to ask the right questions.

Asking the right questions is tricky in itself.  You are given three options - accept a statement as the truth, indicate that you doubt it, or present evidence that it's a lie.  Often if you choose the 'doubt' option, because (say) you don't think that someone can be sure of what they're claiming, your character blunders in and shouts louder than if you were accusing them of the murder itself.  The interviewees get offended and you've failed the questioning session.




So, I'm not doing too well, making me doubt if I have any human empathy at all.  But I am enjoying it a lot, and the world in which it's set is really solid and well designed.  I've been promoted from a rank-and-file policeman to the traffic desk, and then on to the homicide desk.  Most of the murders have been very similar, but with apparently different perpetrators.  I'm hoping that the story doesn't twist to show that I've send a number of innocents to their executions.

Filed Under: Gaming Diary Tagged With: Xbox 360

GTAV – Racing or in my case crashing

Posted on 28/11/2013 Written by gospvg

I stupidly decided to take part in the RLLMUK GTA V Race League. It was as expected a difficult start I find the cars just pinball around when you crash & this is where I lose a lot of positions. I'm much better with bikes although I do occasionally hit the traffic. Having not done many races, knowing the track layout takes a while to learn, currently there is a limited option on the races so I started off poorly finishing 8th, 9th or DNF but came back with a 6th & a close 5th finish just pipping Saint at the last race. Points are only awarded to the top 6 finishers so thankfully I got a few points on the board.

With the PS4 arriving soon I won't get much chance to practice before next week's meeting but hopefully the experience of the tracks will help me out to try and get a few more 5th or 6th place finishes. I now also know that to fire rockets you need to press the left click on the stick so at least I can now shoot these Mario Kart style.

Filed Under: Gaming Diary Tagged With: GTA, Xbox 360

Dishonored – Chaos

Posted on 25/11/2013 Written by gospvg

Chaos is the system Dishonored uses to determine the decisions the characters make for you in the game. Kill more people you have a high chaos level resulting in more negative effects & vice versa. I've only realised this after completing the High Overseer mission. I don't really want to start the game again so will continue playing the remaining missions trying to get a low chaos level to balance out the earlier missions.

If I had the time I would carry on playing the way I am & then play the game again assuming it has a new game plus option to go for the low chaos ending.

Filed Under: Gaming Diary Tagged With: Dishonored, Xbox 360

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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