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Grand Theft Auto V (PS4): COMPLETED!

Posted on 24/02/2018 Written by deKay

I started it about a year ago, but after around 15 hours play GTAV was put away because I bought a Nintendo Switch. And Zelda happened. And then I thought actually getting back into GTA would be hard and I’d have no idea what I was doing any more. A few weeks ago, however, I gave it a go and was sucked back in.

My aim was to just concentrate on the story. A lot of fun is to be had in GTA games just messing around, doing the side missions, or (my favourite) Taking A Bike Where A Bike Shouldn’t Go, but my priority was to get the main missions done to clear the game off my backlog. And that’s what I did, although often it was difficult to tell what was a main mission and what was a side mission. Sometimes the mission “trail” went cold, and I’d have to do some other tasks before I was back on the path.

There’s not a lot to say about the game that hasn’t be said elsewhere, not least because it’s pretty old now. What I found, however, was that it was really rather good, but it’s too big. There’s too much in here. You can’t mark it down for that, but for me, so much of it was wasted. Case in point: in the end credits I saw a golf course. Did I see a golf course in the game? No. Can you play on it? It seems yes. Wasted.

Oh ho. Did you see what I did there.

Mechanically, the game is fine. I pressed the wrong buttons hundreds of times because there are so many and they change function depending what you’re doing, but that’s mostly my fault. I never managed to find a camera position when driving that I was completely happy with, but I coped.

Importantly, the story is pretty good. I’m not convinced that in any real world, Michael, Trevor and Frankin would ever even give each other the time of day let alone cooperate on a massively dangerous bank heist, but it sort of works in the game. Where the story isn’t perfect, the characters are. They’re excellent.

I suppose to summarise, it’s not perfect, there’s a lot more I could do (but probably won’t), it was fun, funny, varied and I enjoyed it. It’s no Vice City, but then nothing is.

Anyway. Here are some videos:

The post Grand Theft Auto V (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, GTA, Post, PS4

The Lego Ninjago Movie Video Game (Switch): COMPLETED!

Posted on 12/02/2018 Written by deKay

I have to say, I’m a little bit disappointed with this. The Lego Ninjago Movie Video Game (yeah, that’s the name) isn’t bad at all, but there are a number of niggles that actually cause gameplay issues. Sure, there are the “usual” Lego game problems – crashes and bugs, mainly – but two things in particular are really game breaking.

The first is the strange darkness of the game. In the open, sunlit levels (like the beach) it’s fine, but as soon as it’s a bit dark or even just shadows, it’s impossible to see. A gamma slider would sort it, but there isn’t one. And when you play as Garmadon or Cole, who are both wearing black, it’s even worse.

The other problem relates to Lloyd’s “green build power”. Like the “master builder” power from the Lego Movie game, you have to stand in a certain spot, hold down a button, then move the cursor over three glowing items. The thing is, when you’re playing in split screen two player mode, sometimes you can’t physically “tag” all three items – the screen just won’t scroll to reach them. We had to have one of the two players drop out so the remaining player had use of the full screen. A bizarre bug that would absolutely come up if two player mode was actually tested – which it clearly wasn’t!

That said, these are pretty minor things and it’s generally business as usual for Lego games. There are a few changes to the formula, notably no red bricks and no “True Hero/Adventurer/Whatever”, but surprisingly these don’t change the game as much as I expected. The plot follows the film, although expands it somewhat with a load of extra sequences. For some reason all the characters get their elemental powers well before they do in the film – making the whole purpose of their journey a bit pointless – but that doesn’t really affect the game.

My daughter and I played the whole game in co-op (bar the above mentioned necessary drop-out), but as usual we’re only actually about 40% done. No doubt we’ll do some more.

The post The Lego Ninjago Movie Video Game (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, switch

Wolfenstein: The Old Blood (PS4): COMPLETED!

Posted on 09/02/2018 Written by deKay

In most ways, it’s more of the same. Of course, The Old Blood is a prequel to The New Order, so being set completely in 1946 means the more technologically advanced weapons and gadgets don’t make an appearance. There’s no laser cutter, for example.

The scope is a lot smaller too, with no space missions, giant tripods, or lightning powered mechs, but that’s not to say it’s dull. The big robot dogs make an appearance, and one of the game’s bosses does appear in a very Wolf 3D Mecha-Hitler way (it’s not Hitler though, I should say). Then of course there’s the zombie outbreak that covers most of the second half of the game…

Click to view slideshow.

The main gameplay differences manifest in a new weapon: A two part pipe which BJ uses variously to climb walls, stab necks, use zipwires, crowbar things open, and wedge doors. Combat remains similar to The New Order, but I found the “kill the commander(s) otherwise the grunts keep spawning” sequences seemed to happen all the time. Especially in the first half of the game, in and around the actual Castle Wolfenstein itself. I’d started to tire of it well before I completed the game.

Another difference was that areas seemed to be much more open and larger than in the New Order (like the docks, or the town), or much more claustrophobic and narrow (like the caves and some areas of the castle).

The Old Blood is also quite a bit shorter than The New Order, but although I enjoyed it I wasn’t feeling it as much as the other game so I’m quite happy with it ending when it did. It’s still a great game, but not up there with The New Order.

As before, a complete playthrough:

The post Wolfenstein: The Old Blood (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, Wolfenstein

Uncanny Valley (Vita)

Posted on 06/02/2018 Written by deKay

I think I’m missing something here, because this is how it went down:

My guy ran away from some ghostie zombie things, they caught him, then he woke up. Then he was on a train, and upon arriving was driven by a fat security guard to a sort of factory. He told me about my new job, and my new apartment.

I went to my apartment, got changed into my uniform, and returned to the factory. Wandered round there for a bit, read some people’s emails, then fell asleep in the woods on the way home.

Woke up in my apartment, and tried opening some of the other apartment doors. One opened, and I found some keys. It turned out they were for the security guy’s car, so I got in and drove back to the train station and boarded a train.

Then the credits came up as if I’d completed the game. What.

So why no “completed” tag? Because there’s no way that’s it, right? Fifteen minutes of “game”, where nothing happens, and done? Surely not.

The post Uncanny Valley (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Post, uncanny Valley, Vita

Wolfenstein: The New Order (PS4): COMPLETED!

Posted on 03/02/2018 Written by deKay

I have said before that I’m not a big fan of first person shooters. I’m not totally against them, and there are many I have enjoyed over the years, but they’re largely ignored. Wolfenstein: The New Order, however, has a plot that interested me, got praise from a lot of people (some of whom also wouldn’t normally play FPS games), and is a followup to the original Wolfenstein 3D from way back when – which I really liked.

Then, thanks to cheap credit and offers, I picked it up for less than two quid on PSN. Definitely worth a go, right? And oh god yes. It’s brilliant.

Like the original (and probably the sequels and reboots since that have passed me by), you play as virtually indestructible soldier BJ Blazkowicz. A man who shrugs off gunshot wounds and being stabbed, and is capable of carrying round several tonnes of heavy weaponry at all times. The game opens in 1946 as you and your allies attempt to storm Deathshead’s castle, but things don’t go well and BJ ends up with shrapnel in his brain following an explosion. He’s treated in a Polish mental asylum for 14 years, drifting in and out of conciousness, until the Nazis come and shut the place down (and kill nearly everyone) where he “awakens” and escapes.

So begins the game properly, with BJ in 1960 trying to find the last remnants of the allied resistance, and then helping them strike back at the Nazis – and ultimately Deathshead himself. It might have an alternate history premise, but the plot is utterly insane. The resistance are hidden under a fountain in Berlin itself. There’s a guy tainting the Nazi “super concrete” (that they built all their cities with after the war), who is some sort of Jewish sage with the key to an ancient store of advanced technology (some of which the Nazis have already made use of – hence winning the war). The store? Under the sea, of course. So BJ has to steal a U-Boat, by hiding in a torpedo.

And then he goes into space.

Look, it all makes sense in the game, but the important thing is that as mad as the story gets, the gameplay is just perfect. It’s not all shooting Nazis with increasingly bigger guns, although that’s obviously a big part. There’s stealthy bits, fences to laser through, items to find, and completely over the top set pieces. Car chases, mechs, bits where you’re stripped of all your weapons. It never gets dull.

My only complaints would be that ammo seems to run out far too quickly, and there are a couple of sections (one on the bridge in particular) which are inordinately harder than the rest of the game. But that said, it’s still fantastic and I’ve the prequel – The Old Blood – lined up in preparation already.

The post Wolfenstein: The New Order (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, PS4, psn, Wolfenstein

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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