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Picross e7 (3DS): COMPLETED!

Posted on 21/05/2017 Written by deKay

Maybe I miscalculated, or maybe my picross skills are now honed to the point where I complete puzzles on autopilot, but it turns out Picross e7 was actually shorter than Picross e6. Not much – 27 1/2 hours compared with about 28 hours, but it was still a surprise.

Like before, there’s some “cheating” going on by reusing the same pictures for both the picross and mega picross modes, which is a shame. Also, you don’t get many “bonus” puzzles for owning other games in the series – just 15 in total. It’s the same as before, but there are 6 previous titles now, not 3!

And that’s all there is to say, really. It’s more picross. And there’s an excellent toilet in it.

picross e7

The post Picross e7 (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Assassin’s Creed Syndicate (PS4): COMPLETED!

Posted on 14/05/2017 Written by deKay

Before I started playing Assassin’s Creed Syndicate, I was reminded of how many people saw it as superior to Assassin’s Creed Unity. It seems that although in the most part Unity was a return to how the series used to be, it was overly “Ubied” up, with map icons galore and bugs a-plenty. The latter of which is par for the course in Assassin’s Creed, of course, but by the time I got round to playing it most had been patched out. I still had plenty of issues, but it was a better game than the version early adopters had despaired with.

That was Unity, however. At first, I found Syndicate a little hard to enjoy. More grimy, more violent than Unity, and with too much of a focus on trains perhaps. I instantly hated Jacob, one of Syndicate’s twin protagonists, for being too cocksure and brash. Evie, however, was pretty awesome, so I used her wherever possible in his stead.

Initially, the mission structure confused me. I didn’t understand how to do the next “story” memory, as they all seemed jumbled up with side quests and targets and other stuff. Eventually, at some point in Sequence 4 or 5, I realised you have to do the “Evie head”, “Jacob head” or “Skull” icons on the map. Until then, I’d stumbled randomly through the game and it didn’t help me like it.

assassin's creed syndicate

Soon enough, though, it clicked. I really got into it. I started liking Jacob more (he’s brilliantly sarcastic). The conquest events, which seemed tedious and dull when a few hours in became one of my favourite bits of the game. The story was simpler, less convoluted, than Unity (and most of the recent Assassin’s Creed games, actually) and I think was better for it. Evie and Jacob take over London and find a piece of Eden. Done. No treachery, no double/triple/quadruple agents (aside from one character, but you can see that from a mile away), no unexpected twists. Just good, old-fashioned Assassins vs Templars.

And I completed it. At least, I think I did. You see, I finished what was clearly the final mission: kill the main bad guy. That’s not a spoiler – it’s literally the aim of the game. After that, no credits. No end sequence. Nothing. Except for an email, as in, a real email in my real-life inbox, from Ubisoft congratulating me for completing Assassin’s Creed Syndicate. Now, I’m no fan of Ubi’s end of game credits, which are often longer than the game itself as they list every human being that has ever lived, and their pets. It just seemed odd not to have them. Or anything.

assassin's creed syndicate

I did, however, have a message with some suggestions. I should do some missions for Queen Victoria, and take over the rest of London. So I did those too. Nothing.

There are non-story missions still littering the map. Associate activities, flowers to collect, and so on. Surely I don’t need these to “finish” the game? My usual metric is to declare a game completed when I hit the credits. That hasn’t happened and I’m not sure it will. In any case, I’m taking it as done.

assassin's creed syndicate

By the end, and I mean the end I got to rather than the end which may or may not exist, I realised that I was enjoying Syndicate way more than I’d expected to. I know I declared Unity a return to form when I played that last year, but this is another step closer. A definite refinement. I may even do what I’ve not done since Brotherhood: Try to get all the collectables, because I’m enjoying it that much. Once more, it isn’t perfect. But if Ubi can take this and polish it a bit more, then I have high hopes for Origins. It has taken a long time to recover from the massive misstep that was Assassin’s Creed III. They’re there now – just don’t ruin it!

If you want to see my complete, but lengthy, playthrough, then watch this video playlist:

The post Assassin’s Creed Syndicate (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4

The Legend of Zelda: Oracle of Ages (3DS): COMPLETED!

Posted on 01/05/2017 Written by deKay

Last time I completed Oracle of Ages was almost 12 years ago, not long after I started this gaming diary. You can read my post about that here. Since then, I’ve played a lot more Zelda games, but in my mind the Oracles games have always been the best. Would my memory hold up, in light of Link Between Worlds and Breath of the Wild?

Actually… yes.

Ages is not without faults. Changing weapons is perhaps the biggest issue, especially on boss fights. Swimming controls, in particular once you pick up the mermaid gear, could be much better. Warping between the past and present, once you have the right tune, takes just a little too long. Having to remember where everyone and everything on the map is, for later reference, is difficult.

But most of these don’t really matter. The item swapping is a product of its time: The Game Boy Colour only had two buttons, after all. What is still outstanding is the game itself. In particular, some of the puzzles are genius. I wonder about the brains of those who created them, notably the Mermaid’s Cave dungeon. Not only do you need to contend with some of the more fiendish riddles, but you also have to leave the dungeon, change era, and return. I also must have spent four or more hours in the multidimensional nightmare that is Jabu-Jabu’s Belly. Raising and lowering water and a one-way system broke my brain several times.

From what I recall, Oracle of Ages is the more cerebral of the two Oracles games. Difficult puzzles, but generally easy bosses, with Oracle of Seasons being the opposite. It certainly seems to be the case given what I’ve said, and that all of the bosses – even the final one to a lesser degree – were incredibly easy. The only problems I had were figuring out how to damage some of them, which again bears out the puzzle-based nature.

So is it better than Breath of the Wild? I mean, really? It’s certainly a better Zelda game, yes. It doesn’t have the scope, beauty or freedom of the Switch title, but it is a purer, tighter, more focussed Zelda experience. But then, Breath of the Wild isn’t a true Zelda game in my eyes.

Seasons next!

The post The Legend of Zelda: Oracle of Ages (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

Wonder Boy: The Dragon’s Trap (Switch): COMPLETED!

Posted on 29/04/2017 Written by deKay

Sometimes, I wonder if my game playing skills have deteriorated over the years. A combination of getting older, and games getting easier. It’s likely. It’s with trepidation that I tackled The Dragon’s Trap then, as I always found the original much too hard.

dragon's trap

As far as I can make out, the new version does nothing to make things easier. It’s a reskin, with everything in the same place. Enemies take the same damage. There aren’t any new powers or anything to help. I wasn’t sure I’d manage it.

It’s true that The Dragon’s Trap was indeed difficult. However, when I took my time, actually watched the baddies, anticipated their movements and attacks, I realised it was doable. Just like in the old days. Funny that. Grinding for money to buy better equipment helped too. Sure, I messed up a lot. Died one hell of a lot. But today, I beat the final boss.

Not that I realised it was the final boss. I thought there’d be at least one more after it, but no – up came the end of game sequence. Oddly enough, the final boss was by far the easiest. He was easy to dodge. You could hit him anywhere (not just his head like with the other dragons), and you automatically block all his attacks. Assuming you face him, anyway. No epic final battle, sadly, and although I was sure I’d have to return to the castle afterwards, alas, this was not the case.

It doesn’t really matter. I had my fun and beat a game I’d never beaten before.

The post Wonder Boy: The Dragon’s Trap (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, wonder boy

Claire: Extended Cut (Vita)

Posted on 23/04/2017 Written by deKay

I was given this, kindly, by @IndieGamerChick some time ago but only just got round to playing it. Turns out, I wasn’t really missing much in the interim.

Claire is a narrative discovery game, in 2D (unlike most which are 3D), with some nice pixel art. The story interests me, revolving around some odd happenings in a hospital. Claire is there seemingly because her mum is really not well, but after falling asleep Claire experiences some weirdness.

The hospital becomes empty, run-down, and dark. There’s a dog. Shadows of monsters flicker in the dim candlelight. Stuff moves by itself. Claire has flashbacks, or at least, what seem like them, to when she was a child. I don’t understand anything happening. That doesn’t matter.

Claire
Dark here, innit?

What does matter, is two things. Everything is dark. Really dark. Stupidly dark. Even with the brightness up full, you can’t see a damn thing. You have a torch, which barely helps. The pixel art might be the most incredible pixel art ever created, but you can’t see it because it’s too dark.

The other thing, is the map. Long time readers might recall me complaining about the 3D map for a 2D game problem that Batman: Arkham Origins Blackgate has. Basically, you’d sometimes enter a door on the left, and this would put you on a different plane and so left was now down not left. Or something. Well, Claire suffers from the same thing. Navigating from A to B is hard enough anyway (too dark to see the doors, half the doors don’t open) without throwing illogical directions into the mix too.

Especially since where I am currently, I need to find a nurse in Paediatrics. You’d think that’d mean the nurse’s station, right? It’s labelled on the map, and signposted (if you manage to see them) on the wall, so you’d expect that. But no. Instead, I have to wander the entire hospital blindly (both literally and figuratively), not knowing if some of the rooms on the map can’t be accessed or if I just haven’t figured out how, or missed the door in the dark.

Claire
And not really much less dark here.

What I’m saying here, is that Claire – for all of it’s interesting points – is a frustrating chore to play. So I’m not sure if I’ll bother any more. And that’s a shame.

As an aside, and this isn’t the game’s fault at all, but my Vita is a crashy, broken, pile of crap. It’s lucky if I can manage an hour without it crashing. It’s not the memory card, and the error messages are generic and mean nothing. What this means is, that my desire to play Claire is reduced even further as a result – you can’t save at any time, yet my Vita could kick me off whenever it fancies. Sigh.

The post Claire: Extended Cut (Vita) appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: claire, Post, psn, Vita

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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