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Lego Dimensions: Back to the Future (PS4): COMPLETED!

Posted on 26/12/2016 Written by deKay

Yes, this totally is being classed as a separate game. Why? Because it was a separate purchase, a separate story, and not even part of the main game. No I haven’t changed the rules – I’ve always stuck to this.

Sparsely following the plot of the first film – or at least, a handful of points from the first film – Marty McFly, his skateboard, and the DeLorean of Time smash Lego items while going back to 1955 and trying to return to 1985. Attempting to go back to the future, if you will.

As a fan of the film I was pleased with some of the inclusions and references, but disappointed the entire level, including time spent building the physical Lego models, was just 45 minutes long. There’s nothing in the game about Marty’s mum, no Under The Sea, and no Biff Tannen.

Still, I did enjoy it, and owning a Back to the Future character does mean I now have access to the Back to the Future hub world, which seems to have more content than the level did (including more than one time incarnation of Hill Valley), so that’s OK then!

And of course, I have a pile of gold bricks and minikits to return and collect.

Here’s my playthrough, if you’re interested:

The post Lego Dimensions: Back to the Future (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: Back to the Future, completed, lego, Post, PS4

Ultratron (Wii U): COMPLETED

Posted on 24/12/2016 Written by deKay

A couple of years back, I played and completed a game called Titan Attacks! on the Vita. At first it looked like a crap Space Invaders clone, but by the end I found I’d really enjoyed it.

ultratron

Ultratron, by the same people and seemingly set in the same universe, does for Robotron what Titan Attacks! did for Space Invaders. A neon, chunky twin-stick shooter with purchasable power-ups and upgrades, bosses, and particles everywhere.

And, just like before, what seemed like a poor copy of an arcade game from 30+ years ago turned out to be a lot of fun. It’s a bit mindless, and the amount of pixels flying around in the form of explosions, pickups and bullets can make it a little hard to see some of the time, but I happily completed it and then carried on playing some more.

The post Ultratron (Wii U): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ultratron, wii u

Ultratron (Wii U): COMPLETED

Posted on 24/12/2016 Written by deKay

A couple of years back, I played and completed a game called Titan Attacks! on the Vita. At first it looked like a crap Space Invaders clone, but by the end I found I’d really enjoyed it.

ultratron

Ultratron, by the same people and seemingly set in the same universe, does for Robotron what Titan Attacks! did for Space Invaders. A neon, chunky twin-stick shooter with purchasable power-ups and upgrades, bosses, and particles everywhere.

And, just like before, what seemed like a poor copy of an arcade game from 30+ years ago turned out to be a lot of fun. It’s a bit mindless, and the amount of pixels flying around in the form of explosions, pickups and bullets can make it a little hard to see some of the time, but I happily completed it and then carried on playing some more.

The post Ultratron (Wii U): COMPLETED appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ultratron, wii u

Box Box Boy! (3DS): COMPLETED!

Posted on 23/12/2016 Written by deKay

It’s Box Boy! again! Only this time, you have two lots of boxes you can play with at once!

box box boy

It looks the same, it plays almost the same, and the hazards and gimmicks will be immediately familiar if you’ve played the original game, but because you can now spawn two box chains, the solutions are more abstract and many tricks are now open to you. Such as being able to create a tall block with one chain, then “hook” onto it with your other chain and pull yourself up. Same goes for spanning wider gaps, or generating a chain whilst riding another across a conveyor.

The simple aesthetic is just as great as it was before, and it was hard not to just continue playing the next level each time one was completed. The only down point is that I found it very, very easy. Of course, I’ve not done all of the harder levels that unlock after completing the game, nor have I even attempted Challenge Mode, so there’s bound to be more difficult puzzles there.

I can definitely recommend Box Box Boy! to fans of the original, or just those who like puzzley platformers. And it’s super cheap too!

The post Box Box Boy! (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, box boy, completed, Post

Lego Dimensions (PS4): COMPLETED!

Posted on 15/12/2016 Written by deKay

Completed Lego Dimensions, certainly. We’ve beaten the final boss and seen the credits. Yet we still have almost ONE THOUSAND gold bricks to accumulate and haven’t even used two of the Lego characters we bought.

Now, unlike most other Lego games, I can’t really discuss the content too much as Lego Dimensions has its own story rather than retell that of a film or something. It isn’t a fantastic story, but some of the levels may perhaps be spoilers if I went into a lot of detail. I will say, though, that it’s very funny. There are references, and cross-overs, that surprised and delighted me. One-liners, events, and “wrong character” comments like Batman quoting Ghostbusters or Lord Vortex (the big bad guy) claiming he’d have gotten away with it too if it hadn’t have been for you meddling kids.

lego dimensions

The game is huge too, as barely any levels came even close to completion and the “hub” hasn’t been touched at all yet. I wasn’t joking about the thousand gold bricks either.

Building the real-world Lego as part of the game turned out to be fun, and to some degree shuffling characters around on the portal is a nice extension to the standard Lego game formula. It does get a little annoying in some levels where puzzles require a lot of character swapping in addition to position swapping, but we (that is, my daughter and I) found moving the portal nearer the sofa helped there. Unfortunately, the cable is a couple of feet too short to sit it on the sofa between us, and with a USB extension cable the portal won’t respond half the time, but we coped.

Now we’re finished with the main story, I’ve a Sonic Level Pack to break out.

lego dimensions

Oh! And this turned out to be my 104th game completed this year! That’s two whole 52 Game Challenges! Woo!

The post Lego Dimensions (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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