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Life is Strange: Episode 2 (PS4): COMPLETED!

Posted on 20/07/2015 Written by deKay

_toiletsinvideogames__t__PS4share_httpt.coxCbUyHuWh9Oh my. That escalated quickly. Chloe nearly getting killed by a bullet, by a train and then the Kate breakdown… some really incredible scenes. Most of which I can’t really mention because of spoilers, and some of which might not even exist for you if you’re playing, because your choices may have differed.

One part that isn’t a spoiler, really, is the diner scene with Chloe. Max proves to her she can rewind time by correctly guessing what Chloe has in her pockets and then by predicting the future. Chloe’s reaction was awesome, and Max really felt like a superhero. Then, in the next scene Max is already feeling the strain of having powers – both physically and mentally.

Anyway, here’s my (full of spoilers) playthrough of the second half of this episode:

And, also spoilerly but in case you’re following my decisions:

More_inline_with_the_majority_for_episode_2___LifeIsStrange__t__PS4share_httpt.covtKZ86gce9

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4, psn

Life is Strange: Episode 1 (PS4): COMPLETED!

Posted on 18/07/2015 Written by deKay

You heard right. That there PS4 isn’t a typo. I now have an actual Playstation 4. I blame Fallout 4. Anyway, with new consoles come new powers to play different games, and so the first game I bought and played (and completed) is Episode 1 of Life is Strange, a game I could have bought and played on at least two other consoles I already owned. Um.

Life is Strange is, so far, superb. It’s a great story and an excellent premise – college student suddenly gains power to rewind time and predict the future, but still has to deal with everyday life and a variety of nice and not so nice characters. All while other bizarre happenings and conspiracies and shadiness and stuff happen around her. And she needs to pass her photography class.

With many conversations and actions having lasting repercussions, and the ability to rewind and change what you say and do in light of new information or just to see a different reaction, it plays out unlike any other game I’ve played for a long time. Sometimes what seems like the best option provides the worst immediate response, but who knows if that’ll work out for the best in the end?

Life is Strange is definitely strange, but it’s sucked me in already and I’m really looking forward to the outcome of all these choices. These choices, in fact (which may be a spoiler, so be careful):

tumblr_nrpddqllhn1svmpf2o1_1280In my defence, I did at least try to hide in Chloe’s room. I just couldn’t find anywhere to do so!

 

Filed Under: Gaming Diary Tagged With: completed, life is strange, Post, PS4, psn

StreetPass Zombies (3DS): COMPLETED!

Posted on 12/07/2015 Written by deKay

4952__52gamechallenge_StreetPass_Zombies__t_httpt.co49lGFcSNlHThere’s not a great deal to say about this, aside from that a couple of the final levels were pretty tricky, and even though the end boss appeared both indestructible and virtually impossible to dodge I still managed to off him on my first attempt.

The Wii remote is the best weapon by far, incidentally, except on the final boss where I found the pillow invaluable with it’s rapid fire.

Fun, and I’ll probably play it a bit longer, but time needs to be spent on StreetPass Fishing now!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Geometry Wars 3 (Vita): COMPLETED!

Posted on 11/07/2015 Written by deKay

tumblr_nr6uffdgpu1svmpf2o1_1280Like the awesome but mostly ignored Wii version of Geometry Wars, Geometry Wars 3 (which was a free PS+ rental this month) has a great single player “adventure” mode. Each level takes one of the main score attack modes and requires you to beat a certain score or clear a level in under a certain time with the rules of that mode, or perhaps with no smart bomb or extra lives.

In addition, every so many levels, there’s a boss (which is a new thing in the series, I think?). All the bosses are superficially the same, consisting of a large gemstone type enemy who periodically drops its shield while spawning standard Geometry Wars enemies and occasionally rushing you.

tumblr_nr8p4yjb0x1svmpf2o1_1280It all feels a bit like a “best of” Geometry Wars, really. It has the stuff from the first two games, and from the Wii game, and then nicks a chunk from the also excellent  Nano Assault Neo by setting many of the levels on the surface of a 3D shape rather than on a flat plane. As you progress through Adventure mode, the score multiplier Geom items also act as currency with which to buy or upgrade special weapons and drones.

Frankly, it’s superb and my only issue with the Adventure mode is that the final boss is a massive, massive difficulty spike. I easily spent as long attempting that single level than I did on the previous 49 levels combined! A single life and multiple “phases” and attack patterns, along with insta-death walls did not make it simple.

Filed Under: Gaming Diary Tagged With: completed, geometry wars, Post, ps+, Vita

Child of Light (Wii U): COMPLETED!

Posted on 06/07/2015 Written by deKay

Tenuous_Poetry_Game__If there’s one negative thing to say about Child of Light, it’s the diabolical dialogue. All of the conversations and narration take the form of terrible rhyming couplets. Rhyming couplets that are forced, contrived, often don’t rhyme, and very rarely even scan. At first it feels clever and cute, but after a few minutes you’d rather everyone just spoke properly and it grates for the next twelve or so hours until it’s complete.

Which, yes, it is complete.

Shadow_of_the_CollosusThankfully, there’s only really the one negative thing to say about Child of Light. The rest is all good. I could say it’s a bit easy (none of my characters ever died and I used just three health potions – and no other potions at all – in the entire game), I could mention most of the characters in your party are superfluous (I rarely used more than Finn and the mouse), and I could say that for an RPG it was a bit short, but it doesn’t really matter. What is important is how much fun it was, how there was never any need to grind, how much I enjoyed the story (despite the “poetry”), and how unusual it was to play.

As well as using the same game engine as Rayman Legends, some of the Murfy sections have sort of translated to a mechanic here, too, where you move your little firefly chum around the screen with either the touchscreen or (more usually) the right stick, using him to activate and collect things. During time-turn based battles he can heal you and your allies or slow down enemies, which adds more than you’d expect.

MAXIMUM_SPIDERThe battles themselves, which make up the majority of the gameplay, appear like standard JRPG turn based fights. However, there’s a timeline on the bottom of the screen which all the characters (on both sides) move across. When your characters get to the final 1/5th of the bar, you can choose their action – such as attack or defend – and when they reach the end of the bar that action is carried out. If you’re attacked in that final section, your action is interrupted and you’re chucked back down the timeline again. Similarly, your foes do the same. This adds a lot of strategy to the fights, since different actions activate at different speeds you have to decide if your chosen one is fast enough to get in before it’s interrupted or countered. I’m pretty sure I’ve played a game with a similar system before, Eternal Sonata maybe? Whatever it was, it works great here.

Child of Light is definitely worth playing, and even better if you manage to pick it up in a sale (like I did!).

Filed Under: Gaming Diary Tagged With: child of light, completed, Post, wii u

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97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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