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Mega Man 7 (Wii U): COMPLETED!

Posted on 03/05/2015 Written by deKay

BraaaaaaaaaainsUnlike the NES Mega Mans (Mega Men?), Mega Man 7 has two sets of four robot masters rather than one set of eight. After beating the first four, a second set is added. I’m not sure why they felt doing this was necessary, as all it does is reduce the choices at the start of the game. It would seem that the first four levels have hidden letters on them (I picked up R and H), but whether the second set have, I don’t know – I never actually looked for any.

Wait_-_there_s_a_shopThe second subscreen (which contains how many E tanks you have, amongst other things) remained pretty blank for the entirety of the game, so I’d obviously missed something. Something huge, as it turned out. Once I’d beaten the first Wily level (yes, no changes there), I tried to get back to the level select screen as I wanted to redo an earlier level and get a replacement E tank. I pressed Select twice by mistake, and ended up in a shop! I assumed there must have been one somewhere – after all, I’d collected about 600 bolts – but assumed I’d missed it or not unlocked it. I’d no idea you could enter it at will. And E tanks were just 60 bolts? Bargain!

Cut_scene_from_Jingle_All_The_WayWith that knowledge, I was less frugal with the tanks for the last few levels, and had a nice surprise when I found the W tanks (I’d bought a few of them too) refilled ALL your weapons, not just one. That made the end of the game easier! Which is just as well, because the final boss was nails.

Once again, Mega Man saved the world etc. and Dr Wily begged forgiveness and mercy, but this time Mega Man actually threatened to end him… but of course, robots can’t harm humans, so he didn’t. And Wily escaped once more. Sigh.

And then I started Mega Man X2.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Mega Man 7 (Wii U): COMPLETED!

Posted on 03/05/2015 Written by deKay

BraaaaaaaaaainsUnlike the NES Mega Mans (Mega Men?), Mega Man 7 has two sets of four robot masters rather than one set of eight. After beating the first four, a second set is added. I’m not sure why they felt doing this was necessary, as all it does is reduce the choices at the start of the game. It would seem that the first four levels have hidden letters on them (I picked up R and H), but whether the second set have, I don’t know – I never actually looked for any.

Wait_-_there_s_a_shopThe second subscreen (which contains how many E tanks you have, amongst other things) remained pretty blank for the entirety of the game, so I’d obviously missed something. Something huge, as it turned out. Once I’d beaten the first Wily level (yes, no changes there), I tried to get back to the level select screen as I wanted to redo an earlier level and get a replacement E tank. I pressed Select twice by mistake, and ended up in a shop! I assumed there must have been one somewhere – after all, I’d collected about 600 bolts – but assumed I’d missed it or not unlocked it. I’d no idea you could enter it at will. And E tanks were just 60 bolts? Bargain!

Cut_scene_from_Jingle_All_The_WayWith that knowledge, I was less frugal with the tanks for the last few levels, and had a nice surprise when I found the W tanks (I’d bought a few of them too) refilled ALL your weapons, not just one. That made the end of the game easier! Which is just as well, because the final boss was nails.

Once again, Mega Man saved the world etc. and Dr Wily begged forgiveness and mercy, but this time Mega Man actually threatened to end him… but of course, robots can’t harm humans, so he didn’t. And Wily escaped once more. Sigh.

And then I started Mega Man X2.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Yakuza 4 (PS3): COMPLETED!

Posted on 02/05/2015 Written by deKay

Wow. Somehow, the plot just got better and better. So many twists, turns, betrayals, reverse-betrayals, reveals, surprises and revelations. Most of them in the last two hours. Two hours of mainly cutscenes, I noticed.

In the lead up to the finale, Kiryu joins up with Tanimura, Akiyama and Saejima as they all realise they have a common enemy and goal. Of course, they’re not entirely sure who the enemy is, so they set a trap to lure him out. Or them. Spoilers!

The final chapter was all exposition, bar the obligatory boss fight(s), but I didn’t find them too hard. What was helpful, was that I’d stumbled across Naomi’s Place (again – Tanimura goes there in his part of the game), and some weird buy in a clown suit, called Bob, gave me loads of really useful items – weapons, armour, healing drinks, and so on. I went into the endgame well prepared, and soon beat those I needed to, leaving a lengthy set of videos, credits, and more videos.

In all, it took about 22 hours. I’ve obviously not done much in the way of sidequests or activities though, as my stats show my completion rate at just 12.78%. That’s barely started!

Hopefully Yakuza 5 will be out here sooner rather than later now, although that said it took me over three years to get round to Yakuza 4 after Yakuza 3, despite saying I wanted to play 4 right after 3. Maybe when it’s cheap then…

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, yakuza

Shantae (3DS): COMPLETED!

Posted on 02/05/2015 Written by deKay

tumblr_nnqhyi80ui1svmpf2o1_400It’s been a long time. The “time played” in the 3DS stats shows I’ve spent just under twelve hours on this, but that’s spread over several months, since I started back in February.

tumblr_nnqhxtkml91svmpf2o1_400It isn’t because it’s a bad game, far from it, it’s just that every so often I’d realise I’d travelled all the way to the wrong end of the map (it loops round, but only when you’ve almost finished the game!), and couldn’t face travelling all the way back again, so gave it a break. Then, each time I picked it up again I’d forgotten where I was or what I was doing, so going back always seemed a chore.

tumblr_nnqhulodzd1svmpf2o1_400Soon I’d get back into it though, and each dungeon was well worth the slightly annoying overworld traversal, being less backtracky and more puzzley. Strangely, the bosses all got increasingly easier, with the final two being complete walkovers and the first one was almost impossible. That’s just as well, I suppose, as I never sought out the extra heart containers hidden around the map. I stumbled across one, but exploring every nook and cranny of the world is so dangerous that I avoided doing so, taking the quickest, easiest route at all times.

tumblr_nnqhy1qy5o1svmpf2o1_400Similarly, the warp squid you collect in dungeons would have reduced the backtracking, but they were too hard to find. I did manage to get enough to unlock the warps in two towns, so at least I reduce it a bit.

Having said all that, it is still a great game. It’s fun, it’s quite clever and it looks amazing. I’m hoping that the few niggles I have with it are ironed out in the later games in the series, because I want to make a start on them soon!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, shantae

Things I’ve been playing recently

Posted on 26/04/2015 Written by deKay

Roundup!

Mega Man 7 (Wii U)

Precious_memoriesIt’s been a few months since I started Mega Man 7. I think, after ploughing through Mega Mans 1-6 I may have had a bit of Mega Man burnout, and I was a bit disappointed with 7 anyway as it didn’t feel right. Anyway, I’m back on it now and have taken down the first lot of four Robot Masters. I’m enjoying it, and it does feel more like the NES games than it did a few months ago. Perhaps I just needed to give it some time?

StreetPass Zombies (3DS)

Nintendo released two more StreetPass games! In this one, your passes equate to weapons that you use to see off the (cute, Nintendofied, egg-headed) zombie hordes. It’s a lot of fun, and actually quite difficult.

StreetPass Fishing (3DS)

And this is the other game. Passes translate as different bait types which you use to catch different fish. There’s a sort of RPG element as you can level up and improve your rod (and get other rods), and a lot of “gotta catch ’em all” with the fish. Really enjoyable.

Pokémon Rumble World (3DS)

tumblr_nmxy9tydoi1svmpf2o1_400Another Free-to-Play Pokeymuns game from Nintendo, this time based on (read: almost exactly the same as) the Pokémon Rumble series, which despite being repetitive, I’ve had fun with in the past. This one has a real money mechanic where you can only attempt so many levels before your hot air balloon mode of transport deflates, and you have to wait or use jewels to re-inflate it. And jewels cost money. I’m open minded though – Pokémon Shuffle had jewels too and gave away so many for free it was unnecessary to buy any.

Yakuza 4 (PS3)

I’ve progressed a little further, moving onto Kiryu’s part of the story. Another incredibly unlikely coincidence occurs (another character washes up on Kiryu’s doorstep) and then another (Kiryu goes to the police station and happens to bump into “Lily”), and then some fighting. I’ll just say this: that head prison officer bloke from Saejima’s prison is pretty much immortal, isn’t he? No mere man can be smashed to pieces that many times and not only survive, but actually come back stronger!

Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)

Food_is_where_the_hearts_are_A few more levels finished on this in co-op. It’s a bit shallow, but is essentially Gauntlet, so I’ll let it go. The only real annoyance that I have, is that you can only quit the dungeon and save the game every five levels, meaning you really don’t want to die in that time or you have to do it all again.

Mario Kart 8 (Wii U)

WarioooooooooooooThe new tracks that were available this week are fantastic. Ribbon Road, in particular, goes way above a simple reimagining of the original GBA track by being probably the best looking part of any game ever made ever. Ever. I’ve not unlocked the new 200cc mode yet, so had to put in a bit of work to do that by improving my scores on some of single player mode. Never a chore, mind.

Bernband (Mac)

Screen_Shot_2015-04-12_at_14.51.37Technically, I’ve completed this. I’m not recording it as completed though, as there’s no real goal – you just explore a purposefully low-res alien city, see the sights and hear the sounds, and that’s it. There’s not even all that much to see, and I took the lot in in well under an hour. There’s no interaction, nothing to collect, no items to collect or anything like that. Still, it was funny and absolutely well worth a wander around. Download it for free here.

Filed Under: Gaming Diary Tagged With: 3ds, adventure time, bernband, Mac, mario kart, mega man, pokemon, Post, ps3, streetpass, wii u, yakuza

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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