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Yakuza 4 (PS3): COMPLETED!

Posted on 02/05/2015 Written by deKay

Wow. Somehow, the plot just got better and better. So many twists, turns, betrayals, reverse-betrayals, reveals, surprises and revelations. Most of them in the last two hours. Two hours of mainly cutscenes, I noticed.

In the lead up to the finale, Kiryu joins up with Tanimura, Akiyama and Saejima as they all realise they have a common enemy and goal. Of course, they’re not entirely sure who the enemy is, so they set a trap to lure him out. Or them. Spoilers!

The final chapter was all exposition, bar the obligatory boss fight(s), but I didn’t find them too hard. What was helpful, was that I’d stumbled across Naomi’s Place (again – Tanimura goes there in his part of the game), and some weird buy in a clown suit, called Bob, gave me loads of really useful items – weapons, armour, healing drinks, and so on. I went into the endgame well prepared, and soon beat those I needed to, leaving a lengthy set of videos, credits, and more videos.

In all, it took about 22 hours. I’ve obviously not done much in the way of sidequests or activities though, as my stats show my completion rate at just 12.78%. That’s barely started!

Hopefully Yakuza 5 will be out here sooner rather than later now, although that said it took me over three years to get round to Yakuza 4 after Yakuza 3, despite saying I wanted to play 4 right after 3. Maybe when it’s cheap then…

Filed Under: Gaming Diary Tagged With: completed, Post, ps3, yakuza

Shantae (3DS): COMPLETED!

Posted on 02/05/2015 Written by deKay

tumblr_nnqhyi80ui1svmpf2o1_400It’s been a long time. The “time played” in the 3DS stats shows I’ve spent just under twelve hours on this, but that’s spread over several months, since I started back in February.

tumblr_nnqhxtkml91svmpf2o1_400It isn’t because it’s a bad game, far from it, it’s just that every so often I’d realise I’d travelled all the way to the wrong end of the map (it loops round, but only when you’ve almost finished the game!), and couldn’t face travelling all the way back again, so gave it a break. Then, each time I picked it up again I’d forgotten where I was or what I was doing, so going back always seemed a chore.

tumblr_nnqhulodzd1svmpf2o1_400Soon I’d get back into it though, and each dungeon was well worth the slightly annoying overworld traversal, being less backtracky and more puzzley. Strangely, the bosses all got increasingly easier, with the final two being complete walkovers and the first one was almost impossible. That’s just as well, I suppose, as I never sought out the extra heart containers hidden around the map. I stumbled across one, but exploring every nook and cranny of the world is so dangerous that I avoided doing so, taking the quickest, easiest route at all times.

tumblr_nnqhy1qy5o1svmpf2o1_400Similarly, the warp squid you collect in dungeons would have reduced the backtracking, but they were too hard to find. I did manage to get enough to unlock the warps in two towns, so at least I reduce it a bit.

Having said all that, it is still a great game. It’s fun, it’s quite clever and it looks amazing. I’m hoping that the few niggles I have with it are ironed out in the later games in the series, because I want to make a start on them soon!

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, shantae

Things I’ve been playing recently

Posted on 26/04/2015 Written by deKay

Roundup!

Mega Man 7 (Wii U)

Precious_memoriesIt’s been a few months since I started Mega Man 7. I think, after ploughing through Mega Mans 1-6 I may have had a bit of Mega Man burnout, and I was a bit disappointed with 7 anyway as it didn’t feel right. Anyway, I’m back on it now and have taken down the first lot of four Robot Masters. I’m enjoying it, and it does feel more like the NES games than it did a few months ago. Perhaps I just needed to give it some time?

StreetPass Zombies (3DS)

Nintendo released two more StreetPass games! In this one, your passes equate to weapons that you use to see off the (cute, Nintendofied, egg-headed) zombie hordes. It’s a lot of fun, and actually quite difficult.

StreetPass Fishing (3DS)

And this is the other game. Passes translate as different bait types which you use to catch different fish. There’s a sort of RPG element as you can level up and improve your rod (and get other rods), and a lot of “gotta catch ’em all” with the fish. Really enjoyable.

Pokémon Rumble World (3DS)

tumblr_nmxy9tydoi1svmpf2o1_400Another Free-to-Play Pokeymuns game from Nintendo, this time based on (read: almost exactly the same as) the Pokémon Rumble series, which despite being repetitive, I’ve had fun with in the past. This one has a real money mechanic where you can only attempt so many levels before your hot air balloon mode of transport deflates, and you have to wait or use jewels to re-inflate it. And jewels cost money. I’m open minded though – Pokémon Shuffle had jewels too and gave away so many for free it was unnecessary to buy any.

Yakuza 4 (PS3)

I’ve progressed a little further, moving onto Kiryu’s part of the story. Another incredibly unlikely coincidence occurs (another character washes up on Kiryu’s doorstep) and then another (Kiryu goes to the police station and happens to bump into “Lily”), and then some fighting. I’ll just say this: that head prison officer bloke from Saejima’s prison is pretty much immortal, isn’t he? No mere man can be smashed to pieces that many times and not only survive, but actually come back stronger!

Adventure Time: Explore the Dungeon Because I Don’t Know! (Wii U)

Food_is_where_the_hearts_are_A few more levels finished on this in co-op. It’s a bit shallow, but is essentially Gauntlet, so I’ll let it go. The only real annoyance that I have, is that you can only quit the dungeon and save the game every five levels, meaning you really don’t want to die in that time or you have to do it all again.

Mario Kart 8 (Wii U)

WarioooooooooooooThe new tracks that were available this week are fantastic. Ribbon Road, in particular, goes way above a simple reimagining of the original GBA track by being probably the best looking part of any game ever made ever. Ever. I’ve not unlocked the new 200cc mode yet, so had to put in a bit of work to do that by improving my scores on some of single player mode. Never a chore, mind.

Bernband (Mac)

Screen_Shot_2015-04-12_at_14.51.37Technically, I’ve completed this. I’m not recording it as completed though, as there’s no real goal – you just explore a purposefully low-res alien city, see the sights and hear the sounds, and that’s it. There’s not even all that much to see, and I took the lot in in well under an hour. There’s no interaction, nothing to collect, no items to collect or anything like that. Still, it was funny and absolutely well worth a wander around. Download it for free here.

Filed Under: Gaming Diary Tagged With: 3ds, adventure time, bernband, Mac, mario kart, mega man, pokemon, Post, ps3, streetpass, wii u, yakuza

Titan Souls (Vita): COMPLETED!

Posted on 26/04/2015 Written by deKay

tumblr_nnffwcxd0a1svmpf2o1_1280What a difficult game. Rewarding, complete with air punches, each time a Titan is finally felled, but oh so very difficult.

Almost every Titan I came across seemed impossible to defeat. At first it was because I couldn’t see how you were supposed to take them down, and then it was simply because I couldn’t. Perseverance paid off, and eventually each and every one was beaten. Eventually being the operative word there – so, so many attempts.

C_est_impossible___titansouls__t_httpt.coT5Z8N9HESoMost impossible of all the impossible Titans was the stone head with two maces. I think about a third of all my deaths were attributed to his spiky balls. There was a genuine sense of achievement and relief once I (literally) shot him in the back.

In comparison, the final two bosses were a walkover. As in, I “only” died around 20 times on each. In fact, the actual final boss himself took a mere handful of lives, although I think that may have been luck. Having dealt with him, it was Game Over and the credits rolled… but then I remembered: two Titans I’d attempted previously, I’d never gone back to finish off. How, then, did I get the end of game sequence?

tumblr_nnffu5nmcp1svmpf2o1_1280As it turned out, some of the Titans are optional. I’d beaten the game taking out just 15 of them, but there are 18 to off. Mark Foster (who wrote the game) sent me a message on Twitter to say there was a “true” final boss after you’ve beaten every Titan, so my next mission is to find those I’d missed and mop the floor with them too. I did start this, and found (but lost many times to) the Knight With A Big Arrow Titan. I shall return.

Filed Under: Gaming Diary Tagged With: completed, Post, titan souls, Vita

Titan Souls (Vita)

Posted on 23/04/2015 Written by deKay

2015-04-18-135131What seems like a long time ago, I heard about Titan Souls on the Pig Ignorant Indie Gamers podcast. Back then, it was a web based game written in about ten minutes for the Ludum Dare game jam. I played it, liked it a lot, and completed it.

Then it spent over a year being developed into a proper full game, and I eagerly awaited its release. And now it’s here!

2015-04-18-150704It is, basically, the same as before. Only bigger. Instead of four titans (all of which appear to be in this) there are, er, lots. How many, I’m not sure. I’ve beaten twelve, and am able to access but not beat another two or three, and I’m guessing once I’ve beaten them and opened a massive door there’ll be at least another as a final boss. The game world is still quite small, but bigger than before with a few minor puzzles in it. There’s a jungle, some ruins, a snowy area, and a volcano to provide scenery variety too.

2015-04-18-145952As before, the game is all about killing big bosses and very little else. You have just one weapon – a single arrow that, once fired, you have to pick back up. Alternatively, it can be magically summoned and levitated back to you, but this is slow and so mid-fight needs to be done carefully. Each boss makes use of this limitation, so you have to not only find the (generally) one-hit-kill weakspot, but figure out how to hit it.

For example, one titan is a giant mask who shoots energy balls at you. He flies round the room, always facing you, but his weakspot is his back. You can never directly shoot his back, but you can “pull” your arrow into it having shot it past him.

Show_me_your_teeth__t__titansouls_httpt.co3wDCTsqRplMost titans are as much a puzzle as a fight, so the first ten or so deaths (you’ll die a lot, sorry) are just figuring out where to hit them, and the rest figuring our how and then actually pulling it off. It’s hard. So very, very hard. And incredibly rewarding.

As I said, I’ve downed twelve of these bosses, and it’s taken me about three hours and I’ve died over 180 times. Has that put me off? Not at all.

Filed Under: Gaming Diary Tagged With: Post, titan souls, Vita

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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