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Mega Man 5 (Wii U): COMPLETED!

Posted on 07/12/2014 Written by deKay

Tedious_boss_rush.Yes, this did take a while longer than previous Mega Mans (Men?). Not in terms of actual play time, as this came in at a little over 4 hours, so slightly shorter than Mega Man 4 (bucking the trend of Mega Man games getting longer in sequence!), but in terms of number of weeks over which I played it.

Charge_kick_doesn_t_do_anything_My excuse is HYRULE WARRIORS, which has eaten most of any game time I have. I’ll turn the Wii U on, intending to play Mega Man or UnEpic or Mario Kart 8, but ending up with Hyrule Warriors instead. Occasionally, sometimes, eventually, my finger has managed to successfully prod Mega Man 5 and I’ll play for a few levels.

This game’s “new thing”, as each game has so far added something, is Beat. A semi intelligent homing attack bird robot. Obviously. So pointless is Beat, that I didn’t even consider using it until the final boss battle.

1337As for the rest of the game, it was more of the same. You can see they were really struggling with robot bosses and powers at this point, as many were retreads of previous ones. One of the levels tried to be a bit different with a sort of jetski section, but it was frustratingly hard and, ultimately, crap. Still, at least there was nothing as rubbish as Top Man’s awful flying spin-kick power, although the Charge Kick neared it. The final boss was similar to a previous boss (in Mega Man 3, I think – at this point they’re all starting to blur into one), but somehow even easier. Especially with Beat. Disappointing, in a way.

Overall I’d have to say it wasn’t as good as Mega Man 4, but better than 3, even though this breaks my until-now perfect run of sequentially better Mega Man titles. 4>5>3>2>1. I suppose it also breaks the run of getting bigger each time too, since it’s slightly shorter than 4. 6 next? Aye, go on then.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, retro, wii u

Akiba’s Trip: Undead & Undressed (Vita): COMPLETED!

Posted on 04/12/2014 Written by deKay

tumblr_ng2y5gnkwp1svmpf2o1_1280What? Two Vita games completed? What will the neighbours say? I mainly bought this game as a bit of a joke. I didn’t think I’d get drawn in and certainly didn’t expect to complete it. I just thought it was a silly game with a silly premise and wouldn’t really be very good.

I was wrong.

tumblr_nfxdffrphm1svmpf2o1_1280For the first few hours, I had issues with the controls and the camera. I wasn’t enjoying the combat, and there was a massive difficulty spike with the first “boss”, who took many attempts to beat. Then I realised that different weapons attacked in different ways, much like in games like Monster Hunter. Then I figured out the clothing and weapon modifying options, improving my attack and defence. Finally, I realised you could press R to centre the camera. Suddenly, most of my complaints disappeared, and although still a silly, sexy game, I was really enjoying it. The combat clicked, and I actively went picking fights to collect more items to improve my kit.

tumblr_ng2y77ekq11svmpf2o1_1280As the story progressed, I realised I was actually really rather close to the final battle, and sort of fell into the last hour of the game and completed it rather sooner than expected. I was slightly disappointed it wasn’t longer, but there’s a New Game + mode and a million untouched side missions should I want to return.

At its original price of £32.99 on PSN (I don’t think the western version even got a physical release), I’d struggle to recommend Akiba’s Trip, but it is surprisingly deep, fun, and has the sort of Japanese quirkiness and game in-jokes I like. At under a tenner, it’s definitely worth a shot. Just try to see past the, er, stripping.

Filed Under: Gaming Diary Tagged With: akiba's trip, completed, Post, psn, Vita

Akiba’s Trip: Undead & Undressed (Vita)

Posted on 30/11/2014 Written by deKay

tumblr_nfswvjig0q1svmpf2o1_1280Let me tell you all about this game and I will tell you all about this game now:

You’re a boy who goes for a job interview then wakes up strapped to a table before being told he’s going to be a vampire or something then a girl in a negligee carrying a parasol rescues you and you fight and flee but are mortally injured and all that can save you is this girl’s blood so she bites her lip and you drink her blood by kissing her and then you become a different sort of vampire and take this girl back to a bar where your friends hang out and your tumblr_nfv3b7xudm1svmpf2o1_1280sister lives for no readily apparent reason and all your friends are members of an underground vigilante group and they’re looking into strange goings on in Akihabara like people going missing and stuff so you go out on patrol and find more people who are sorts of vampires and you fight them and beat them by ripping all their clothes off and exposing them to the sun so they melt or explode only sometimes the people you fight tumblr_nfsww1tjf41svmpf2o1_1280aren’t vampires but you strip them naked anyway and they run off and after you’ve beaten someone they drop equipment and clothes which you can equip (even their underpants) or sell or get your little sister to combine to improve other equipment and as all this is going on you have access to an in-game version of Twitter which is hilarious and there’s also a cosplay competition going on into which the female members of your gang are entered and the whole game feels just like Yakuza only with stripping teenagers instead of Yakuza and more boobs.

Filed Under: Gaming Diary Tagged With: akiba's trip, Post, Vita

Rogue Legacy (Vita): COMPLETED!

Posted on 12/11/2014 Written by deKay

tumblr_nefn2sh6zb1svmpf2o1_1280My first completed Vita game! And probably my last, seeing as I don’t see myself ever playing on it again. Rather like my PSP, actually.

But the game, though, was fun. The just one more go factor was extremely high, and the need for greed too strong to just go for the win too early. So many attempts at finding a new boss to beat ended up becoming treasure runs, and once I’d unlocked Spelunker as a character class, I chose them whenever possible.

tumblr_nev5ge1rom1svmpf2o1_1280Eventually, I thought I’d best have a pop at the final boss. It dawned on me that the further I progress, the harder he’s likely to be. I don’t know how the game levels up with you, but I was guessing that fighting him at a low-ish level, then levelling up (and trying again), would be better than fighting him at a higher level after levelling up. I’ve no idea if I was right, but having failed a lot of times to defeat “The Fountain”, and then improving my stats a big chunk and trying again, I found him much easier.

With him gone, the credits rolled and the castle reset for a New Game +. I had a quick go, and found that all the harder baddies you came across deeper in the castle in the “normal” game were now front and centre, and my incredible (or so I thought) stats were barely enough to make it through half a dozen rooms. I don’t think I’ll try to complete it, but should the Vita somehow turn itself on in the future, I’m sure I’ll poke at it again for a while.

Filed Under: Gaming Diary Tagged With: completed, Post, rogue legacy, Vita

Things I’ve been playing recently

Posted on 30/10/2014 Written by deKay

It’s a been a little while since I posted, so a round-up of recent gaming adventures…

Hyrule Warriors (Wii U)

Best_Almost 50 hours have been spent on this now. It’s such an addictive game, and considering how few level maps there are (maybe 10?) there’s so much actual game content and variety. With loads of weapons still to unlock, and several characters still mostly unused, never mind a yet-to-be-started Master Quest mode, there’s a lot left to do.

Most recently, I’ve been trying to rank up Zelda, as there’s a mission in the bottom left corner of the map that I need her to A-rank in order to both get a new weapon, and to open up another section of map with another new weapon in. I’ve managed AAC and ABB a few times, but even though she’s level 42 now, she is still too weak to deal with some of the harder captains quickly enough.

StreetPass Garden (3DS)

These few remaining plants are proving to be somewhat elusive. Even when I’ve had a seed with an 80% chance of growing into a new species, I’ve ended up with something I’m already drowning in. Still, at least I’m making  a lot of money selling useless plants and seeds. Not that there’s anything left to spend it all on!

Ratchet & Clank (Vita)

tumblr_ne865ae88u1svmpf2o1_1280Lets just ignore that V word there shall we? I made a mistake and want to move on without much comment or fuss.

Well, someone noticed I’d acquired said handheld, and generously sent me a download code for the Ratchet & Clank Trilogy for it (and the PS3 – it seems to be cross-buy). I’ve put about an hour into the first game, and… it’s rubbish.

Sorry, but it is. Yes, I know it’s a PS2 game so is a platformer from a different time when this sort of thing was common and acceptable, but it’s dire. Graphically, it’s improved over the PS2 (or, at least, it seems to be), but the camera controls are terrible and the characters soulless and forced. Yet another anthropomorphic animal? Didn’t we tire of those in the late 90s? (Answer: yes, we did).

The platforming itself is rubbish, with jumps requiring guesswork and an unreliable double-jump. There doesn’t appear to be a character shadow to see where you’re going to land, either. Your ranged weapon targeting system is broken, as it automatically locks onto who it decided you want to kill, not necessarily who is in front of you or nearest. Didn’t Zelda teach the devs anything about how lock-on should work? (Answer: clearly not).

I’ve spent more time fighting the game than fighting the baddies, and that’s not a good thing at all. Maybe the sequels are better?

Tearaway (Demo) (Vita)

Apparently the saviour of the Vita. I fail to see how. It’s a dull platformer (sort of) with Daddy Pig chatting all over it. A lovely graphical style with unnecessary and nonsensical rear-touchpad bodgery, many seemingly optional tasks which are devoid of fun or purpose (throw the boxes into the hoops? Joy.), and worst of all frequent appearances of my actual disapproving face in the sun, like I’m the baby in Tellytubbies.

I’m really not surprised, as I very much disliked Media Molecule’s previous efforts with Little Big Planet, and although this beats it in style and form, matches it in tedium and disappointment.

Lumines (Vita)

tumblr_ne5q0nx3kr1svmpf2o1_1280It’s Lumines. Apart from the little face in the bottom left corner which does… something when you poke it, and some different colour combinations and music, it’s the same as the 360 Arcade game from many years ago. Which is fine, actually.

I’ve not played it a lot, but it plays well and the music is nice and I’m not very good at it. So much like the other version then, really.

Rogue Legacy (Vita)

tumblr_nea43b9cbk1svmpf2o1_1280Oh so good!

I’d heard this was eventually probably coming to the Wii U, so would have waited for that, but instead bought it from PSN for the Vita (and PS3, I then found out – needn’t have bothered with this Vita after all…). It plays like a Castlevania Roguelike, where you’re a knight who infiltrates a castle for treasure and, er, probably something else. When you die, you’re dead, but you get to try again as one of your children who inherits your stats and money.

Unfortunately, in order to enter the castle again, you have to pay a toll equal to your entire stash of gold. Boo! Thankfully, you’re able to spend your inheritance before then on stat and equipment boosts, as well as unlocking new abilities and character classes.

It’s very “just one more go”, and never frustrating despite the number of deaths (30+ now for me) and having to start over every time. I’ve just unlocked the ability to boost my loot gathering and also reduce how much I have to pay for another go, but haven’t managed to buy anything in each ability slot yet. I’ve also faced at least three different bosses, some more than once, who have all been completely overwhelming. I suspect I need to play a bit longer and boost my skills and stuff before trying again.

Filed Under: Gaming Diary Tagged With: 3ds, demo, lumines, Post, ratchet & clank, rogue legacy, streetpass, tearaway, Vita, wii u, zelda

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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