ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Armillo (Wii U): COMPLETED!

Posted on 23/07/2014 Written by deKay

Standard_evil_bants.When this was shown in some eShop roundup a while back, I was only slightly interested. Since then, I was less and less interested as the screenshots I’d seen looked pretty poor and, well, I had too many other games to bother with it. However, when it was released last week (or the week before?) it was on special offer for just £4. The videos made it look a bit more impressive than the screenshots, so I thought, yeah, OK.

I was pleasantly surprised. It isn’t a fantastic game by any means, but it’s fun enough. Rolling Armillo around feels a little like games such as Kororinpa and Mercury to start with, with some Mario Galaxy “on a planetoid” inspiration. Sadly, it’s no Mario Galaxy in gameplay, although it does have a similarly huge number of ideas in one game.

Shovel_Knight_Whereas Mario Galaxy’s levels were all different, with many throwaway (as in, used once) ideas that the levels were based around, Armillo’s ideas mostly feel shoehorned in. Few of them are truly bad ideas, but there are too many, with hardly any of them fully realised.

For example, there’s a powerup which turns the game into a twin-stick shooter for a few minutes. Another which makes you big to squash things. Keys to find, switches to press, buttons which duplicate your ‘dillo. Even a whole timed section in each level. There are bonus levels (some of which aren’t optional) which are side-on platformers – again with several unnecessary ideas.

It’s also pretty short, although I haven’t found all of the bonus and secret (yes, it has both) levels. There’s also a really nasty screen freezing bug which almost pauses the action for a couple of seconds – which happens at least once on most of the levels.

Perhaps with some more polish – on the bugs, the presentation, and the puzzles – and with some of the fat trimmed so fewer ideas were included but they were fully developed, this could have been great. As it is, it’s well worth £4, but it’s by no means a must-buy.

Filed Under: Gaming Diary Tagged With: armillo, completed, Post, wii u

Time Gentlemen, Please (PC): COMPLETED!

Posted on 20/07/2014 Written by deKay

tumblr_n90qeszluu1svmpf2o1_1280When I made a start on this, almost two years ago, having just finished the previous game, I didn’t expect to just stop playing. In fact, I’m not really sure why I did, but having reached what turned out to be about a third of the way through the game, I put it on pause.

Then I played it some more over the last few days, and completed it.

Like “Ben There, Dan That”, it’s utterly ridiculous and the plot is nonsensical. It’s witty, dirty and downright silly – like many of the best point and click adventure games are.

Filed Under: Gaming Diary Tagged With: completed, PC, Post

Picross e4 (3DS): COMPLETED!

Posted on 14/07/2014 Written by deKay

tumblr_n8rfiqffzf1svmpf2o1_400I was wrong. I was expecting e4 to be even bigger than e2, and from the sheer number of puzzles it certainly looked that way. But no, it was two hours shorter. Still longer than e and e3, mind.

I think my judgement was somewhat out as I worked backwards for the main part, doing the harder puzzles first. Which meant that even though I’d only done about a quarter of the picrosses (picrii?), I’d spent two thirds of the time on them.

Not that any of this is interesting, I just thought I’d mention it. After all, there’s not much to say about a Picross game, especially after four iterations.

e5 soon please?

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

StreetPass Squad (3DS): COMPLETED!

Posted on 12/07/2014 Written by deKay

tumblr_n8nv0kdbn01svmpf2o1_1280A while back I bought all the additional Streetpass games, as they were in a sale and I’d done everything Streetpass Quest I & II, and the puzzle thing, had to offer. I’m glad I did too, as they’re all pretty good.

Mii Force (or rather, Streetpass Squad, as it’s called in the UK) is a shoot-‘em-up where people you Streetpass become your weapons. Although it’s very short (which is why I’ve completed it, but am nowhere near completion with the other three games), it is very playable and each level is different – some clever gimmicks, some almost puzzle sections (if you want to reach all the areas of the level for treasure), and plenty of bosses.

I did find it very easy, so it’s not exactly Cave level of shootering difficulty, but that doesn’t really matter.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Guacamelee! Super Turbo Championship Edition (Wii U): COMPLETED!

Posted on 08/07/2014 Written by deKay

A_winner_is_you_Guacamelee! Super Turbo Championship Edition is an updated version of the original Guacamelee, with new areas and a new boss and some other new stuff. Apparently. I don’t know exactly what is new as I’ve never played the original. Or even been interested in it. When it came out over a year ago, I barely paid it a passing glance. Yeah, it looked quite nice, but was a PS3 title so it dropped off my radar and I forgot about it.

Then it was revealed that it was coming to more platforms this year, and I ended up reading more about it. Passively, until the magic “metroidvania” word was said. It’s like an instant interest trigger. When it was released on the Wii U, I pounced on it, and I’m glad I did because it’s one of the best games I’ve played this year.

Chozo_statues_here__metroidIt definitely is a metroidvania style game, but with added combo-fuelled fighting (the “‘melee” of the title) and more tricky platforming than is usual for the genre. But that’s fine, and they’re both great additions. As you’d expect, exploration of the world reveals new abilities (by way of “Choozo” statues, in one of several thousand Metroid references) which in turn allow further exploration of the world.

Soon your luchador hero (oh yeah, the whole game is Mexican wrestler/Día de Muertos themed) can do a massive uppercut, double jump, run up walls and fly horizontally. And turn into a chicken at will. Yes.

GOAT_FLYThese moves not only allow access to new and secret areas, but can also be used in combat to lengthen combos and assist in taking down certain foes weak to specific attacks. It’s a fighting game that requires a bit more thought than most.

In addition, the entire world is split between two geographically similar but graphically different planes – the land of the living, and the land of the dead. At various points in the game you’re taken between these two realities, but later you gain a power-up that lets you swap at will, flicking between two versions of the same area. Since some items, characters, platforms and dangers only exist in one plane or the other, swapping between two adds another layer to puzzles, exploring and platforming. Some of the most difficult platforming I’ve ever come across, in fact, once all your powers and abilities are available.

Majora_s_Mask_vs_Mega_ManFor example, there’s an area where you must flick between each plane (twice) while double-jumping, followed by an upper-cut, to land on a wall which only appears in one of the two planes. It’s about eight button presses in under a second, in a precise order while still “steering” your man, and you have to remember to hold a direction at the end or he falls off. In the Tree Tops area of the game, I failed to reach the prize because my fingers and brain simply couldn’t co-operate successfully to navigate the clearly impossible obstacle course and my game pad almost suffered a catastrophic industrial accident.

Bosses follow the same tradition as the 2D Castlevania games by being completely impenetrable until you actually watch carefully, take your time, and only attack when absolutely safe. When you know how to beat them, they’re a walkover, but until then you feel like you’ve hit the wall and want to rage quit. There’s nothing quite the same as the feeling when you finally best them. Especially the final one. Hoo boy.

AmazingDespite the frustrations in both battle and navigation, or perhaps because of them, Guacamelee is hugely enjoyable. Metroidvania games always have a pull due to how a new ability suddenly rejuvenates the game, pushing back bedtime just a little longer while you “just see how this works” and “I wonder if I can now reach…”. The actual game doesn’t really need to be particularly impressive in order to hook me with this mechanic, but as a bonus, Guacamelee is more than impressive in most respects.

The graphical style is beautiful. The music is a fantastic arrangement of Mexican themes. The story is interesting. There are funny characters and so many references to other games, not just Metroid. Everything comes together to be fun, fluid, and moreish. I enjoyed it so much that I completed it in but a few sittings.

tumblr_n8g4rmiqfk1svmpf2o1_1280It isn’t especially long (around 6.5 hours, my Wii U stats report), but I’ve stuff left to do provided my controller can remain intact for the remainder. I seems I bumbled into the bad ending, where I didn’t collect all of the mask. Naturally I didn’t know about the existence of the mask until after I’d beaten the final boss – another nod to Castlevania titles – so even after it’s done, the game still pulls you back for more.

Anyone know anywhere selling Wii U game pads cheap?

Filed Under: Gaming Diary Tagged With: completed, guacamelee, Post, wii u

  • « Previous Page
  • 1
  • …
  • 192
  • 193
  • 194
  • 195
  • 196
  • …
  • 238
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in