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Mega-lo-Mania (MD): COMPLETED!

Posted on 30/08/2014 Written by deKay

tumblr_nb4vmw3lq21svmpf2o1_1280It can’t be two and a half years since I last played this. Surely. I’m sure I’ve played it more recently. Maybe I did, but didn’t mention it.

This playthrough had a rare occurrence! Usually, when I reach the final level, I have nobody to beat and just instawin. You see, in the last few epochs, you’re supposed to hibernate some of your men so they’re around for the final battle.

tumblr_nb4vkmbrdp1svmpf2o1_1280Your rival gods are supposed to do the same, but they almost never do, meaning you reach the end fight and have nobody to fight against. This time, though, I had someone to beat!

And that took ten seconds as I had ten times as many men. One day, Mega-lo-Mania! One day you’ll beat me!

Or won’t.

Filed Under: Gaming Diary Tagged With: completed, Post, retro

StreetPass Mansion (3DS): COMPLETED!

Posted on 26/08/2014 Written by deKay

tumblr_naxhzlzddd1svmpf2o1_1280With my Windbag of Woe +2 almost maxed out (I got it to level 28 of 29), I didn’t see much point in pursuing more treasure chests. Not least because I can kill anything in a single hit and they can’t damage me more than 1HP (I have about 160) at a time. Assuming they manage to get a hit in. Which they rarely do.

As a result, I didn’t bother too much getting matching blocks, and just tore through floors 25 to 30, before meeting up with the boss and promptly dying. Not because he could do much damage, as even his flurry attack only dented me about 8HP, but because he can generate a mirror shield which does half the damage you do to him back to yourself. I didn’t realise this, hit him for 300HP, and that did me in. Oops.

My second attempt went much better, and I soon saw him off. I still had to use a health potion mid-fight as he used his shield again (but I didn’t hit him as hard that time), and that heralded the first and last time I’d used any items at all in the entire game. Yeah, it was a bit easy.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, streetpass

Mega Man 2 (Wii U): COMPLETED!

Posted on 24/08/2014 Written by deKay

Impossible (6)Is this 2 or II? The title screen says II, but everywhere seems to reference it as 2. Up until writing this, I’d thought the roman numeral numbering system for Mega Man games only applied to the NES ones, and the Game Boy games used standard decimals, but I don’t suppose it really matters. What does really matter? The game!

These_bits_are_totally_unfair.Which is just the same as the first one. Well, OK, that’s a slight lie. There are differences. First of all, there are eight robot bosses, not six. Secondly, the “Wily levels” are shown on a level map. You also have three additional tools – uselessly named “Item-1″ to “Item-3″ – which allow you to create various platforms. Finally, it’s a lot easier.

Apart from those relatively minor changes, Mega Man 2 plays more like a level pack for the first game than a sequel. I expect that’s how they’ll all end up.

Impossible_to_outrun._Impossible_to_avoid._Impossible_to_shoot.As I said, it was easier than the first game. The levels seemed a bit shorter, and the boss fights were certainly much less impossible (although I seemed to fluke a one-hit-kill on Air Man, somehow). Overall, though, the game was a lot longer with more Wily Levels and a full all-eight-robot-masters SuckySuck(TM) bit. I never like boss rushes. There was also the issue of the final few levels becoming impossible if you use up certain weapons, meaning you’d have to lose all your lives and continue should this happen. Thankfully, I’d been pre-warned, so stuck to the stock arm cannon as much as possible.

Thought_that_was_Plok_for_a_minuteOh, and another wrinkle in the game was the introduction of those nasty patterns of appearing and disappearing platforms. Luckily one of the items you can use (Item-2, I think – they’re not described at any point) lets you skip over the worst bits on Heat Man’s stage. Phew. Unfortunately, I know they’re also in Mega Man 9 so I expect they’re a series main-stay from this point on.

WinnerAnd the dragon that comes out of nowhere and forces an autoscroll section! And the massive horizontal laser bits! OK. Perhaps it wasn’t easier than the original game after all.

At least the final, final boss was really very easy. For a Mega Man game. Once I’d figured out that only one weapon could damage him, anyway. I sent him packing, and then… Mega Man 3? Yeah, I think so.

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

Assassin’s Creed IV: Black Flag (Wii U)

Posted on 18/08/2014 Written by deKay

PieratsAssassin’s Creed III was a disappointment. After the great previous three games (especially Brotherhood), Ubisoft seemed to throw all the fun out of the game and fill it with useless and tedious sidequests. You can see it started a little in Revelations with the ill-advised Tower Defence bits, but aside from one single mission it was entirely optional and avoidable, but III was filled to the brim with nothing I wanted to play. Naval battles. Ship upgrades. Homestead improvements. Yes, I know ACII had the Monteriggioni stuff where you improved the region, but you did that with money – not hunting and trading and zzzzzz.

The actual previous-game style Assassin’ing in III was great. Stalking your mark, taking out guards from cover, all that sort of thing. It’s just a shame that wasn’t what most of the game involved. I also wasn’t a fan of the tree climbing – I much prefer cities and rooftops. If it wasn’t for the story (as in, the “modern day” story), I don’t think I’d have bothered with Black Flag.

I_can_see_my_house_from_here_You see, the problem with Black Flag, before you’ve played it and if you didn’t like the bits of ACIII that I didn’t like, is that looks like it’s more of the same. More boats. More trees. Less actually being an Assassin and doing actual assassin tasks. It’s not Assassin’s Creed: It’s Pirates of the Caribbean With A Hood On.

Thankfully, I was wrong.

So_it_s_raiding_tombs_you_ll_be_doing_now__is_itNot on everything. Oh no. Firstly, there is a lot of boating. Boat here. Boat there. Cannon that boat. Boat over to that fort and cannon that fort. Drive your boat between some rocks. Board other boats. Salvage cargo in your boat. Steal a boat. Upgrade your boat. BOAT. BOAT. BOAT.

Climb a tree. Hide in a tree. Use a tree as cover. Run along tree branches. Hunt animals. Stab crocodiles. AIR ASSASSINATE AN OCELOT. Gah.

Mancomb_Seepgood__I_bet_he_fights_like_a_goat.Even worse, is how most of these tasks aren’t even optional. At least in III you had very few boat bits unless you’re an idiot and wanted more. Once you’d done the hunting animals tutorial, you could ignore it forever more. In Black Flag, you need to hunt to improve your stats. You have to boat everywhere in order to get around the world. You can’t avoid it.

So why is it that I’m enjoying the game so much compared to ACIII? Because the actual Assassin’ing sections are excellent. For the most part, they’re in towns with rooftops and alleys and although there are tree and forest sections, they’re infrequent or part of the towns themselves. Havana even feels a lot like Constantinople, just with more palm trees and a larger Jamaican population.

Toilets_everywhere.The plot has been good so far too. Both the Kenway time period stuff, with him wanting to make his fortune but then being a bad boy pirate and now is slowly coming round to being a good boy Assassin, and also the modern era with John the IT guy in Abstergo Entertainment’s offices. And the toilets. Very impressive toilets. I spent a long time looking at the toilets, for some reason.

Welcome_to_the_jungleIn fact, even the boat bits aren’t really all that bad. As boat bits go, they’re probably just about the best boat bits in any video game. My issue is more to do with I don’t want them cluttering up my Assassin’s Creed game, interspersing all the fun bits with boat bits. They’ve made an effort to integrate them a bit with proper AC gameplay, in that when you disable a boat or a fort you then get off your boat and take it down on foot, but still. Boats.

All these thoughts are, however, subject to change. I’ve played for about 12 hours or so, and reached the bit in the main story where James Kidd’s second revelation occurs (that is to say, I’m in Kingston and am looking for the Sage).

Filed Under: Gaming Diary Tagged With: assassin's creed, Post, wii u

Mega Man (Wii U): COMPLETED

Posted on 17/08/2014 Written by deKay

tumblr_nagvq6todj1svmpf2o1_1280 When I downloaded Mega Man X the other week, I didn’t really anticipate playing any of the older Mega Man games. I sort of intended to play X, and, if I liked it, to pick up X2 and play that.

Capcom clearly anticipated this and in their recent sale (all the NES Mega Man games on the Wii U Virtual Console are half price) failed to drop the price of X2. This forced me to pick up the original Mega Man, and, just in case I liked it, Mega Man 2 as well. I nearly got all six, but that would have been silly.

Gutsman_s_weapon_literally_does_nothing.I’m now probably going to get the rest of the six before they put the price back up.

As previously mentioned, the NES Mega Man games mostly passed me by, and it was only Mega Man 9 and 10 that I actually put any time into (and completed). Until now.

First impressions were as I expected. It’s the same as Mega Man X only without the ability to dash, no charged shots, no passwords,  six rather than eight bosses, very little story exposition, and (obviously) poorer graphics. It’s the same damn game, in other words. Which is fine, actually. If it ain’t broke clearly worked for the series.

How_do_I_get_thisIn advance of playing, given the difficulties I had in X, I looked up the “correct” order for doing the bosses. This meant every (main robot) boss was easy, aside from the guy I was supposed to use Gutsman’s power for (Cutman, I think), and at that point Gutsman’s power appeared to do nothing at all. It was only later in the game I found he could pick up and throw blocks, so I had to beat Cutman “normally”. Thankfully he was easy.

Also like X, the final stage was split into a few sections, with a SuckySuck(TM) bit near the end (Boss Rush, if you didn’t know) before a two part final boss.

tumblr_nagvpfwy8l1svmpf2o1_1280The game was pretty short, taking maybe 90 minutes in total, but very difficult. In particular, some of the horrid appearing-and-disappearing block platforming sections (also in Mega Man 9) and a moving platform on a rail which “flips down” to drop you off, were especially swear-worthy. Those jumping robots on a single leg which appeared before most of the boss fights were a pain too.

Now onto Mega Man 2, I suppose!

Filed Under: Gaming Diary Tagged With: completed, mega man, Post, wii u

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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