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Earthbound (Wii U): COMPLETED!

Posted on 26/04/2014 Written by deKay

tumblr_n4nk6botmw1svmpf2o1_1280It took around 30 hours, and there was a break of about eight months between the first six and remaining 24 hours, but finally, Giygas has been defeated, Ness has saved the universe, and everything is perfect and wonderful again.

Which is lovely, and the game was utterly superb, but there’s a darkness there. Behind all the sunshine and happy box of Crayola, I realised that this Giygas wasn’t just the end of game boss. He wasn’t only the terror from the past set to destroy everyone and everything. There was something more. Spoilers follow.

tumblr_n474mqtdhw1svmpf2o1_1280The main task in Earthbound is to reach eight “Your Sanctuary” locations across the game world. Most are at the end of some sort of dungeon, and can only be accessed by defeating a boss at the end of each dungeon. When entering each Sanctuary, as well as your party getting healed and having their PP fully restored, Ness records a sound from the Sanctuary with his sound stone. This triggers vague memories for him too, from when he was a young boy, a baby, and even before then. This is quite sweet, until you make the connection to Giygas that I did.

The_boy_in_the_striped_pajamasIt is hinted multiple times that Giygas only exists because of Ness. In fact, it could well be interpreted that Giygas is Ness, or more likely, the evil part of his psyche manifest as a world destroying demon who lives in the past. From the Sanctuary memories, things that Pokey (who starts off as your bullying neighbour but ends up as Giygas’ powerful henchman) says, and the spoilers given to you when you drink the dodgy coffee provided by Mr Saturn and the little green thingies all reveal a little about how Giygas came to be. Ness’ mum says some pretty odd things too.

Then there’s the point where you reach Giygas itself. Some more exposition from Pokey, and your face appearing in Giygas’s “eye”. The way the final path to the end boss seems to be inside a living being.

This all points to one explanation, which I can scarcely believe I’m writing.

Ness’ mother is also Giygas’ mother, and Ness has travelled back in time to go inside his own mother’s womb to destroy Giygas.

It sounds horrific, and bonkers, but if you’ve played the game and paid attention, it all makes perfect sense. I’m less convinced about some of the specifics about exactly who or what Giygas is, whether Ness’ evil twin, a manifestation of his evil side as I’ve mentioned, or something else – Ness from another dimension, perhaps. It isn’t clear.

Pokey says something about how he was friends with Giygas, and in another conversation it is mentioned that even though Pokey bullied Ness, perhaps it was only so that Ness played with him. Perhaps this is why – because Giygas is the friend Ness could not, or would not be, but was still Ness in a way.

Even one of Giygas’ forms resembles a foetus. I told you it was dark.

What__earthboundBut that’s the story. “Just” the story, if you like. It’s not the game. 99% of the time spent playing it had little bearing on this dark side of things, and in a way that only makes the dark darker.  Thankfully, the rest was all very enjoyable. The fights were mostly fun and not frustrating. Unlike many JRPGs (which this is, no matter what your eyes tell you), especially those from this era, there’s no grinding. Defeating feeble enemies is done instantly without even entering a battle, and dungeons (not that most of them look like dungeons) aren’t huge complicated mazes where you need a pencil and a stolen school maths exercise book to get through as unscathed as possible.

tumblr_n4nk3tjxte1svmpf2o1_1280Everything is done to please the player, streamlining where possible (for example, you’re told who can use new weapons and armour, and if its better than the current kit, before you buy, and you can equip it when you purchase and instantly sell what it replaces), and introducing a teleport power that allows you to warp to pretty much anywhere in the entire world instead of tedious backtracking.

It was a pleasure to play from start to finish, but it was only a few hours after it has finished that I realised the real tale behind the game. If you’ve played it and come to the same, or different, realisation as I did, I’d love to know.

Filed Under: Gaming Diary Tagged With: completed, Earthbound, Post, wii u

Dear Esther (Mac): COMPLETED!

Posted on 13/04/2014 Written by deKay

esther0027I’ve had this sat on my Mac’s hard drive for some time now, but being a non-console game it never crosses my mind to play it. Not least because connecting up a TV and a controller and so on… Today I had a couple of hours free and a game a couple of hours long was available, so Dear Esther came out.

First, I should point out this isn’t a game. I know there are people who would argue that it is, but it’s no more game than it is fish. It’s a story wrapped in a mostly linear walk around an island. A confusing, broken story relayed out of order in paragraphs both lucid and on the edge of insanity. Walking to various places triggers a section of plot, and eventually your wandering leads you to the radio mast you can see in the distance from the very start of the game.

paul0033And there it ends. Along the way, if you’re lucky, your exploration will reveal a little about who you are, who Esther is, and why you’re on the island. Or it won’t, as these story snippets are apparently random.

I think I found enough to make a sense of the proceedings. Perhaps not the sense, but I can certainly make some organisation of the information my playthrough revealed. Er, not playthrough. As that implies a game. Which this isn’t. No, really – you do no game stuff.

jakobson0017But was it good? I don’t know. I’m glad I experienced it (narrowly avoided saying played there), and it was pretty and clever, but I’m not sure how much more I got out of it via this medium rather than by just reading a short story. It didn’t help that you move so slowly, artificially extending the length of the notgame. It took me only about an hour and a half in total, and even though the vistas were nice and the cave drawings and chalk scrawlings added a little, I think I’d have preferred more wordy exposition in that time, or less time.

Filed Under: Gaming Diary Tagged With: completed, dear esther, Mac, Post

Things I’ve been playing recently

Posted on 07/04/2014 Written by deKay

FUZZY_PICKLESEarthbound (Wii U)

Progressing well through this now. Well, at least I was until I entered Moonside where everythings is… wrong. The map is like Fourside only upside down, and all in neon. And there are invisible walls. And some people you talk to warp you all over the place but not to anywhere useful. And “yes” and “no” are reversed, except when saving your game. It’s very odd.

Oh yeah, and Paula got kidnapped by a green squidalienghost in the department store, which means some of the fights now are pretty hard as I had been relying on her Freeze “magic” (although it isn’t called magic – what is it? PP? What?) a lot.

They_see_me_rollin_._They_hatin_.__cos_cubes_don_t_roll.Edge (Wii U)

I still have some eShop credit and this was reduced last week to just £1.79 or something, so I picked it up. It’s a nice puzzle game where you roll a cube around picking up smaller cubes and hitting switches which make the platforms appear, move, or transform. Seems good so far, but I’m only about 20 (short) levels in. The controls are a bit of a pain though – it’s too easy to allow the cube to keep rolling even after you stop pressing the direction pad, which is odd as it’s a cube, not a ball.

tumblr_n3krwn7ttt1svmpf2o1_400Animal Crossing (3DS)

Still playing this every day! Big news this week though – I finally managed to get a lighthouse! That space I’ve been saving on the clifftop for almost EIGHT MONTHS has now been filled with a lovely shiny lighthouse. Awesome!

I’ve also been trying to get more special tree stumps. I’d visited someone else’s village and they had at least two special stump designs that I didn’t, so I chopped down half my trees in the hope I’d find them in my own village. I didn’t. So a lot of time has been spent planting new trees.

Skylanders Giants (360)

Late to the party with this, as Skylanders Swapforce has been out about six months now, but someone was selling Giants (and ten Skylanders we didn’t have) for a bargain price, so I snapped them up. I’ve been playing it with my daughter, and although we’re only about four levels in, and it does seems like more of the same (only without the right-stick “waggle” events to open chests and locks and things), it’s just as fun as the original. Having a pile of new Skylanders to try is nice too. We’ve 27 overall now.

tumblr_n3ebuzyrew1svmpf2o1_1280Steel Diver (3DS)

This was one of the “three for a tenner” games I bought a while back, along with Tetris 3DS and Heroes of Ruin. I can see why people complained at the price when it was £30, but for what I paid it’s a perfectly good title. You control a submarine and have to navigate through areas by moving depth and velocity sliders on the touch screen, rather than with the d-pad. Torpedo firing controls are all “buttons” on the touch screen too, as is the attitude “wheel”.

There are three different subs to choose, from a nimble but weak tiny one, to a strong but difficult to manoeuvre underwater tank. You actually have to play all of the levels with all three subs to unlock the later levels, and I’m currently struggling to pass Level 5, where there’s a massive ship you have to destroy, only I can’t. Boo!

Playing_dress_up._Or__since_I_have_no_other_clothes__dress_down.Megami Paradise (PC Engine)

I have no idea what is happening. I intended to play this for Game Over, Yeah!! but couldn’t figure out what I was supposed to do, so didn’t get to any areas where it was possible to die, so had to abort it. It appears to be an RPG where you control a girl at a convent school (it’s full of nuns). I managed to find some other girls who were stuck in chests or surrounded by frogs, and then found a dressing room where I could strip to my bra and knickers (but it wouldn’t let me leave the room until I’d put my clothes back on). Pretty standard Japanese fare, then. See:

Filed Under: Gaming Diary Tagged With: 360, 3ds, animal crossing, Earthbound, edge, pc engine, Post, retro, skylanders, steel diver, wii u

Earthbound (Wii U)

Posted on 30/03/2014 Written by deKay

tumblr_n2uujodry91svmpf2o1_1280Even though I was all over this several months ago, I stopped playing. Not because I was bored with it, but I got stuck. I couldn’t get much further than the pencil bit – the enemies were just too hard, and I died $hlmun times.

But, with Backlog Fighter still in full effect, I returned to it a week or so ago and did that bit on my first go with no difficulty whatsoever. The game was back on. Woo!

The_whonowAcross that area was Paula, who I needed to rescue. We then returned to Twoson where I was given $10,000, which I couldn’t spend on myself, so gave it to popular beat combo Runaway Five so they could be released from their contract and drive to Fourside, dropping me off in Threed on the way. Threed that was full of zombies.

Great._That_ll_come_in_handy.Zombies who caught me, and I had to take control of Jeff instead, who came to the rescue. With three members of my party, I took down the zombie menace (actually, I put some paper on the floor and they all stuck to it). Oh, and killed a sentient circus tent. No, really.

Whatever_it_is__I_don_t_want_it.Now I’m on my way somewhere else, presumably Fourside via a non-direct route, and I’ve ended up in Saturn Valley. This place is populated with strange scrotum people who are all called Mr Saturn. And they speak in a very difficult to read font. And have telephones up ladders. And say Zoom a lot. I’m scared they might do… something… while I sleep.

Filed Under: Gaming Diary Tagged With: Earthbound, Post, wii u

Heroes of Ruin (3DS): COMPLETED!

Posted on 27/03/2014 Written by deKay

tumblr_n2ub55po2l1svmpf2o1_1280What seems like a very long time ago now, there was a sale on at some place I don’t even recall where three 3DS games were a tenner. Or something. One of those games was Heroes of Ruin, and since it was the first time I’d seen it alone for under ten quid, let alone with two other games for the same price, I leapt on it (along with Tetris and Steel Diver). Then they all went on my backlog shelf, and time passed.

Even longer ago, I’d played the Heroes of Ruin demo, and really rather enjoyed it. Why I didn’t start the full game the very second it arrived, I’m not sure. I was probably playing something else at the time.

Not very long ago (last week) I finally got round to making a start, and very recently (today) a finish.

For the first few hours play, I was hooked. The game plays out much like I’ve seen and read (but never played) Diablo does, or Skylanders, for that matter. You choose one of four classes of character (I went for Gunslinger), and then enter levels where you complete quests. These range from finding items, through defeating bosses, to solving some very simple puzzles. Or just reaching the end of the level.

In each level, you defeat foes who get increasingly more dangerous, but you get increasingly more powerful and well defended as you level up and find (or buy, not that you need to buy anything) better items and unlock new buffs and skills. You can return to areas later on to grind if you want (but you never need to), or complete other optional quests (which you never need to) for more money and XP (neither of which you need to grind for).

tumblr_n35kh7lrss1svmpf2o1_1280After a while, you move on from one type of area to another (you start in the caves, then go into the forest), which is filled with different, but similar quests and different, but similar, enemies. Later, the forest gives way to snow covered mountains, and that into a sort of ruined magician’s lab in a hole between dimensions. But the quests and enemies are strangely familiar.

And that’s it. Four areas. Sure, each area has several levels, but they all look the same. In fact, I’m pretty sure most are the same, just with the camera angle rotated. Which is a problem. Combined with the palette-swapped baddies and repetitive quests, Heroes of Ruin just feels like they didn’t spend enough time with it. Another couple of level types, a few more quests which aren’t the same as those already in it, and some more enemy designs and it would have been so much better. It doesn’t help that it’s such an easy game either. I didn’t die, never once had fewer than 15 of my 20 health potions left, never once used an energy potion, never needed to grind for XP, and never needed to spend a single gold coin. Only the final boss caused any real problems, and even that was only because he took ages, not because he was difficult.

tumblr_n2wrhfzjqc1svmpf2o1_1280I did play multiplayer a bit (it has drop-in, drop-out play for up to four players) which is fun, and even had voice chat, but ultimately it doesn’t change the game in any way, aside from make it even easier. For much of my playthrough I didn’t have anyone to play with anyway.

As it is, there’s no way I can complain for £3.33, and I did enjoy it a great deal, but I can see why it didn’t get the sales it could have.

Filed Under: Gaming Diary Tagged With: 3ds, completed, heroes of ruin, Post

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