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Gradius: The Interstellar Assault (Switch): COMPLETED!

Posted on 01/06/2025 Written by deKay

No, I don’t know why I played this either. It wasn’t that great, with very flickery graphics, was very short, and did nothing much other games (even at the time of original release) hadn’t already done far better.

Probably a miracle it managed as well as it did on the Game Boy hardware, although, I suspect, impossible to see on the original device’s blurry screen – it’s bad enough on the telly – but still average at best.

Filed Under: Gaming Diary Tagged With: completed, Diary, game boy, retro, switch

to a T (PS5): COMPLETED!

Posted on 31/05/2025 Written by deKay

Keita Takahashi makes some really odd games. Most well known (and probably still his best) is Katamari Damacy, but I’ve also played, enjoyed and got thoroughly confuddled by Noby Noby Boy (the refrain from which is still a thing in my house), Wattam and Crankin’s Time Travel Adventure. to a T, completed with a lower case t at the start, is his newest and yeah, it’s a concept.

Your main character, who I think is a girl but maybe you just interpret how you want, is a normal human teenager living a normal human life except for some reason your arms are permanently stretched out to the side like you’re locked in I’m-a-aeroplane mode. You attempt to do normal human tasks like get dressed, have a poo, brush your teeth and eat (increasingly weird flavours of) King Pig Breakfast Cereal whilst unable to move your shoulders or elbows. Luckily, you have your dog to assist.

Quickly, things get even more bizarre when a freak accident at school makes you realise you can fly like a helicopter, and because you use this ability to save the life of one of the schoolkids who bullies you for being a T, you make some new friends.

The gameplay is mostly walking round town looking for things or people, and using the controller to try and perform actions like your morning routine or taking part in PE or science lessons in your unique T-shaped way. Each day is essentially a new “episode”, so they start with the opening credits and catchy theme tune and song, and finish with the bizarre “giraffe learns to be a chef and grows vegetables and gets up at 4am to bake bread” song. It’s nuts and awesome.

Eventually, you find out the reason you’re a T. And there’s no way in hell you’ll guess why before you get there. You also take a little detour spending a day controlling your dog for Reasons. Oh, and at one point you have to race a train. Also, when you play (and please do play it because it’s like nothing else) do look out for the easter eggs referencing Takahashi’s other works – they’re pretty much all there, somewhere.

to a T defies a full description (at least, without ruining too much), but it is great. My only real issue with it is the way the camera angles change at various parts of the map which got me a bit lost, but on the up side I did find some secrets as a result. And that catchy stupid song which you can’t unhear. Glorious.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn

Dig Dig Dino! (Playdate): COMPLETED!

Posted on 31/05/2025 Written by deKay

Season Two of the Playdate games have started arriving, and the first one I worked through is this lovely little archaeology title, where you dig down and find bones and… well, you do that a lot.

It reminds me a lot of SteamWorld Dig, although it isn’t a platformer and has (almost) no combat, but progression is similar. The deeper you dig, the more energy it takes to dig, so you buy upgrades (with money earned from things you’ve dug up) that give you more energy or let you dig more easily or deeper. Unlike SteamWorld Dig, it’s viewed from above rather than the side, so you have wider areas of things to uncover, and there’s a bit of a puzzle element as some rocks and things need to be fully uncovered before you can destroy them and dig underneath.

Another thing that is similar to SteamWorld Dig is the twist that I won’t be revealing. If you’ve played that game, then when you get to a certain point in this game you’ll realise the same thing!

It’s a pretty simple game, but there’s a moreish gameplay loop as you finish each run with usually just enough money to buy upgrades to get you just a little further next time. It’s clearly been tuned to keep you coming back, as every run seems to get you something new.

Filed Under: Gaming Diary Tagged With: completed, Diary, playdate

Donkey Kong (Switch): COMPLETED!

Posted on 27/05/2025 Written by deKay

I’ve always loved this game. It’s the Game Boy version of Donkey Kong, also sometimes referred to as “Donkey Kong ’94”. I talked about it more last time I played it, which I thought was maybe three years ago but it turns out it was FOURTEEN years ago. Cripes.

This time, I played it on the Switch’s Game Boy game service thingy, but it’s just the same game as it ever was before. It’s still really slick, and plays well to the Game Boy’s limitations.

Filed Under: Gaming Diary Tagged With: completed, Diary, donkey kong, game boy, retro, switch

Emio – The Smiling Man: Famicom Detective Club (Switch): COMPLETED!

Posted on 26/05/2025 Written by deKay

This Famicom Detective Club game differs from the others in a number of ways. Firstly, for some reason, “Famicom Detective Club” is now the subtitle rather than the title. Secondly, there are a few tweaks to the dialogue system (which I’ll explain in a bit), but the big one is that this isn’t a remake of a 40 year old Famicom title – it’s a completely new game in the series, with the murder mystery story written by the same person as those games were all that time ago.

This time round, you’re needed to investigate the creepy case of a child has seemingly been murdered by a man wearing a paper bag with a face drawn on it, and is actually quite scary. As you uncover more, you find that it would appear to be linked to a series of murders from about 18 years prior (which, coincidentally, your boss investigated at the time) as well as the disappearance of two people, one of whom is the brother of the police officer assigned to the current case. It’s all a bit twisty and it’s really good.

Although it obviously uses the same game engine as the other two games, this one is improved a bit. The biggest change is the (optional) highlighting of words in your conversations that may link to questions or actions you can choose from the menu, and provide new information. This gets rid of most of the press-everything-until-the-right-thing-happens issue from the other games, although it isn’t a complete fix. Still, a massive improvement.

I can’t say much more about the game as it’ll ruin it for anyone who is going to play it, but it is much darker in tone than the first two titles, which weren’t exactly light to start with. If you like murder mysteries, this is an essential play.

Filed Under: Gaming Diary Tagged With: completed, Diary, famicom detective club, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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