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Before I Forget (Steam Deck): COMPLETED!

Posted on 22/08/2023 Written by deKay

Before I Forget is a narrative discovery game about a scientist who is dealing with the onset of Alzheimer’s. You play as her, in her house, as she gets confused, forgets events, and tries to put together fractured memories of her past, her job and her husband.

You can probably guess from the premise that it’s not all happy and light, so it isn’t what I’d describe as “fun”, but does fit into the sort of bracket games like A Normal Lost Phone and Bury Me My Love do where the message is important and they’re not supposed to be “enjoyed” as such.

It’s short, interesting, well put together, and eye-opening though, so well worth a playthrough.

Filed Under: Gaming Diary Tagged With: completed, Diary, steam deck

Luck Be A Landlord (Steam Deck): COMPLETED!

Posted on 21/08/2023 Written by deKay

You know what the perfect game for a super-powered handheld console that costs £350 and I had to wait for months for is? A free fruit machine game, obviously.

I’d played and completed Luck Be A Landlord a while back on the Mac, but I never really stopped playing it. There are later modes with harder goals that unlock and it’s just a fun thing to play for five minutes every so often. And by five minutes I mean an entire weekend.

Anyway, since putting it on my Steam Deck I found the version it installed on there was newer and so had some additional items and some tweaks here and there, plus I didn’t transfer my save so had to start again. Which I did. And then completed it again (with the landlord being devoured by wolves) before sinking a number of hours into endless mode once I’d done so.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, Steam

A Castle Full of Cats (Switch): COMPLETED!

Posted on 17/08/2023 Written by deKay

A while back I played A Building Full of Cats, to which this is a follow-up. For the most part, it’s more of the same – find hidden cats in a number of cluttered rooms – only here there’s some curse or something which means that the cats are often bat-cats, mummy-cats, vampire-cats, skeleton-cats, or Cthulu-cats.

There’s also a plot, items besides cats (like keys) that you need to find to open up other areas, secret rooms, and even a boss battle against a very Castlevania inspired Vampire Cat. Cat-stlevania?

As before, it’s not especially challenging, although you do need to be very observant and frequently need to zoom in as much as possible – some cats are tiny! The new features are fun and add a bit more to the proceedings, and it was a nice little time-waster for very little money.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

We Love Katamari Reroll + Royal Reverie (Switch): COMPLETED!

Posted on 16/08/2023 Written by deKay

I’m a bit torn on this game. On the one hand, it’s Katamari so is automatically fantastic and fun and relaxing and nonsensical. But on the other hand, it could have been so much better.

A few years ago, the original Katamari Damacy got a Reroll remake on modern consoles, and with it they fixed some of the niggles of the original, like loading times (and mid-level loading), slowdown, and made it all smoother and higher resolution and prettier. Then they “rerolled” the sequel and you’d expect the same care and polish this time around, right? Well, no. Loading is reduced a bit (but mid-level loads are back), it doesn’t seem to be higher resolution, and the slowdown is awful – although perhaps not as bad as it was on the PS2, granted.

Then they’ve added the “Royal Reverie” extra levels, where you play as the King when he was the Prince, but they’re not really new levels, they’re just five existing levels with alterative goals.

So as I said, I’m torn. I really enjoyed it but it isn’t a patch on the polish shown in Katamari Damacy Reroll, and ends up coming out like a cheap port rather than a improved remake.

Filed Under: Gaming Diary Tagged With: completed, Diary, katamari, switch

Pikmin 4 (Switch): COMPLETED!

Posted on 05/08/2023 Written by deKay

Pikmin is, essentially, Nintendo’s take on the real-time strategy format, only you direct little carrot creatures to fetch and carry and multiply and stuff, rather than build tanks and so on. There are different colours of Pikmin which have different strengths and skills, and there are baddies to fight who all want to eat them.

Pikmin 4 doesn’t deviate too much from this, but it is just so much more relaxing than the other games in the series. In the those, there’s a time limit each day and a number of days in which you have to complete the game. In Pikmin 4, the daily limit is there but is never an issue (the whole premise has always been that when night falls, any Pikmin not safely tucked up in bed get eaten by ravenous monsters, but it’s easy to collect and protect them here), and there’s no deadline to complete the game. It’s much more laidback and, actually, fun as a result. There’s even checkpoints you can rewind to if you mess up and your friends/helpers/slaves all become lunch.

There’s a plot. You’re part of a rescue team who has been sent to rescue Olimar from the planet that definitely isn’t Earth where he has crashed, again. Only you crash and the crew are separated. The first part of the game is mainly about recovering your crew, but then you find lots of other people have also crashed on the planet – you’d think they’d put a warning beacon nearby or something – and some of them have been turned into leaflings – sort of half person, half plant creatures.

So you have a number of goals – rescue everyone who is stranded, cure the leaflings, find spaceship parts and fuel so you can reach new areas and eventually escape, and finally find Olimar (the main character from the first game).

There are a number of new features in this outing to differentiate it from the earlier games. First and most obvious, is that you have a dog creature called Oatchi who can help do all sorts of things. Once you’ve trained him (he has a skill tree!) he can carry Pikmin over water, attack baddies, carry heavy stuff, sniff out treasure, break down walls – all sorts. But he can also be split off from your group and act as a sort of second character, so you can do two things at once. The game calls this time management “dandori” and you have to use it a lot – not least in the specific dandori challenges.

These dandori challenges, where you have to collect enough stuff in a time limit, are new I think, and then there are dandori battles where you compete for items against a leafling. There’s a two player vs mode that uses this setup too. They’re quite good, especially if you steal high-value items from your opponent!

The other main new thing is night missions. As I said, when night falls, loose Pikmin all get nommed, so to have missions at night seems horrible. The plot reason for them is that something needed to cure the leaflings of their leafness only appears at night, generated in a dirt mound called a lumiknoll, so you have to protect these lumiknolls from baddies who are drawn to destroy them. So it’s basically a tower defense game. You’re given special glow pikmin who technically don’t die for these missions and although I hated the missions at first they’re actually a nice distraction and you have to play differently. They’re shorter than normal missions and the idea is to either wipe out all the foes or survive until dawn.

The game is huge. I completed it after about 20 hours but there’s another 30 or 40 hours content after that, where you do everything possible, complete side missions (many of the characters you rescue have tasks for you) and get every last treasure, and even unlock a sort of reimagining of the original Pikmin where you play as Olimar – and this mode has a 15 day completion deadline. Which I managed with literally one second to spare on the final day. Because it’s relaxing and mostly stress-free, it’s never a chore despite the length. Loading times are a bit long, and it’s a pain you have to wait for the main “hub” to load when you complete a level, only to have to load the level again when you re-enter it. It would have been nice to have a “Are you returning tomorrow?” option to skip all that.

It’s a minor complaint though, and pretty much everything else is fantastic. It looks incredible, especially some of the detail on the treasures you collect, and it’s cute (the Pikmin sing when riding your dog!) and is full of the usual Nintendo polish. Highly recommended.

Filed Under: Gaming Diary Tagged With: completed, Diary, pikmin, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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96: Magic Beans
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95: Bother Me Anatomically
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94: Secrete Yellow Ooze From Their Knees
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