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Azure Striker Gunvolt 3 (Switch): COMPLETED!

Posted on 30/04/2023 Written by deKay

I found out recently that there are no plans to create any more Gunvolt games. Or Blaster Master Zero games. This is a Bad Occurrence, because I very much like them both. What exactly are Inti Creates going to do instead?

Anyway, this game. It’s a bit different to the previous Gunvolt game, in that you don’t play as Gunvolt. Well, not really. Instead, you play as Kirin, a sort of ninja monk who makes use of some of Gunvolt’s abilities (and can temporarily swap him in) while Gunvolt, who was a massive dragon because Reasons tags along as a sort of dog because Other Reasons. It’s set a long time after Gunvolt 2 and in the intervening years GV has been trapped as this dragon and used to power the whole world or something.

Gameplay, however, is pretty much the same as it ever was. Kirin tags baddies with her talismans (talismen?) before dealing damage with her sword, but there’s the same sort of platforming and locking-on, and bosses and stuff as in the previous games. It’s still really good, but I can’t help thinking that if they can spin Copen off into his own series, why can’t they do that with Kirin and keep Gunvolt there as the main character as his own series?

Like Luminous Avenger iX 2 I found this game really easy. None of the bosses were difficult at all, and I don’t think I died the entire game. Far cry from the older games, and getting the “good ending” here was just a case of not attacking the end of game boss at specific points, rather than a whole pile of difficult things.

Filed Under: Gaming Diary Tagged With: completed, Diary, gunvolt, switch

Wardner (Evercade): COMPLETED!

Posted on 29/04/2023 Written by deKay

Although it wasn’t often I came across Wardner in the arcades, it was a game I played whenever I got the chance. I don’t know why though, because it’s so hard my ten pee would last mere seconds. Now, with the advent of Press Select to Insert Coin, I can just slot unlimited magic money into the machine! The future!

Playing it now, I realise that it’s actually quite a lot like Alex Kidd. No janken, of course, and you can shoot, but similar. It’s also not really all that good. It’s clearly designed to extract all your money with the difficulty and the jumping precision needed for many of the gaps. The final level is also really hard as it’s effectively a maze, and the already paltry time limit really doesn’t help. Plus there are trap floors to send you round in a circle. Again. And rocks you can’t see that fall on your head if you go up the wrong ladders.

Then, the final boss himself is an absolute swearword. He chucks flames at you, which you can dodge but you’ve got to be both very quick and pixel perfect to pull it off. Not fun at all and certainly a trillion pounds worth of coins needed.

Filed Under: Gaming Diary Tagged With: Arcade, completed, Diary, evercade, retro

Cybernoid (Evercade): COMPLETED!

Posted on 29/04/2023 Written by deKay

This week, the next two Evercade cartridges arrived. Cybernoid is on the new C64 cart, and I was a big fan of the original (albeit on the Spectrum) so it’s the first thing I started up. Thankfully, the Commodore version is very similar to the Spectrum one, although with more muted colours and a different ship design.

It’s still a pretty good game, although it’s very easy to die due to the random nature of some of the spawns. For example, baddies spawn at the edge of the screen – the same edge you need to exit by – and so frequently they’ll appear in the same spot you occupy, killing you. The random bullet frequency from some turrets can mean timing nipping between them is based on luck rather than judgment too.

Another spanner in the works is special attacks. You’re given a number of things like mines, bouncy bombs and so on, some of which are required to hit destructible blocks above or below you as your cannon only shoots horizontally. But you only have a limited number of uses of each, meaning you can end up in a room with no way to progress, no way to return, and no enemies to shoot (as killing them sometimes drops refills). Very frustrating, and means that you end up never using any special attacks except for in the situations where you can’t otherwise progress.

And it is very hard.

Other than all those things though, I very much enjoyed playing it again after all this time. It’s one of those games that just loops infinitely, so after about 4 loops through the game I’m claiming “done”.

Filed Under: Gaming Diary Tagged With: C64, completed, Diary, evercade, retro

Kid Chameleon (Switch): COMPLETED!

Posted on 21/04/2023 Written by deKay

It’s been a while, but with it recently popping up on the Switch Online service, I gave it another go. This time, I’d remembered how damn difficult it was, but even so, a few later levels (especially one which was an autoscroller) are properly brutal.

Yes, I used save states. You have to, and not even because it is difficult – it’s just so, so long and there aren’t any built-in save options or passwords or anything. All you can do is make use of a cheat where you skip from level 2 to the end boss. I did that, obviously, but then started again and played it properly.

It still stands up pretty well today. Collision detection is a bit hit and miss (oho!), and the music is mostly dire, but the platforming and the hat powers you get are both fun. All the baddies that shout DIE! at you a lot is also funny.

Filed Under: Gaming Diary Tagged With: completed, Diary, kid chameleon, Mega Drive, retro, switch

Gunvolt Chronicles: Luminous Avenger iX 2 (Switch): COMPLETED!

Posted on 17/04/2023 Written by deKay

I do like me a Gunvolt. Luminous Avenger iX plays a little differently, being a spin-off, and this sequel continues that way, but the Mega Man-ish roots are still there and as platform shooters go, the series is probably my favourite.

iX 2 involves yer boy Copen and some of his chums getting sucked into a parallel dimension where humans have died out and robots guard a huge tower. For story based reasons, the mission is to scale this tower (which helpfully has different biomes on each floor, in order to facilitate the genre tropes of ice/fire/jungle/etc. worlds), beat the bosses, nick their weapons (each of which is a weakness for another boss), and somehow return home.

Or, you ignore all that and have fun jumping and shooting and using loads of bizarre weapons.

Unlike all the other Gunvolt and Gunvolt-adjacent games, this one was a total breeze. Normally, the bosses at least would require many, many attempts, but here I stormed through the entire game with nary a death, and although the final boss took an age to defeat (perhaps I didn’t find the right weapon to beast it), it wasn’t difficult. Most of this was probably down to the addition of a power that lets you heal whenever you want, as often as you want, which is unlocked from the start. I suspect using this may lower your score, but I’m not score-attacking the game so I used it with impunity. Which, actually, wasn’t even all that often.

Luminous Avenger iX 2 is probably a weaker game than iX 1 in many ways – easier, shorter, less interesting story, forgettable bosses, and so on, but it’s still tremendous fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, gunvolt, switch

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

96: Magic Beans
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