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Un Pas Fragile (Steam Deck): COMPLETED!

Posted on 11/11/2025 Written by deKay

Un Pas Fragile is a short narrative game about a frog who wants to do ballet. As all frogs do, I expect. It plays out over a few days, where you leave your house, get the bus, go to ballet school, and do some ballet.

Of course, other people (er, animals) are not as accepting of your life choices as you’d like, so you get laughed at and bullied to begin with, meaning that you have to do some simple interactions with them each day to try and win them over. Then, when it comes you giving your final ballet performance in the game, your new friends (assuming you’ve made some) all make up the audience.

It’s pretty simple, but very sweet.

Filed Under: Gaming Diary Tagged With: completed, Diary, itch.io, steam deck

Souldiers (PS5): COMPLETED!

Posted on 09/11/2025 Written by deKay

From the name I fully expected this game to be a soulslike so just clicked nope-skip every time I saw it for sale. But then I stumbled across it on a Metroidvania Games You May Have Missed list and I re-evaluated. Then I noticed it was on sale for about three quid on PSN and so bought it.

First thing I have to say about it is that it’s HUGE. I’m used to 2D Metroidvanias for being 8-10 hours long, maybe 15 at the most, but Souldiers took me over 40 to complete. The world is made up of several large areas like a mine and a pyramid and a sky fortress and each one is about as big as a reasonably sized game by itself. In fact, if I’d completed the first area and that was the end, I’d have felt that was plenty of game, but no – it kept on going.

The plot is something about how you are one of a band of soldiers who, in the middle of a war, end up trapped in a cave. A fairy-like being appears to you and offers you an escape, but to another world. With no hope of getting out any other way, you accept and all step through a portal, ending up in what seems to be a sort of limbo that all sorts of races go to after they die.

This world is under threat though, bad thing with all the power is taking over the place, and so you volunteer to help. Which means you mostly have to do it all yourself. Sure, some of your fellow soldier and new friends help out a bit, but you know how it goes.

It’s a vast Metroidvania with each area being very different in terms of style and gimmicks. There are loads of power-ups, upgrades and secrets, some tricky bosses, and a cast of varied characters, as well as a few twists along the way. Definitely recommended to fans of the genre. Like me!

Filed Under: Gaming Diary Tagged With: completed, Diary, metroidvania, ps5, psn, souldiers

Piffle (iOS): COMPLETED!

Posted on 09/11/2025 Written by deKay

Piffle, or more accurately, Piffle+ (it’s a free IAP-less Apple Arcade version of an IAP’d game), is a simple arcade puzzle-ish game that is a bit Breakout and a bit Peggle. You throw balls (which are cat heads) upwards at blocks, destroy as many as you can, and then they all move down a row before you have another go.

Different blocks have different properties, like they can only be hit from certain directions, or they replicate, or they capture your balls, and your balls can augmented with powers like additional strength or explosives, in the same sort of way most Match-3 games are these days. Clearly extra balls and powers were how the in-app purchases worked in the non-Apple Arcade version.

Anyway, it’s a bit mindless and isn’t exactly taxing on the puzzle muscles, but it whiled away some time.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS

Goat Simulator 3 (PS5): COMPLETED!

Posted on 24/10/2025 Written by deKay

Apparently, there’s no Goat Simulator 2 for the sole reason that it will annoy people. Makes sense, when the main purpose of the game itself is to annoy people.

Like the first game, you’re a goat who can lick stuff and headbutt stuff, with janky physics and silly things to do. Although there was a sort of plot to the original, it was pretty sandbox-y and directionless. Goat Simulator 3 is more structured, with events and actions to complete, which essentially give you XP that eventually leads to an end game.

There’s still a lot of messing around, blowing stuff up, knocking people into the sea, ruining birthday parties and (for some reason) stealing cars, but with a checklist of missions and loads of items of clothing and accessories (which can let you glide, shoot, summon ghosts, graffiti and more) to collect. There feels like there’s more purpose than before.

Playing it in co-op is even more ridiculous, as you’d expect, but also lets you tackle two things at once. In a way, it reminded me of playing Lego City Undercover, only with more ungulates.

For all the improvements (direction, graphics, structure), it misses out on some of the more insane things from the original. Perhaps the best thing I ever did in that game is lick the rollercoaster and watch the chaos as my goat was pulled around the track by his tongue, totally breaking the physics and geometry and leaving me in stitches. There’s no moment quite like that, as even though it’s completely hatstand somehow Goat Simulator 3 is more “normal”.

Still, it was a free rental on PS+ and we enjoyed it a lot. Especially the Skyrim opening sequence.

Filed Under: Gaming Diary Tagged With: completed, Diary, goat simulator, ps+, ps5, psn

Cocoon (PS5): COMPLETED!

Posted on 20/10/2025 Written by deKay

Cocoon is a brain melting turtles-all-the-way-down puzzle game. Imagine your standard buttons to open doors puzzles, where you put an item in a certain place to make a door open or a platform move. Now, make it so that the item you moved is actually a container, which you can enter. Inside, is another world, with it’s own series of puzzles

Complicate that further, by having several of these items, which can be carried inside of each other. And, sometimes, you need to use an interior puzzle as a piece in an exterior puzzle. For example, there’s a bit where a device shoots out a ball over and over. You need to complete an interior puzzle to make the ball exit that puzzle in a certain direction to end up in the exterior world to be part of that puzzle.

Brain melted yet? Well, now make it so there’s a puzzle within that puzzle.

Frankly, I’m amazed I came out of it without goo leaking from my ears. It’s proper four dimensional thinking. At one point I was convinced I’d put the green world inside the orange world and the orange world inside the green world causing some sort of paradox but I was mistaken. Not sure I’d have coped if that were possible!

Oh yeah, and there’s boss fights too, which are also sort of puzzles in their own right. Just in case you needed more puzzles.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps+, ps5, psn

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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