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Roguecraft DX (Evercade): COMPLETED!

Posted on 21/09/2025 Written by deKay

This is an isometric Amiga-based little roguelike on the Evercade, which is an update to the Commodore 64-based Rogue64, which was a free hidden game on the Evercade. There’s nothing especially new or special about it, but it’s polished and looks really nice. It’s simple enough – randomised dungeons with baddies that generally get harder as you do deeper in, potions (most of them with random-for-that-run effects), health to maintain, and so on.

You can start with one of three classes – Warrior, Rogue and Wizard, which also act as the difficulty levels. I’ve completed it as a Warrior, but not managed it with the other two yet. And I very much enjoyed it.

Oh, and the “craft” in Roguecraft is referencing Lovecraft, not crafting. Of which there is none.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Donkey Kong Bananza (Switch 2): COMPLETED!

Posted on 20/09/2025 Written by deKay

I’ve a mixed history with Donkey Kong games. Donkey Kong 64 I loved, for a while, until it became clear it was a nightmare of repetition and collecting. Donkey Kong ’94, for the Game Boy, is one of my favourite platformers. I hated all the Super NES Donkey Kong Country games with their stupid pre-rendered graphics and terrible physics and collision detection. The evolution of those for the 3DS and Wii, Donkey Kong Country Returns was better, and I completed it, but it wasn’t amazing (aside from looking really nice on the 3DS). I passed on Tropical Freeze because it was more of the same (and, unlike Returns, wasn’t free). But now, mainly because of a dearth of Switch 2 specific games and a super cheap 50% off deal because I bought the Japanese version from Amazon, Donkey Kong Bananza is mine.

Well, it was mine for a few hours but then I had to lend it to my child for a few months because she needed it apparently. Eventually it came back.

My first impressions were not very good. The purple colour scheme just felt weird. The “digging” mechanic, where you can destroy almost all of the environment, didn’t make any sense in a Donkey Kong game, and there just seemed like there was too much to dig. After a couple of hours, I had started to warm to it and by the end, was totally taken by New Design Donkey Kong and the Canon Bursting Addition of Little Pauline. If you ignore everything that doesn’t make sense, then it’s a lot of fun.

Levels are varied, with many reminding me of bits of Mario 64. There’s loads to do, with each huge area (or layer, as the game calls them – you’re slowly digging down to the planet’s core) already full of missions, quests or jobs to do and then having a number of, mostly hidden, challenge doors that include tricky platforming, puzzles, and taking on enemies in a range of environments. You also gain skills, mainly in the form of animal transformations, which can let you reach previously inaccessible areas within levels you’ve already done, so it’s a bit Metroidvania-y in that way. Minor upgrades in the form of purchasable clothing are also available, to buff your attacks, elemental defences, and give you more time in your transformed states.

Controls were tricky at first, mainly because Nintendo have moved the jump button to A when B, or even Y is much more common. The reason is to that X, Y and B can be used to “dig” (or rather, punch) up, forward and down respectively. I did still keep pressing the wrong shoulder buttons even at the end of the game too, so never really got completely used to them.

The gameplay is great though. Punching through everything is actually pretty addictive, even if the rewards for doing so are minimal. You very quickly rack up more gold – the main currency in the game – than you can ever spend. Other things you find, like bananas and fossils are of more use but are rarer. Once you get the upgrade which lets you see where various treasures are buried, it lets you focus on the important stuff so you don’t randomly punch everywhere. Except, of course, I did anyway. Enemies are mostly dispatched by either punching them, or throwing stuff at them (you can rip up chunks of ground to do this) but some are unfazed by “softer” material or need a specific type of rock to expose their weak points first, so there’s sometimes some strategy to the combat rather than button mashing.

The animal transformations feel a bit under-utilised, partly as you rarely need them and partly because they could have just been extra abilities rather than a whole added on mechanism. They’re a bit fiddly to swap to as well, and your time as them is limited, so sometimes – where it was possible – I’d just do it the “hard” way as Normal Ape to save the hassle. It’s also a bit weird having an animal become an ape-snake or ape-zebra hybrid. Video games, eh?

So, not the best early-new-console release, but far better than I was expecting given my history with Donkey Kong games. My main take away from the game is, however, that it clearly wasn’t a Donkey Kong game when they had the idea and mechanics in place, and then needed to fit it to an existing Nintendo character. Nintendo do this a lot and, in this case, it seems to have paid off.

Filed Under: Gaming Diary Tagged With: completed, Diary, donkey kong, Switch 2

Horizon Zero Dawn Remastered (PS5): COMPLETED!

Posted on 08/09/2025 Written by deKay

With the Lego game complete I had a renewed interest in playing the game it was based on. First I had a struggle trying to actually obtain it, as it wasn’t on the Playstation Store because it turns out I already had it on the PS4 when Sony gave it away a while back. So I thought I’d pay for the £10 PS5 upgrade for it but then it kept giving an error when I tried to buy it. Eventually I gave up and decided to just play the PS4 version but when I tried to load it it updated and became the PS5 version anyway. I’m sure my PS5 is haunted.

Anyway, it took a few hours to get into it because I was trying to play it like the game so many people said it was a clone of – Breath of the Wild. It isn’t. Well, superficially it is, I suppose, but actually what Zero Dawn is really like, is Assassin’s Creed. Only with big metal dinosaurs. You got all the sneaking about and using distractions and exploring weird underground bunkers with relics of an older but more technologically advanced civilisation, and you’ve got the creeping up behind people and stabbing them in the neck stuff. It’s Assassin’s Creed in Far Cry Blood Dragon World. And that’s fine.

With the majority of the plot spoiled because of Lego, albeit that was a simplified version, I sort of already knew where the reveals were going. Luckily, the path to them was fun and there were still surprises, plus it’s all just a bit more adult.

Exploring the world was enjoyable, and once I’d got used to the combat and slightly complicated weapon system, I was well into setting traps for the big robot animals and then picking off their armour before blowing up their faces. Or, even better, you get the ability to control them later in the game so you can make them fight each other and just stand nearby and watch. The Borgia Towers – sorry, bandit camps – where you have to take down loads of humans ideally without them seeing you was peak Assassin’s Creed and perhaps my favourite bit of the game. I also like the JJ Abrams blue lens flare effect you get when enemies are nearby.

My only real gripes with Horizon are the inventory management (I never had enough space for everything, so kept having to dump or sell things) and some of the world traversal (you can’t climb except in specific places), but they didn’t affect me too much. Except when I was trying to jump up a mountain because there didn’t seem to be any other way up and fell through it and died.

Filed Under: Gaming Diary Tagged With: completed, Diary, horizon, ps+, ps5, psn

Rohga: Armor Force (Evercade): COMPLETED!

Posted on 31/08/2025 Written by deKay

This is a bit of weird one. It’s mainly a side-scrolling shooter, only your big mech (or mecha? I can never remember the difference) can’t fly and at times you can move in and out of the screen which has a similar effect to flying because it’s all on a 2D plane. That’s not the only unusual thing though, as you can “build” your own robot from various parts for different weapons and legs and stuff before you play, and then you collect people (?!) which act as sort of drones. Then there’s the thing where if you get hit too many times you lose your robot for a bit and have to hoof it mech-less.

I played it in co-op which mainly caused the screen to be filled to an also chaotic level, but we had a good time. A bit of an oddity.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, retro

Metal Slug (Evercade): COMPLETED!

Posted on 31/08/2025 Written by deKay

Yes, yes. We’ve all played Metal Slug before and own it on various compilations a hundred times over but that doesn’t stop it being good. And! This time I completed it in co-op with my daughter, which I’ve never done before.

It has horrible slowdown, which I don’t remember from any other version but apparently even in the arcade it did that. Not what you’d expect from what was, at the time, the most powerful gaming device in the world. Probably.

Doesn’t matter though because it’s great and silly and why isn’t Metal Slug 2 (or 3/4/5/6/7/8/9/X) on the Evercade yet, eh? Ridiculous.

Oh yeah, and I know the screenshot that accompanies this post is rubbish but – again – you can’t take screenshots on an Evercade so it’s from the Evercade website.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, metal slug, retro

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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