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1943 (Switch): COMPLETED!

Posted on 19/02/2021 Written by deKay

Capcom Arcade Stadium, yet another collection of Capcom arcade titles, was released on the Switch this week. You get 1943 for free, so I played it. And then completed it.

I mean, you get infinite continues so doing so isn’t really hard. Although the game is. Not least because you seem to have a combined fuel and energy bar which constantly dwindles, and there are a number of waves of baddies where avoiding them or their fire is completely impossible. Plus some of the bosses don’t give you enough time to take them down before they’re gone – meaning you fail the mission have have to try again, hoping you’ve enough smart bombs this time.

Still, it’s mindless and slick and fun.

The post 1943 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 1943, Arcade, completed, Post, switch

Concrete Genie (PS4): COMPLETED!

Posted on 18/02/2021 Written by deKay

I thought this game was going to be about painting murals on walls, which then come to life. And, for a while, it is. You paint genies who can help you move objects, activate power or open doors, and you can paint random stuff on most vertical surfaces. However, it’s a lot darker than that and the first third of the game involves a lot of hiding from some not very nice bullies.

There’s quite a bit of Assassin’s Creed style traversal, which I wasn’t expecting. Not sure how Ash, the boy you control, has the skills needed to use the underside of a crane arm as monkey bars without freaking out he’s going to die. There’s a lot of collecting scrapbook pages that float around the rooftops, again giving the feel of Assassin’s Creed III.

But it isn’t Assassin’s Creed of course – it’s a painting game as I said. Until it isn’t. The final part of the game introduces attacks, a skating mechanic, and a health bar, as you suddenly have enemies to fight. It also introduced a bug where one of the enemies wouldn’t move and was invincible. These bits of the game, and the final boss, aren’t really what I signed up for and don’t really fit. It doesn’t help that the “lock on” button very rarely actually locks on to the baddies, and when it does it doesn’t stay locked on for long. I don’t know if that’s a bug or by design, but either way it hampers beating them and just adds annoyance to the end of the game.

Concrete Genie is a very pretty game (perhaps more so as I played it on the PS5), with some clever bits and a nice world and story, and the painting bits are enjoyable, but the world traversal is clunky and the game style switch was a bad idea.

The post Concrete Genie (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, ps+, PS4, ps5, psn

Super Robin Hood (Evercade): COMPLETED!

Posted on 17/02/2021 Written by deKay

This reminds me a lot of every single platformer for the Spectrum. Especially Ghost Hunters, for some reason. Which is also a Codemasters game. Yes, i know there was a Spectrum version of this too, but I never played it.

Anyway, you explore a castle, collect treasure, and eventually reach Maid Marion. Except when I got there, a ladder to reach her was broken. Turns out, you have to get all the treasure to fix the ladder (for some reason that isn’t explained). Of course.

So I had to spend half an hour backtracking (thankfully I’d killed many of the baddies and opened a few shortcuts so it wasn’t as bad as it could have been) and then another half an hour returning to the final screen again. With the ladder complete, so was the game!

Not a fantastic game, but a more than competent 8bit platformer. Providing you don’t miss any treasure, obviously.

The post Super Robin Hood (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, evercade, nes, Post, retro

Mystery World Dizzy (Evercade): COMPLETED!

Posted on 15/02/2021 Written by deKay

Two things about this game struck me. Firstly, it’s very much like a much shorter version of The Fantastic Adventures of Dizzy what with many of the same (again) puzzles and locations. Secondly, there’s no way this is a NES game, surely? It looks way too good. And when you drop three items on the same screen it doesn’t flicker like mad. And it’s so smooth! And the music is way ahead of that in the other Dizzy games!

As I said, it’s a lot shorter than the previous Dizzy game I’d played, so it wasn’t long before I was done with this too. It’s really good though – very impressive.

The post Mystery World Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

The Fantastic Adventures of Dizzy (Evercade): COMPLETED!

Posted on 15/02/2021 Written by deKay

Good grief that was a long game. Not helped by the fact that nearly two hours in I discovered I’d somehow managed to accidentally sequence break and ended up somewhere without items I needed to progress and no way to return to where they were located. Apparently that isn’t possible, but I did it anyway.

So I started again, and that took five hours. Five hours! For a NES Dizzy game with no password system or save games. On the Evercade, i can save and quit when I want, but on the original NES that would have been ridiculous. I’m reminded of another Codemasters game – Rolo to the Rescue – on the Mega Drive which, after four hours play, I realised there was no way to save or continue later. After turning it off, I never played it again. At least, until emulators were a thing.

Back to the game though. Well, it’s the same as all the other Dizzy games, isn’t it? It’s much, much larger with way more to-ing and fro-ing, but it rehashes a lot of previous puzzles and locations, and adds four sort of mini-games that must be completed to continue. I remember two of them – Dizzy Down the Rapids and Bubble Dizzy – as standalone releases on the Spectrum.

Aside from getting stuck on my first playthrough, I didn’t find it all that difficult (although the cloud jumping section was frustrating). It was just really long!

The post The Fantastic Adventures of Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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