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Assassin’s Creed Odyssey (PS4): COMPLETED!

Posted on 12/02/2021 Written by deKay

Let me preface this by pointing out that I won’t be going into detail about the game itself. Enough has been written elsewhere about the premise, and to mention too much about the plot will just be spoilers anyway. Instead, I’ll tell you why it has taken me OVER A YEAR to complete it.

Well, the main issue was the loading times. After all the DLC was installed, it took more than ten minutes from turning on my PS4 to being able to control Kassandra (like I’d play as Alexios) in the game. Fast travel was anything but, with horsing my way across the map genuinely feeling faster (and although most of the time it wasn’t, at least I could pick up wood and ore on the way). To be honest, after a few months of hour-or-two sessions, I’d started to not play it most of the time just because it took so long to get into. In August 2020 I made another stab at it, but again after a while the loading got me down so I stopped.

And then I bought a PS5.

Playing Odyssey on that has been a revelation. OK, so the load times aren’t instant but fast travel is a few seconds now, not minutes, and from boot-to-control is under two minutes. Plus I’ve taken to using suspend and rest on the PS5 so really, loading has mostly gone. And it’s like a different game.

There are probably graphical improvements and fewer frames dropped too, but I wouldn’t notice. They’re much less important, anyway.

So finally, after a couple of months, the achievement popped for completing Kassandra’s Odyssey (and an email from Ubisoft – in real life – came through congratulating me, which just feels weird). I’ve not killed all of the Cult yet, although I’ve made a good go at it, not least because after finishing off Deimos and doing a few forts, I discovered I’m completely invincible, thanks to (presumably) a bug:

I! AM! IRON MAN! (or woman)

This means I can take down anyone with impunity, and attract as many mercenaries to attempt to kill me as is possible because, well, they can’t. Turns out one of them was a cultist too – bonus.

The game itself is fun. It’s more of the same as Origins, albeit with lynxes instead of hippos and with more boating. Kicking people off cliffs with my Spartan Kick never gets old. The problem is, it’s too big. There’s too much to do. Although I’ve completed the main questline (and a handful of side quests), and I’ve spent over 85 hours on it, there’s still about 1/4 of the map completely unexplored. There’s still 27 open quests (plus however many I’ve not even found yet). There’s two entire lots of DLC I’ve not touched. I still have some cultists to assassinate. I’m level 47 with a cap of (I think) 100. And who knows what else. Sure, you can’t complain you don’t get your money’s worth here, but I’ve other games that need playing!

The post Assassin’s Creed Odyssey (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4, ps5

Syberia 3 (Switch): COMPLETED!

Posted on 09/02/2021 Written by deKay

It just so happened that soon after completing Syberia 2, the third game in the series was reduced on the Switch eShop from £45 to about £8. Perfect timing, and so here it is.

With the story essentially concluded at the end of 2, Syberia 3 starts with Kate Walker in a hospital having been dropped there by youkols (the people who you found near the end of the previous game) who had discovered her freezing to death after her boat wrecked – presumably on her way home from Mammothland. The plot involves her escape, and then helping the youkols migrate their snow ostriches to some ancestral grounds “over the border”. The border being important as one of the doctors at the hospital, and some unnamed military group, are in cahoots trying to stop both you and the youkols from making it, for reasons that seem to only amount to “because we don’t like them living in a non-modern way”.

Unlike the first two games, the graphics are now fully 3D in a fixed camera format, not completely unlike Resident Evil, rather than mainly static 2D canvasses. It’s a bit jarring at first – literally, as there’s some jerkiness – but I soon got used to it. Also changed is the inventory, where you now have an “item wheel” to select stuff from, and when you interact with things you sometimes “gesture” with the control stick to open, twist, or move knobs, doors, handles, and so on. It doesn’t really add anything, but at least they thought to try something different, I suppose. It does feel like this should have been a Wii game, though!

The puzzles are as good as before, and the locations are great and varied – like an abandoned fairground in Not Chernobyl Honest, and an old olympic stadium. The story isn’t as good, and you don’t meet so many great characters as in the original games, but overall it’s still definitely worth playing. And it makes me want them to hurry up and finish Syberia 4 now too!

The post Syberia 3 (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, syberia

Wonderland Dizzy (Evercade): COMPLETED!

Posted on 08/02/2021 Written by deKay

OK, so I’ve played a few of these NES Dizzy games now and without wanting to point out they’re all the same… they are a bit?

I mean, some of the puzzles are very similar, and there’s a whole heap of asset reuse, but it’s different enough. I think.

This was longer than Dizzy the Adventurer, but actually easier. The puzzle solutions were more obvious (especially if you’ve read Alice in Wonderland on which much of the game is based), and although it was possible to die from high falls or falling in water (but only some water, confusingly), that didn’t happen nearly as much. I also collected all the stars without actually needing to hunt them down.

But, like the other games, Wonderland Dizzy was very enjoyable and still stands up well today.

The post Wonderland Dizzy (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Dizzy the Adventurer (Evercade): COMPLETED!

Posted on 03/02/2021 Written by deKay

I’d never played this Dizzy game before, although many parts of it seemed familiar. Was is a retitled reworking of another one, perhaps?

It was much, much easier than Treasure Island Dizzy, not least because it looks like the only way you can die is by falling in water, and I only did that once. There’s a bit of an anticlimax at the end too when you don’t get to fight Zaks like I was sure you would (and I thought you needed the potion for – perhaps that’s another Dizzy game). It was good though!

The post Dizzy the Adventurer (Evercade): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, dizzy, evercade, nes, Post, retro

Impossible Mission (C64): COMPLETED!

Posted on 01/02/2021 Written by deKay

I don’t know how my mind works regarding which game I want to play next. The thought thread here was along these lines: Oh, there’s a new C64 game out that looks good (despite being a C64 game lol) I wonder if I can play it on my RetroFlag GPi? I’ll test it. What’s a game I could test it with? Impossible Mission is decent on the C64 right? OK, I’ll test that. Oh, VICE doesn’t work well on here at all. But Impossible Mission is great maybe I should play another version of it. Not the Spectrum one as that’s broken (a bug means you often can’t finish it), what about the Master System version? That should be good on a GPi. Hmm, this isn’t right. I can’t seem to go near robots without dying. Can’t jump them. That’s not right. Gah, now I really want to play Impossible Mission. VICE on the laptop and the C64 version it is then.

And so here we are. Yes, it’s great. Yes, I completed it. Yes, the puzzles are flipping hard and not just because you have to flip the pieces (oh ho ho!). Stick a (working) version of this on the Evercade please someone.

The post Impossible Mission (C64): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: C64, completed, Post, retro

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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