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Ico: completed!

Posted on 10/11/2014 Written by Xexyz

No more opportunities for Dido lyrics.  There are big plot spoilers here, so don't click onto the post if you're the one person who's not completed this but intends to do so - I wouldn't normally worry for a twelve-year-old game, but the end of the story is pretty affecting so shouldn't be spoilt.


I did indeed have to complete the game in one go.  Yorda was dead - or at least, petrified to stone, and statuesque.  I fell from the bridge and had to make my way across hanging platforms to get to a cave under the castle.  At least, that was the plan.  I had to watch the cutscene of losing Yorda three times before finally making it into the cave due to the inaccuracy of the Dual Shock 3.  It lost a bit of the emotion due to that.

Working up through the basements, falling into the water a number of times, I finally found a lift which took me up the rooms in which I (re)stated the game, a year and a half ago.  That's where I found Yorda again, or at least her lifeless body.  I fought off what felt like hundreds of shadow creatures with my new all-powerful sword, and went to meet the Queen.

The final encounter was a little incongruous, as it was unlike any battle throughout the game and was much more action than puzzle based.  I was very worried that dying here would send me back to the bridge again, but luckily I was able to hide from her attacks and stick my sword in.  The Queen died, the castle collapsed, and Yorda's spirit was released ... as a shadow being?

The end sequences were beautiful, with amazing music.  The very end scene was confusing, with Yorda seemingly alive.  Maybe not; maybe Ico never made it out of the castle and they are reunited in the afterlife.

But it was a powerful story, and a lovely game.  It shows its age in some areas, but I would rather have a histrical record of gameplay evolution than bring everything to today's gameplay standards.  But Ico remains a stunning game.

Filed Under: Gaming Diary Tagged With: completed, Playstation 3

Ico: I’ll always be alone

Posted on 05/11/2014 Written by Xexyz

I cleared the watertower a few days ago, and saved just after entering the West Tower.  Given the difficulty I had with the East Tower - well, less the difficulty, more the length of time it took to get through it - I was expecting the West Tower to take an absolute age to complete.  In fact, it was pretty simple and disappointingly similar to the East Tower (though the route through was significantly shorter).

After opening the main gate, massive plot things occurred.  I am guessing that I won't be able to save the game after this point, so I'll have to complete it in one go.

Filed Under: Gaming Diary Tagged With: Playstation 3

The Duel – Test Drive II: falling off cliffs

Posted on 28/10/2014 Written by Xexyz

There are some genres of game that have progressed beyond all recognition.  With driving games, very early examples retain some of their charm, particularly those that use the template of a relatively static road and moving car such as Chase HQ or Outrun - have you noticed how when you steer in Outrun, you are steering to avoid your car drifting to the side of the screen?

When developers tried to progress beyond this, the games have aged less well.  Test Drive II is technically quite impressive for the Mega Drive, with a seemingly polygonal road winding around in front of your car.  This is made all the more impressive when you get to sections with one side of the road bordered by a cliff, which moves and rotates correctly.



But it is horrible to play today.  The framerate is low enough to cause headaches and the controls are floaty and imprecise, making it very difficult to avoid traffic or falling off a cliff.  The other cars approach in discrete steps, making it difficult to judge when to pull out and when to brake.

Despite this, I completed the first section of the game, before running out of petrol just past the end point (since I didn't realise you had to stop).


That represented only two penalties - one cliff dive and one headlong crash into a stupid van that appeared from nowhere.  I was feeling quite pleased with myself.  That didn't last long.


Filed Under: Gaming Diary Tagged With: Mac, Mega Drive

Metrico: completed!

Posted on 24/10/2014 Written by Xexyz

I did indeed decide to finish this off one evening, only to find that the coloured light sections lasted for about five minutes.  Once I realised that the rest of the game was commute-compatible, I left it until I was next on a train.

The final levels were tricky, but not impossible.  The most difficult one was right near the end, where you had to jump over a platform rather than landing on it in order to ensure victory - and then shoot towards a wall then jump onto a platform that would rise once your shots reached the creature you generated by landing.

And then the ending, where you are again presented with two doors, and I just couldn't work out what to do to get either to open.  The pie chart didn't help, either.


I spent ages on the train trying to get the doors to settle down - but everything I did seemed to reset the world to the initial state.  I tried standing still, and the world got more fuzzy, but every now and again it reset.  I jumped, I shot, I tilted the console, I tried to reset the level, and nothing worked.

Of course, nothing was going to work.  I imagine you've seen where I'm going with this.  In order for the yellow door to appear, you are meant to not do anything for a couple of minutes.  Sitting on a train which was moving meant that I couldn't get that to happen.

So, once again, played at home and completed.  I am getting a bit annoyed at Vita games being unplayable on a commute.

Filed Under: Gaming Diary Tagged With: completed, PS Vita

Ico: give your trust to me

Posted on 22/10/2014 Written by Xexyz

More than once every two months?  Oops.

So, a recap.  I have managed to lead Yorda to the main gate, from where we should be able to escape.  However, her mother - or at least someone pretending to be - has appeared, and closed the gate in front of us.  I have battled many shadow beasts, and worked out that the most effective way of doing this is to go and stand by the portal they drag Yorda off to whenever they capture her.  In fact, the combat, which previously annoyed me and I felt wasn't needed in the game, isn't much of an issue any more, although its presence still worried me and stops me spending too long when exploring.  If you leave Yorda for too long, the shadows come back, and then it's a race back to save her.

After the gate shut, I traversed through a number of stunning locations - including one with a huge windmill which I had to climb - until I was able to run along the castle walls to the East Tower.  In this tower were a number of large circular windows, and I quickly worked out that the aim was to open each of these by lighting torches underneath them.  Working out what I had to do was the easy part; working out how to do it took a lot longer.  I had to pull Yorda through the doorways and around the walkways, finally finding myself out the back of the tower with some stunning views across the chasm to freedom.  I managed to finally open all the windows, sending a beam of light across to the main gate, causing half of it to light up.  A pretty big indication that I need to do the same on the other side.

Getting to the other side was pretty difficult though.  Much of the effort was spent around a huge waterfall area, where I had to jump on and off a turning waterwheel in order to close the sluice gate.  Yorda was no use at all during this part, with her slow running and refusal to jump up to ledges even with me extending my hand down to her - the game couldn't position her correctly.

I managed to get through this section, playing basketball on the way, and am now at 'the watertower', which appears to be named after a very small ornamental part of the level.  I think once I'm cleared of this, I'll be able to go to the West Tower and make the main gate open up again ... but that may take a while.


Filed Under: Gaming Diary Tagged With: Playstation 3

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In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

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