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80 Days: 89 days

Posted on 13/05/2015 Written by Xexyz

It's been a while.  I've been playing a fair bit - progressing in 200cc grands prix in Mario Kart 8, getting the gold wristband in Forza Horizon, pootling around the world in Majora's Mask.  I've completed Peggle Blast and found that I am hopeless at Worms Reloaded.  Maybe at some point I'll write more, particularly since I have a draft post on the last of those half done.

But what I wish to talk about today is 80 Days.  It's an iPad game, although it can be played on a phone if you really must.  It's a text adventure with trading and route planning, based loosely around the Jules Verne novel but with a great deal of artistic licence thrown in.  Your primary objective is to get around the world in 80 days, but if you fail (as I have done) you simply restart but with knowledge over what may happen.  There are hundreds of routes to choose from and the world seems to be based on a random seed meaning that no two games will be the same.

I started well, travelling through France and Germany, then up to Scandinavia.  Unfortunately routes to Russia were limited and I ended up having to travel back down through Turkey and the Middle East to India, arriving in Japan at around day 45.  Not too bad, but my journey across the Pacific (a direct boat to San Francisco) was interrupted by a storm, and we lost a number of days heading down to Hawaii instead.  I led a mutiny to get the boat to depart for the US West coast immediately, but travelling across America took a long time and on day 80 I was aboard a paddle steamer, just after it had exploded.  No oceanic transportation from New Orleans meant a slow trek up the coast to New York.


It felt a huge anticlimax, and this made me realise just how exciting the game had become.  Every time plans went wrong, or I arrived at a city with no clear path forwards, I was feeling genuinely anxious.  I remember watching Michael Palin's second travelling series Pole to Pole, and feeling that without the time constraints of Around the World in Eighty Days it felt a little pedestrian.  Here again I could see the deadline creating the tension.




A game like this needs to have good writing and a clear visual style, and 80 Days has both.  It's a testament to its quality that as soon as I'd arrived in London I was ready to set sail again.  On my second journey I managed to make good time across Europe and Russia, until on day 23 I was thrown into a Russian military jail.


Let's hope I can continue at this pace.

Filed Under: Gaming Diary Tagged With: iPad

Legend of Zelda: Majora’s Mask 3D

Posted on 27/02/2015 Written by Xexyz

I've started this, and got through the first three-day cycle.  I will write more when I have worked out how the game works better, but for now let's just say it's excellent.


Filed Under: Gaming Diary Tagged With: 3ds

Assassin’s Creed brotherhood: completed!

Posted on 27/02/2015 Written by Xexyz

I'd love to say that I became sufficiently focussed to ignore the chaff and power to the end of the story, but the reality is that I ran out of other things to do - I completed the Cristina flashbacks, and the courtesan missions, and the thief missions, and there were no more assassination contracts unlocked.  Once I reclaimed the Apple of Eden, it was pretty straightforward to the ending, with a bit of a rubbish gameplay element where you were forced to use the apple to defeat enemies rather than using the sword which had sufficed throughout the game.  I could never quite work out what the apple was meant to do - it was apparently meant to turn enemies on each other, but at times it actually killed people next to me and at other times it didn't.  There were points where there was one enemy remaining, cowering before me, but I couldn't progress until he was dead.  The apple didn't seem to do anything, I couldn't select any other weapon to use.  Eventually after enough blasts and running away and coming back, I was allowed onwards.

That wasn't the weakest bit of the endgame though.  You become Desmond and have to get the Apple from its plinth, which means navigating a timed platform bit around the room that it's held in.  Which would be fine, if the game would actually go where you told it to.  I fell down countless times because Desmond hadn't grabbed a platform he was jumping to.  Not fun.

Anyway, story over, endless credits sat through.  Was that it?  Of course not; a couple of new assassination contracts opened up, and I had collected 99 of 101 flags.  I spent a couple of hours running around the world tidying that up.  I'm not going to attempt 100% synchronisation on all the missions though - where you have to complete the mission in accordance with an additional rule (like not killing anyone, doing it in a strict time limit, not being detected) - I think that way madness lies.

So, all done.  What next?

Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Assassin’s Creed Brotherhood: getting distracted

Posted on 10/02/2015 Written by Xexyz

Look at this.


Look at it.  Every single one of those icons is something screaming "come and get me, interact, get distracted!".  This is why I have made no progress in the story for the past week, instead running around liberating Borgia towers, finding loot stashes, and recruiting assassins with weird-looking eyes.


I have sent my group out on missions, I have found people who have been ill-treated by the Borgia, I have followed courtesans around the streets.  I have taken part in massive battles, I have destroyed war machines including a handy boat cannon thing.






But more than anything I've just spent time running around and admiring the world, trying to climb towers and exploring.  I know my way around now - previously I thought it was a bit odd to have just one city compared to the multiple locations of previous games, but this way it feels much more of a solid place.  The draw distance helps with that.


Filed Under: Gaming Diary Tagged With: Xbox 360

Borderlands: leaving Fyrestone

Posted on 10/02/2015 Written by Xexyz

It feels as if we have made a lot of progress.  We had to find Sledge, who wasn't at the top of a snowy mountain unfortunately.  He wasn't a very nice person, and we had to fight our way through a long cave to get to him, but we worked well as a team - eventually - to bring him down.  Sure, there was a bit of an issue at first when everyone sad they were ready, I opened the door and ran through, and then looked around to see John faffing around with his gun selection and Kieron looking in the opposite direction.

When we encounter one of these big boss fights, the temptation is just to split up and all use specialisms.  Kieron does love to go beserk.  Where the battle against Sledge worked well was that the limited size of the arena meant we couldn't do that, so I threw down my turret near to where John was and helped to heal him while he was shooting Sledge in the back and I was throwing grenades at him.  His health went down pretty quickly.

We also cleared off all the other side missions from the Arid Badlands, including the Circle of Death.  I have no idea what happened there - I died after two rounds (with John desperately trying to heal me but to no avail), and everything seemed to reset.  We left the arena, John faffed around with his gun selection for another four hours, then we went back in - and then after killing three skags it told us we had won.

So, we're now in Dahl Headland.  We've invaded Lucky's compound to rescue him and powered up the fast travel network - but we've not been much further than that.  It seems a bit scary out there.

Filed Under: Gaming Diary Tagged With: Xbox 360

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