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The Last of Us 2 (PS4) – Completed

Posted on 01/09/2020 Written by gospvg

Completed The Last of Us 2 recently, no surprise that the quality is top drawer from Naughty Dog. The game is however very violent, truthfully too violent for my liking but I very much enjoyed the story it told. The combat was a slight improvement over the first game and playing with headphones the audio was amazing.

Very impressed they managed to squeeze this much out of the PS4.

Next Animal Crossing & Final Fantasy 7 Remake.

Filed Under: Gaming Diary Tagged With: completed, Last of Us, Playstation 4

Planet Smashers: no planets in sight

Posted on 06/08/2020 Written by Xexyz

By 1990, the concept of scrolling shooters was well established, and the new Mega Drive had some excellent examples available at (and shortly after) launch.  There had been a number of conversions of R-Type to home computers and consoles.  People knew how to make shooters exciting.

On first impressions, Planet Smashers is not exciting.  A sparse backdrop (a few scrolling stars) is not a promising start, and the graphics are nothing special – even when considering the capabilities of the 7800.  Your ship is various shades of grey with a blue cockpit, enemy ships are mainly grey, your status bar is grey.  Grey.

The game gets a bit deeper than “BLAST ALIENS” though. In order to progress through the stages, you have to collect warp capsules, which enemies drop at random. These capsules are one main colour, which you can change by shooting them. You have to collect them in the right order to complete the warp sequence, and you will only know of that order by collecting random colours and seeing if the three warp boxes at the bottom left flash.

This takes quite a bit of concentration – and it’s likely that you’ll be killed by a wayward shot while watching for the flashing signal. Avoiding the bullets and the suicidal enemies takes some skill.

After collecting the three warp colours, and after the existing enemies have scrolled off the screen (creating an odd pause which I couldn’t figure out for quite some time), the boss appears. The first boss resembles a Dreamcast or original Xbox controller in some ways.

It is seemingly impossible to avoid all the bullets coming from the boss, so to get past this stage you will need a lot of luck, a lot of lives, or both.  I had both only once, and progressed on to the next part – where you start again, with different warp colours.

It’s not a bad game, as such, but sitting here in 2020 there are countless other, better, games you could play instead.  Had this come out in 1986, it would be an interesting stage of evolution of the vertical shooter.  As it is, it’s just a bit dull.

Filed Under: Gaming Diary Tagged With: Atari 7800

Planet Smashers: no planets in sight

Posted on 06/08/2020 Written by Xexyz

By 1990, the concept of scrolling shooters was well established, and the new Mega Drive had some excellent examples available at (and shortly after) launch.  There had been a number of conversions of R-Type to home computers and consoles.  People knew how to make shooters exciting.

On first impressions, Planet Smashers is not exciting.  A sparse backdrop (a few scrolling stars) is not a promising start, and the graphics are nothing special - even when considering the capabilities of the 7800.  Your ship is various shades of grey with a blue cockpit, enemy ships are mainly grey, your status bar is grey.  Grey.


The game gets a bit deeper than "BLAST ALIENS" though.  In order to progress through the stages, you have to collect warp capsules, which enemies drop at random.  These capsules are one main colour, which you can change by shooting them.  You have to collect them in the right order to complete the warp sequence, and you will only know of that order by collecting random colours and seeing if the three warp boxes at the bottom left flash.

This takes quite a bit of concentration - and it's likely that you'll be killed by a wayward shot while watching for the flashing signal.  Avoiding the bullets and the suicidal enemies takes some skill.


After collecting the three warp colours, and after the existing enemies have scrolled off the screen (creating an odd pause which I couldn't figure out for quite some time), the boss appears.  The first boss resembles a Dreamcast or original Xbox controller in some ways.

It is seemingly impossible to avoid all the bullets coming from the boss, so to get past this stage you will need a lot of luck, a lot of lives, or both.  I had both only once, and progressed on to the next part - where you start again, with different warp colours.

It's not a bad game, as such, but sitting here in 2020 there are countless other, better, games you could play instead.  Had this come out in 1986, it would be an interesting stage of evolution of the vertical shooter.  As it is, it's just a bit dull.

Filed Under: Gaming Diary Tagged With: Atari 7800

Concrete Genie (PS4) – Completed

Posted on 05/08/2020 Written by gospvg

Concrete Genie completed, a fun indie title with a unique painting gameplay to summon genies to help you solve puzzles and draw what they desire.



Next is The Last of Us 2.

Filed Under: Gaming Diary Tagged With: completed, Concrete Genie, Playstation 4

iOS/Switch Update

Posted on 10/07/2020 Written by gospvg

Apart from the PS4 I play my iPad quite a lot, in fact, more than my Switch.
I have updated my Play & Completion section with recent iOS titles.

With iOS the majority of games are never-ending you just keep on playing because there is always new updates, more levels or new events. Games that I have stopped playing I will add to my completion list for example like Clash Royale or State of Survival where I have played in excess of 50 hours plus on each!

So what am I playing currently?
Poker Showdown is my current favourite it is a western style rpg where you use poker hands to do battle reminds me a lot of the great Sword & Poker games.

Motorsport Manager Online, Township, Boom Beach, Score Hero, 8 Ball Pool & Mini Metro are my quick five minute fix games that I tend to play most days.

On the Switch I have been enjoying a fair bit of Mario Tennis & Ring Fit Adventure.

Filed Under: Gaming Diary Tagged With: switch

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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