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Battlefield Hardline – Completed

Posted on 25/06/2015 Written by gospvg

With only ten episodes, you can very quickly complete the game if you play a few episodes every evening. Just like binge-watching any tv show, I binge-played through all the episodes to complete the game.

I arrested all the warrants & collected all the evidence to complete the case files.

I did encounter one bug on episode eight where I died at a particular section & the game went into a checkpoint loading loop. I had to quit & restart the episode, thankfully it remembered all the evidence I had collected & warrants completed.

It was short but an enjoyable experience, I've no interest in the multiplayer so onto the next game.

I'm got nothing left on the shelf to play (maybe I should have kept Dragon Age to try for myself) with only Destiny & Fifa 14 so time to buy some games. I've decided to go with Far Cry 4, DriveClub & The Witcher 3 which should hopefully keep me busy until September.

Filed Under: Gaming Diary Tagged With: Battlefield Hardline, completed, Playstation 4

Borderlands: stuck in New Haven

Posted on 24/06/2015 Written by Xexyz

Well, there and Rust Commons.  It feels like we made little progress tonight, for once not because John spent the entire session choosing between two identical guns, but because we struggled to make progress past the spiderants and other foes.  In fact, we only managed to complete three missions, and unlock five more.  We need to increase our firepower somewhat!

Filed Under: Gaming Diary Tagged With: Xbox 360

Fallout Shelter – Vault 101

Posted on 24/06/2015 Written by gospvg


One of the many surprises to come out from E3 was the release of Fallout Shelter. An mobile/tablet game which has you looking after your own vault managing the people, resources & challenging the wasteland. It's similar to any resource management game like tiny tower etc but it's FALLOUT !! & it's free. You can if you wish spend money to purchases lunch boxes which reward you with resources, caps, armour, weapons or new dwellers.

I currently have 35 dwellers, some equipped with armour & weapons. I decided to go for the layout below because when building an adjoining room you can merge three of the same rooms together to make a larger room which produces more & stores more of the resource. 


I have two dwellers who I have equipped with the best armour/weapon to wonder the wasteland looking for loot. It is a fine balancing act of dwellers & resources to ensure you can easily manage your vault. My next target is to build another power plant to reduce the pressure on that resource. 

Filed Under: Gaming Diary Tagged With: Fallout Series, iOS

Dishonoured (PS3): COMPLETED!

Posted on 23/06/2015 Written by deKay

That was brilliant. Like, properly good and everything.

After last time, I had to rescue Piero and Sokolov, who had become best of chums and created a massive arc pylon between them. I had to get them some bits for it, but once active I wiped out (well, put to sleep) everyone in the area. That was pretty good.

Then it was off to some island to rescue Emily. On the way, I had a nice friendly chat with Samuel, as usual, but just before I arrived he turned on me, told me I was a terrible person, I’d killed too many people and he never wanted to see me again. Which was a pretty quick turnaround on his thoughts about me, since he’d only just been back-slapping me as the second coming or something. Bizarre.

More bizarre was how, as we pulled up at the jetty, there was a fish flapping in mid-air, which Samuel’s boat pushed along out to sea as he left. Um.

So the final level was where my previous actions played out. I’ve since read that if I’d been more careless, and less murderous, throughout the game, I’d reach the island in “low chaos” circumstances – daylight, low security, that sort of thing. Instead, due to my early game stabbings (I stopped doing that so much nearer the end) it was night time and, supposedly although I saw very few, dripping with guards.

Without spoiling the end, I mostly Blinked or Ratmurdered everyone en-route to the lighthouse where Emily was being held, and easily took down her captor quietly from behind. The end!

You know, I’m really looking forward to Dishonoured 2 now. And you know what? I might just have a PS4 by then to play it on. No wait. I’ve said too much.

Filed Under: Gaming Diary Tagged With: completed, dishonoured, Post, ps3

Things I’ve been playing recently (Part 1 – Wii U demos)

Posted on 23/06/2015 Written by deKay

Time for a roundup. Seeing as I’ve played a lot but not posted about anything. In several parts too, as there’s so much. Firstly, some demos:

Over E3, Nintendo put nine new Wii U game demos on the eShop under the horrifically named “Nindies@Home” banner. So I played them.

Runbow

Not as good as I was hoping for. It plays a bit like Guacamelee only rubbish. Sort of. Platformer with an annoying colour changing mechanic where platforms disappear when the colour changes to match. Didn’t play it multiplayer, which is the main draw, so it’s probably better there.

Mutant Mudds Super Challenge

More Mutant Mudds. Which is great, as the original was great, but on the Wii U you lose the 3D and it makes the jumping in and out of the screen seem pointless, somehow. And it’s hard. And I never finished the original 100% so not sure how I feel about more hardness.

Forma.8

Pleasant floating around game. It’s a bit like Knytt Underground and Abyss in style, has a fun drop a bomb and “kick” it attack, and some simple puzzles. Seems OK, might be interested in the full game.

Extreme Exorcism

Platformer where you kill ghosts. It’s a bit like Super Crate Box, only when you kill the ghost, the next level has a new ghost who duplicates all your moves from the previous level. And then the next level has all the previous yous and ghosts. Or that’s what it seemed. Fun, if a bit confusing.

Rive

Lovely twin stick shooter with really, really meaty bangs and explosions. Sections split between gravityless side scrolling and gravity based platforming, with the odd swimming section (where you can’t shoot). Very nice.

Soul Axiom

It’s Not Portal(TM). It’s also really shonky, with stuttering and framerate issues all over the place. It also looks a bit like it’s been made with some Unity level designer or something. And terrible, terrible voice acting. Oh god.

Freedom Planet

What looks like Sonic and sounds like Sonic but is terrible (like Sonic is now, I suppose)? Freedom Planet! Awful animation, screen juddering everywhere and all hopes and dreams of a possibly good Sonic game (even though it isn’t Sonic) up in smoke. Boo.

Lovely Planet

If Noby Noby Boy was a first person shooter, it would look like this. Is the style intentional, or the result of not being able to draw? Who knows. Hiding behind the cute sparseness, is a brutal one-hit-death FPS, which is sort of OK, but I’m not sure I like it enough to play it again.

Typoman

The best of the bunch. Limbo-esque platforming with puzzles solved by creating words with letters that litter the area. So RAIN is a rain cloud filling a pit, but add a D and it DRAINs out. Clever, lovely, and definitely on my want list.

Filed Under: Gaming Diary Tagged With: demo, Post, wii u

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Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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