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Another World: completed!

Posted on 02/02/2015 Written by Xexyz

I continued to play this on the 3DS for convenience.  I was quite close to the end, it seems - after fighting my way past a group of guards, assisted by releasing animals that attacked them, I was escorted to a big tank thing which was then repeatedly attacked, and I had to prod at various buttons to fire my escape pod into a public bath. 


I then ran away from the shooters, following my friend, before falling down a hole and being saved by an enemy.  Why he didn't let me drop I have no idea.  He kicked me over and was about to kill me when buddy intervened, leading to a big fist fight.  I crawled over to the control panel ... very slowly ... then killed the baddie as he walked towards me.


I teleported up through the ceiling, and was initially worried by the big bird thing until I realised it was the way out.



Hooray!

Filed Under: Gaming Diary Tagged With: 3ds, completed

Picross e5 (3DS): COMPLETED!

Posted on 31/01/2015 Written by deKay

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

Picross e5 (3DS): COMPLETED!

Posted on 31/01/2015 Written by deKay

tumblr_niyhgz3gd61svmpf2o1_400I do like a bit of Picross. Considering it’s a puzzle game that requires thought, I can lose hours to it by switching my brain off. Seriously – the puzzles complete themselves after a while. It’s like a reflex or something.

Picross e5 is exactly like Picross e4, so if you’ve played that you know what to expect here. The only slight surprise is that they’ve managed to squeeze some extra pixels out of the bottom screen and throw you some 20×15 size puzzles for the first time – 15×15 being the previous max. There aren’t all that many though, with the majority of the game being 15×15.

Maybe for Picross e6 they’ll stop pretending anyone actually uses the stylus controls (nobody does, you idiot) and just go all out on the top screen instead. Pretty sure they could squeeze a 30×20 on there.

Filed Under: Gaming Diary Tagged With: 3ds, completed, picross, Post

SteamWorld Dig (Wii U): COMPLETED!

Posted on 30/01/2015 Written by deKay

tumblr_niyhh9yqey1svmpf2o1_1280And with just under five hours on the clock, the evil electronic consciousness was beaten and my mining days were over.

My memory had placed several other bosses in my brain from when I played the 3DS version. They weren’t in the Wii U one, so I suspect my mind was playing tricks. Or I was getting confused with something else (god knows what though). Or they were optional and I somehow avoided them? It’s a mystery.

Pretty sure I finished this in a slightly shorter time than on the 3DS too, although that was to be expected. It was still a lot of fun, and I’m glad I played it again (and it was over a year since I last did anyway), but there’s really no difference – phantom bosses notwithstanding – between the Wii U and 3DS versions.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld dig, wii u

SteamWorld Dig (Wii U): COMPLETED!

Posted on 30/01/2015 Written by deKay

tumblr_niyhh9yqey1svmpf2o1_1280And with just under five hours on the clock, the evil electronic consciousness was beaten and my mining days were over.

My memory had placed several other bosses in my brain from when I played the 3DS version. They weren’t in the Wii U one, so I suspect my mind was playing tricks. Or I was getting confused with something else (god knows what though). Or they were optional and I somehow avoided them? It’s a mystery.

Pretty sure I finished this in a slightly shorter time than on the 3DS too, although that was to be expected. It was still a lot of fun, and I’m glad I played it again (and it was over a year since I last did anyway), but there’s really no difference – phantom bosses notwithstanding – between the Wii U and 3DS versions.

Filed Under: Gaming Diary Tagged With: completed, Post, steamworld dig, wii u

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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