Destiny – Cabal Dancing
Destiny! Destiny!
There is no escape for me!
Anyway, I caved and bought a next-gen console (in addition to the Wii-U -.-). Usually, I need a critical mass of games I really want before I’ll splurge on a console, and I never got there with the PS3. So far, though, must haves on the PS4 for me are Shadows of Mordor, No Man’s Sky, The Evil Within, Alien Isolation, Silent Hills, The Last of Us Remastered and, of course, Destiny.
So, I’m about a week in and I’m in love with the game. I can see where the next-gen-ness comes from. Not just the graphics (although ultra-pretty, ultra-smooth-framerate and huuuuuge draw distance is nice) but in the AI. The enemies are just fecking sneaky. The game itself is all kinds of awesome and is constantly surprising me with just how huge it is. It’s ticking all the right boxes for me, especially in the “if you can see it you can go there” stakes.
So, in short, very happy. Currently running a warlock at level 14 and getting more engrossed every day.
iRacing: New week, new challenge
So I have a bit of a problem with iRacing, it's nothing too serious, but they change the track that I'm eligible to race on every week. As a rookie I only have the option to race one track and one vehicle in competition. I can drive on any track and any circuit in a practise session, but to be eligible for points, it has to be an official race. So that means each week I have to learn a whole new circuit, thankfully the car remains the same, so at least I'm familiar with how the Mazda MX5 handles now.
The problem I have is that I don't have the time to sit down and play the game every day. So just as I get comfortable with a track, it changes and I have to start all over again. Soon it will loop back to the start, and hopefully then I'll be able to compete slightly more competently. I'm not sure how many tracks there are in total, but eventually they will all come back around.
This weeks circuit is Lime Rock Park, it's the shortest circuit I've raced on so far at just 1.5 miles. But it has perhaps the trickiest section of turns to negotiate that I've seen. The first three corners I've found particularly tough to master. I just can't get a line I feel comfortable and fast with.
So anyway, Lime Rock Park is a fairly simple track on the whole, there's very little braking needed for the majority of it. The second half of the track are just small taps of the brake peddle, or slight lifts.
Turn 5 called "The Uphill" is a superb corner, coming off the apex, you accelerate up a hill. It's imperative to get the car in a straight line before you hit the crest. As you do, the balance of the car shifts dramatically, the car goes light and if you don't have the wheels pointing forwards when the grip returns. It's going to want to swap ends on you! Flooring the gas coming out of that turn takes a lot of courage... I can only imagine what that would be like in real life.
Anyway, this week I got my best result. I managed to finish 2nd in a race of attrition. By just staying on the track and taking advantage of other peoples mistakes I made my way through the field. I had a couple of wobbly moments, making contact at turn 3 on the first lap was disappointing, but there was nothing I could do to avoid it. Well I guess I could have had a better start and not been behind the crash in the first place.
To see my other seat of the pants moments, you can watch the whole race in this replay video below. Hope you like it, I'll be back with more soon!
The problem I have is that I don't have the time to sit down and play the game every day. So just as I get comfortable with a track, it changes and I have to start all over again. Soon it will loop back to the start, and hopefully then I'll be able to compete slightly more competently. I'm not sure how many tracks there are in total, but eventually they will all come back around.
This weeks circuit is Lime Rock Park, it's the shortest circuit I've raced on so far at just 1.5 miles. But it has perhaps the trickiest section of turns to negotiate that I've seen. The first three corners I've found particularly tough to master. I just can't get a line I feel comfortable and fast with.
![]() | |
| Lime Rock Park |
Turn 5 called "The Uphill" is a superb corner, coming off the apex, you accelerate up a hill. It's imperative to get the car in a straight line before you hit the crest. As you do, the balance of the car shifts dramatically, the car goes light and if you don't have the wheels pointing forwards when the grip returns. It's going to want to swap ends on you! Flooring the gas coming out of that turn takes a lot of courage... I can only imagine what that would be like in real life.
Anyway, this week I got my best result. I managed to finish 2nd in a race of attrition. By just staying on the track and taking advantage of other peoples mistakes I made my way through the field. I had a couple of wobbly moments, making contact at turn 3 on the first lap was disappointing, but there was nothing I could do to avoid it. Well I guess I could have had a better start and not been behind the crash in the first place.
![]() |
| The results, proof that I got my second place finish! |
Borderlands: accidentally defeating Marley and Moe
Quite a lot of progress through this on Friday night, mainly because of the extended length of time we had to play. The first five minutes or so were spent trying to work out which missions we'd completed, and this finally managed to introduce Kieron to the mission log. He still doesn't know how to turn a mission in, though.
Then we had a look at the missions we had queued up, and compared them to our progress. We are all still relatively low level, around 13 or 14, and so our choices of what to achieve were slightly limited. There were a few scavenging missions which seemed appropriate, and finding the safe house with Sledge, so we set off to do those, killing lots of things on our way in an effort to build up our experience levels.
While running down a path we heard Kieron shouting that he was being attacked. We ran to him, and started to fire at the skags that were responsible. They were pretty tough; even after setting them on fire multiple times they weren't dead. It was only when we were all crowded around my turret regaining health that we realised that these were Marley and Moe, who we had to kill for a mission that was recommended for characters several levels above us.
We still managed to kill them, after a long draw-out battle. We're becoming a little better at team work.
We've nearly finished the missions in the Arid Badlands now. Maybe one more session and we can finally move on.
Then we had a look at the missions we had queued up, and compared them to our progress. We are all still relatively low level, around 13 or 14, and so our choices of what to achieve were slightly limited. There were a few scavenging missions which seemed appropriate, and finding the safe house with Sledge, so we set off to do those, killing lots of things on our way in an effort to build up our experience levels.
While running down a path we heard Kieron shouting that he was being attacked. We ran to him, and started to fire at the skags that were responsible. They were pretty tough; even after setting them on fire multiple times they weren't dead. It was only when we were all crowded around my turret regaining health that we realised that these were Marley and Moe, who we had to kill for a mission that was recommended for characters several levels above us.
We still managed to kill them, after a long draw-out battle. We're becoming a little better at team work.
We've nearly finished the missions in the Arid Badlands now. Maybe one more session and we can finally move on.
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