StreetPass Battle (3DS): COMPLETED!
Finally! After $hlmun attempts at beating the Emperor in the final country, I won! Why did it take so many attempts? Because it’s entirely down to luck whether you win or not.
You see, unlike the previous battles where you can choose how many of each type of army to use, and the order to send them out (and the ability to spy on the enemy to find out what they’re going to send out), the final battle is five random Rock, Paper, Scissors fights. You’ve no way of knowing what the Emperor is going to choose, and each time either of you wins a fight, the other person loses half their entire army. Since the Emperor starts with more than twice as many soldiers as you, you’re already essentially two fights down.
And when you lose overall, so many of your soldiers run away that you have to spend several days racking up StreetPass hits again to replenish your soldiers enough to try again.
Having only managed to win, at most, one of the five fights on every single attempt, my final battle was four wins and a draw, easily besting him. Phew!
No. I won’t be playing the “after game” content. And once I’ve got all 80 plants in StreetPass Garden (I’m up to 75) I can put StreetPass Plaza to rest for a bit and actually play some “real” 3DS games again!
Extreme Bike Trip: my favourite waste of time
But I'm kidding myself. I have no doubt sunk the most hours into Extreme Bike Trip, a simple iPhone game where you control a bike hurtling through a hilly landscape. It automatically accelerates (all the time it has petrol, at least), and your controls are a left and right rotate trigger. The priority is to land on your wheels after every jump; but if you do only this then you'll quickly run out of fuel. Instead, you must do tricks - flipping the bike over, landing into a wheelie, or slamming the bike downwards - which then give you a boost and allow you to collect more fuel cans. Do enough tricks in one combination, and you get an overdrive which sends you rocketing.
It sounds simplistic, and it is. There are a few things that set it out from similar games - many by the same developer. Firstly, when you crash, your game's not quite over. You control your hapless rider, hurtling along the ground, and you can try to make him reach that extra star by forward rolling. The ragdoll physics are at times hilarious, as you land from a 30m drop straight onto your bum.
Secondly, there are the missions. Each bike - and there are lots of bikes, each controlling differently - has a set of missions which you can work through. It's a similar mission structure to many games, with you being given three missions at a time and only those that are current can be completed. Early missions - jump over 25m, collect 100 stars - are all ticked off in their first game, but they get quite tricky towards the end. On some of the bikes I have only one mission to complete, which tends to be something like travelling 200m upside down on a jump, or jumping over 300m.
And lots of these missions do really rely on luck - hitting a mine at the top of a long hill just after you've activated overdrive, for example. Maybe that's why I'm finding it so compelling - I'm good at the game, but at times I can be great, and it's just making sure that I'm great at a time when a certain mission can be ticked off.
There's a load of other stuff in the game too. You can buy new bikes using ether stars or bucks, which theoretically you can pay real money for but I haven't as yet (since I feel they're a bit too expensive for the amount you get). Each day you get a 'frenzy run', where you get given a jet pack and have to collect as many stars and bucks as you can while keeping refuelled.
There's a multiplayer mode, where you can win trophies (which can be used to purchase some other bikes). There are leaderboards for the fastest to 1km, 2km, 5km, longest distance, longest distance after crashing, and so on. I dread to think how much time I've spent playing this, but I've completed the missions for only 15 bikes out of a total of about 40.
I'm not going to stop any time soon.
Hyrule Warriors (Wii U): COMPLETED!
I hope my B, and to a slightly lesser extent, Y buttons are OK. In my twelve hours running through the main Legend Mode campaign, I’ve pressed them rather a lot. I don’t think they’re worn out, but not since I played one of those “shooting watch” games have I hit a button so many times. Mash mash mash mash mash.
BBY. BBBY. BBBBY. Other variations, peppered with ZR (bombs, usually) and the odd X to pull off a special attack or (rarely) A to dodge. And block? Blocking is for girls. In fact, I didn’t even realise there was a block until I’d nearly finished the game. Once more, “There’s a block button?” returns. Apparently, pressing R triggers your magic and makes you do fancier attacks for a bit. I used it once, I think.
Sounds repetitive, doesn’t it? But it isn’t. Well, it is, obviously, but it never feels like you’re doing the same thing over and over. You keep being pulled away to rescue or defend elsewhere on the map, or you have to swap secondary weapon to deal with a different foe, or you might need to run away for a bit and find some hearts. Or escort a bombchu. Or take down a massive boss who requires more skill than random button bashing achieves. And sure, you revisit the same locations several times, but the situation is different. Sometimes you’re a different character (and they all perform differently), or you have new tasks, so it never feels like a rehash.
Importantly, it is a lot of fun. Swording/hammering/harping (really) your way through massive swathes of foes, knocking out 10, 20, 50 – even 100 – in one combo will never, ever get old or tiring.
Add to that the collection addiction where you collect weapons and materials that baddies drop to better your defences and attacks, adding new combo moves and perks, and even replaying missions isn’t a chore.
I did spend a little while on the NES Zelda-inspired Adventure mode, both between missions on the main mode and after completing the game, and it too is pretty fantastic. And huge. You’re given smaller missions where you have to defeat only certain enemies, take down a certain number in a time limit, and assorted other challenges, but there are loads of them. How well you do determines which areas of the map you open up too, so you need to perform well rather than just win if you want to open up everything.
Now I’ll work my way through that, while I wait for the DLC, all four pieces of which I’ve already pre-ordered…
New Logo – No Man’s Sky
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