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Little Deviants: dull

Posted on 09/01/2014 Written by Xexyz


Gosh, it looks zany exciting fun, doesn't it?  The main character's goofy face just screams originality, and the over-complicated colours and textures just go to reinforce this as a game full of vibrancy and enjoyment.  You get to roll your little ball around the courses, avoiding the robots and darting between posts when the electricity stops.  But, in case that doesn't sound amazing enough, you have to do it by manipulating the ground around the ball, pushing it up using the touch panel.  Don't use any method of control which actually puts you in control, instead let's make sure the game is as frustrating to play as possible.

I understand that the "new game" I unlocked is actually something completely different to play, and this is in fact a collection of minigames to show off the capabilities of the Vita.  All it's done is convince me that the back trackpad doesn't work as a control method, and also that I don't really want to play Little Deviants any more.

Filed Under: Gaming Diary Tagged With: PS Vita

New Game – Mass Effect 2

Posted on 09/01/2014 Written by gospvg

After completing Assassin Creed 4 I decided to take a break from the PS4 & return back to the 360 to start playing Mass Effect 2 ( I really should go back to Dishonored at some point). I am enjoying this game far more than the first, I found the side quests really boring in the first game & then rushed the main quest to complete the game.

Good to see some characters from the first game returning, I have just recruited Garus to go along with Zaeed in my group. The levelling up of the characters is far more simpler than the first which is a bit disappointing but thankfully the mini games for hacking etc are far easier.

I'm currently focusing on side quests to recruit team members whilst also scanning planets for resources needed for upgrades & research.

Even though I have the PS4 I expect most of my gaming this year to still be on the 360 tackling the back catalogue which still includes Mass Effect 3, Bioshock Trilogy, Dead Space 2 & 3, Fable 3, GTA V & a few more I forget.

Filed Under: Gaming Diary Tagged With: Mass Effect, Xbox 360

Tearaway: lots of style

Posted on 05/01/2014 Written by Xexyz

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.


It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.



The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.


I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

Filed Under: Gaming Diary Tagged With: PS Vita

Tearaway: lots of style

Posted on 05/01/2014 Written by Xexyz

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.


It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.



The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.


I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

Filed Under: Gaming Diary Tagged With: PS Vita

Tearaway: lots of style

Posted on 05/01/2014 Written by Xexyz

Tearaway is the game that most made me want a PS Vita, and it's not disappointed.  I loved the idea of LittleBigPlanet but found the execution a bit iffy - and the controls were awfully floaty. I was never going to get into level designing or clever mechanics, either, due to a lack of time.

Tearaway is from the people who made LBP but without the faff, an added dimension, and an even more stylish identity.  Everything's made out of paper - indeed, you can download papercraft templates to make everything in real life - and the many odd control methods on the Vita are used in an intelligent way, only occasionally feeling like they're stuck in for effect.  Poking the back panel pushes up diaphragms or even allows your finger to poke into the world.  The front camera projects your face onto the sun.  The touch screen allows you to directly manipulate parts of the world.  I'm just waiting for the game to require me to shout something.


It's a but of a collectathon in the bad tradition of Rare games, but as soon as you decide that you're not required to find all the presents and photo opportunities and confetti, the journey through the levels is much more fun.  Depending on the length of the game, I may even be back to find more bits.



The levels are nicely varied and there are some clever bits of platforming required.  I've now regained the powers to jump and roll into a ball, and the way in which the levels were constructed before these powers were available was ingenious at times.


I am the "you", and my ugly mug shines down upon the people. Guilt of that alone means I want to carry on and complete this as soon as possible!

Filed Under: Gaming Diary Tagged With: PS Vita

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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