ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Record of Lodoss War: Deedlit in Wonder Labyrinth (Switch): COMPLETED!

Posted on 18/06/2022 Written by deKay

Well look at this – it’s another Metroidvania game that I’m playing. Only this one is based on a series of Japanese books (I think!) and looks a lot like Touhou Luna Nights. Not least because it’s running on seemingly the same engine and is by the same team. And it’s really good!

Whereas Touhou Luna Nights “borrowed” the bullet grazing mechanic from the Touhou shooters, in Deedlit there’s a Radiant Silvergun-style colour swap system, where you flick between fire and wind based powers which makes you immune to the effects of those enemies that match you. It means you can run through fire when you’re fire “powered”, for example, but also each style has a gauge that fills up when you use it against baddies – and a full gauge lets you refill your health when you swap to the other style.

There’s a million Symphony of the Night type weapons to collect and agonise over choosing, and the usual upgrades like double jump and levitate, and lots of tricky bosses, secrets and all the things you’d expect from the genre. I think the characters all passed me by as I have no knowledge of the source material, but that doesn’t affect the game, which is a solid example of a Metroidvania.

Filed Under: Gaming Diary Tagged With: completed, Diary, lodoss war, switch

Unpacking (Switch): COMPLETED!

Posted on 11/06/2022 Written by deKay

What I was expecting from this game: a sort of Tetris puzzle game where you have to fit items into a room. What I was not expecting: a putting-things-away simulator with an unwritten, non-verbal story about the life of a woman.

Told over a number of years across various different houses, you unpack your belongings as you move in. Over time, you acquire (and lose) new hobbies, tastes and relationships, but this is only explained by the objects in the houses.

There’s a small amount of “make every fit”, and some stuff will only go in certain places, but it isn’t tricky and there’s no penalty or stress. It’s just a nice little time waster with a surprise story.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Unpacking (Switch): COMPLETED!

Posted on 11/06/2022 Written by deKay

What I was expecting from this game: a sort of Tetris puzzle game where you have to fit items into a room. What I was not expecting: a putting-things-away simulator with an unwritten, non-verbal story about the life of a woman.

Told over a number of years across various different houses, you unpack your belongings as you move in. Over time, you acquire (and lose) new hobbies, tastes and relationships, but this is only explained by the objects in the houses.

There’s a small amount of “make every fit”, and some stuff will only go in certain places, but it isn’t tricky and there’s no penalty or stress. It’s just a nice little time waster with a surprise story.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Kirby and the Forgotten Land (Switch): COMPLETED!

Posted on 05/06/2022 Written by deKay

What a lovely blue skies game this was. It wasn’t the open-world, post apocalyptic Kirby the trailers and pre-release media made out though, as it sticks to the same level structure as most of the classic Kirby titles, but it looks amazing and is a lot of fun.

And is so, so easy! I completed the entire game, including the post-ending extra hard content, without dying at all. Or even coming close to dying. Or, a handful of bosses aside, even paying attention to my energy bar. But then, Kirby games have never been anything even approaching difficult so that’s not really the point.

The point, is that they’re so joyful and quirky and have unusual (to other games) mechanics. Here, you have the standard “suck up enemies to steal their powers” of previous games, but they’ve added Mouthful Mode where you try to suck up large objects like vending machines and cars but they get a bit stuck, although do provide you with some extra temporary skills. The car can smash through things, the big fan can be used to propel a boat, the cone can break through cracked floors, etc.

Your normal powers can be upgraded too. There are short challenge levels that task you with completing them in a certain time, or with a certain power, and these give you special stars which you can spend on the upgrades. It makes the powers deal more damage and so on, but also changes how they look. You don’t actually need any of these upgrades, but they’re nice to have.

In short (and the game is pretty short) it’s a bright and happy Nintendo platformer with charm and cute things and – most importantly – it’s really fun.

Filed Under: Gaming Diary Tagged With: completed, Diary, kirby, switch

Picross S Mega Drive & Master System Edition (Switch): COMPLETED!

Posted on 01/06/2022 Written by deKay

Yes, it’s another of Jupiter’s excellent but nearly identical Picross games! Only this one is slightly different as each puzzle is a pixel graphic straight from a Sega Mega Drive or Master System game! But you guessed that from the title.

Not that it really matters because I literally don’t care what the pictures actually are, but it was a bit disappointing that so many of them were just faces of characters from games. Nowhere near as many items, logos, weapons, scenery parts, etc. as I’d hoped for. Also, the music is so, so irritating. The Alex Kidd music, on a loop, for over half an hour? No thanks. And why Passing Breeze from Out Run when Magical Sound Shower exists? Madness.

Can you tell that it’s Knuckles yet?

Thankfully, you can put “soothing arcade sounds” on instead. So I did that.

Oh, and completion time? About 30 hours.

Filed Under: Gaming Diary Tagged With: completed, Diary, Master System, Mega Drive, picross, switch

  • « Previous Page
  • 1
  • …
  • 82
  • 83
  • 84
  • 85
  • 86
  • …
  • 435
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in