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Ghostwire Toyko (PS5): COMPLETED!

Posted on 29/05/2022 Written by deKay

There’s a song by Puffy AmiYumi called Planet Tokyo. I mention this not because it has anything to do with the game, but every time I see the title “Ghostwire Tokyo” I read it in the same tune. Yes, I know you probably have no idea what I’m on about.

I went into the game itself pretty blind. I’d glanced over a couple of reviews and read some game-content-free comments on how good it was, but I think I was expecting something a little different to what I got. The initial Yakuza vibe, of Tokyo streets and neon signs and tiny bars and vending machines everywhere wore off quickly when it was clear this was more more explorey than that, much less person-filled, and with combat closer to something approaching Bioshock than a first person shooter or a fighty punchmans game.

The story, with hopefully spoiler avoidance, centres around Akito, a man who is seemingly killed at the same time as almost everyone else in Tokyo has been raptured and replaced with ghosts, spirits and yōkai. Akito is then posessed by KK, the ghost of an ex-police officer (and not the dog from Animal Crossing) who imbues you with spirit powers. Most of the other spirits are literally just hanging around waiting for you to “save” them by sucking them into paper dolls which you then release into phoneboxes because, well, it’s never made completely clear. Much of the game is, or at least, is if you’re going for 100% completion, collecting these souls and in some ways doing so feels a bit like the orb collection in Crackdown, but the actual story involves almost none of this.

Instead, you’re tasked with reaching torii gates (the big red arches in front of Japanese shrines and temples) to “cleanse” them. This clears out the nearby poisonous fog and allows you to reach additional areas of the map. There are various fog-filled places on this map you go to as part of the plot, so clearing the fog is essential to get there, but if you’re just following the story you’ll only have unlocked about 25% of the city by the time you reach the credits, so fog clearance is another expansive extra-curricular activity should you want it.

On your travels, you’ll come across baddies in the form of headless schoolkids, salarymen with umbrellas, banshees, and other zombie-like creatures who you can dispatch with your unlockable elemental powers of wind (the most effective), water (which seems to do literally nothing) and fire (which does a lot of damage to a wide area but your “ammo” is very limited). “Shoot” them enough, and they expose their “core” and you can lasso this with your ghost wire spirit rope thing, yank it out, and they die. Or die more. Or again? I don’t know how it works. There are also boss fights, most of which you’re warped to some sort of broken dreamworld which acts as a way of drastically reducing the game’s required polygon output (I assume) but play out a little differently to normal fights. They reminded me of boss battles in some of the older Lego games, actually.

As pretty much everyone has vacated Tokyo mysteriously, leaving behind clothes, phones and shopping bags, the streets are eerily empty (aside from the spirits). Very little street furniture is interactive, and most shops, stairs, doors and so on are inaccessible in that Shenmue type way that reminds you it’s a video game. It means it’s a bit spooky, but it also feels a bit unfinished. Combat is also a bit vague but repetitive. However, it’s still fun. The plot unravels some mysteries, there’s some great sequences where reality goes sideways, and there are loads of bizarre side-missions where you catch yōkai or feed dogs or collect toys and artworks and stuff to sell to floating cats that now run the shops in the absence of people. I loved all the Japanese and Shintō lore and imagery, and although just a façade of a real place, Ghostwire Tokyo is wonderful to wander round – surprise attacks by fat men with brollies notwithstanding – and a fascinating, if a little shallow, game.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5

Doodle World (Evercade): COMPLETED!

Posted on 12/05/2022 Written by deKay

A short, simple, Super Mario Bros style platformer which is neither difficult nor exciting. It just… is. You jump on heads and collect things and reach the end of the level, and it has “doodled” graphics, which would be nice but on the Evercade’s little screen they’re a bit small and you can’t tell what most things actually are.

It’s fine?

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade

Blog Update – Completed Games

Posted on 20/04/2022 Written by gospvg

No more youtube reviews for completed games, I just don't have the free time to create these & I'd rather enjoy playing games than reviewing them.

Game of the year for me last year was Yakuza Like A Dragon - The change of gameplay from action to turn-based JRPG was the perfect introduction I needed to the Yakuza series & I have been working my way through playing the earlier games having recently completed Yakuza 3 & 4.

I also completed Doraemon Story of Seasons which is a farming simulator in the vein of Animal Crossing & Stardew Valley, these game are a relaxing time-sink experience to enjoy.

My time with Fortnite however has come to an end, my daughter has stopped playing so this has given me the time back to enjoy more single player experiences & I'm currently playing Lost in Random an adventure game with an interesting dice throwing & card playing combat mechanic.

Filed Under: Gaming Diary Tagged With: completed, Doraemon, Lost in Random, Playstation 5, yakuza

Blog Update – Completed Games

Posted on 20/04/2022 Written by gospvg

No more youtube reviews for completed games, I just don't have the free time to create these & I'd rather enjoy playing games than reviewing them.

Game of the year for me last year was Yakuza Like A Dragon - The change of gameplay from action to turn-based JRPG was the perfect introduction I needed to the Yakuza series & I have been working my way through playing the earlier games having recently completed Yakuza 3 & 4.

I also completed Doraemon Story of Seasons which is a farming simulator in the vein of Animal Crossing & Stardew Valley, these game are a relaxing time-sink experience to enjoy.

My time with Fortnite however has come to an end, my daughter has stopped playing so this has given me the time back to enjoy more single player experiences & I'm currently playing Lost in Random an adventure game with an interesting dice throwing & card playing combat mechanic.

Filed Under: Gaming Diary Tagged With: completed, Doraemon, Lost in Random, Playstation 5, yakuza

Sparkle Unleashed (PS5): COMPLETED!

Posted on 18/04/2022 Written by deKay

A while back I played that Zuma clone Sparkle 2, and it was pretty good. Well, I recently got a free trial of PSNow to preview what the upcoming PS+ changes might be like, and the original Sparkle was on there and so I gave it a go.

The only real difference between this and Sparkle 2 is that in that game you have the launcher in a fixed point but can rotate 360 degrees and shoot balls that way – like in Zuma. In this, you have a launcher that you move horizontally across the bottom of the screen – like in Luxor.

It’s a polished enough game, and I enjoyed it, but it isn’t exactly high art or anything.

Filed Under: Gaming Diary Tagged With: completed, Diary, ps5, psn, sparkle

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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