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Cosmic Spacehead (Evercade): COMPLETED!

Posted on 07/11/2021 Written by deKay

Although I own this on the Mega Drive, I don’t think I’ve ever played it. But with it being on the Evercade, as with many other titles, I’m rectifying that. And. completed it, of course.

The game is split between a Lucasarts-style point and click adventure game (there’s even a reference to Lucasarts in the form of a cave painting) and a platformer, with simple platforming sections wedged between each location.

With simple puzzles and no difficult platforming, it didn’t take me long to reach the end. As you’d expect, using a joypad to point-and-click isn’t ideal, but you can cycle through actions with the buttons to save manually selecting them with the pointer which helps. I like the art style, and although the backtracking was a bit of a pain I enjoyed it overall.

Filed Under: Gaming Diary Tagged With: completed, Diary, evercade, Mega Drive, retro

Castlevania: Vampire’s Kiss (Switch): COMPLETED!

Posted on 31/10/2021 Written by deKay

Vampire’s Kiss is A Bad Game. I’ve no idea why Konami decided to dump this poor Super Castlevania IV followup on the Castlevania Advance Collection because it’s neither a GBA game nor is it a “metroidvania” style game. And it’s rubbish.

I’m trying not to represent it badly because it isn’t the same genre as the other three games on the collection, and it’s several years older, but no – it’s just no fun to play. It’s short, it has about three near impossible sections but the rest is pretty easy, and it plays really, really slowly. It does, however, look incredible, especially early on in the game, and the fact it’s a Super NES game makes that all the more impressive. It’s just a shame it’s way too clunky to go with it.

I mentioned Super Castlevania IV partly because that game is so much better than this, although it doesn’t look as good. It’s also linear, and also slow, but it’s much more fun to play. Vampire’s Kiss is just bobbins,

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, retro, SNES, switch

Castlevania: Aria of Sorrow (Switch): COMPLETED!

Posted on 31/10/2021 Written by deKay

And that’s it. The Unholy Trinity of Game Boy Advance Castlevania Games, all completed.

Once again, I found this easier than I remembered. Something else I had obviously remembered wrongly was that I’d thought this was the best of the three games, but in fact, this time around I think I enjoyed Harmony of Dissonance more. A combination of the dash moves, the double castle and the lack of the silly “broken up map” of Aria of Sorrow, perhaps.

That’s not to say I didn’t enjoy this, though, as I did. Very much. It’s still better than 99% of other games and even better than most other Castlevania games. It’s so slick, so well put together, and just so playable it can’t be anything but – but – but, I liked Harmony more. Tch, eh? Yes, this one has even better graphics and Soma doesn’t have Juste’s Ready Brek glow, but still.

Nudity? On a Nintendo platform? Won’t someone think of the children?

100%ed this one too. But now I’m sad that there’s very little chance the three Nintendo DS Castlevania games aren’t likely to appear on the Switch (unless they edit all the second screen stuff out somehow), and of course the series has been dead for years. Boo.

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, GBA, switch

Castlevania: Harmony of Dissonance (Switch): COMPLETED!

Posted on 28/10/2021 Written by deKay

No sooner had I completed Circle of the Moon I made a start on Harmony of Dissonance. Two things are immediately apparent: 1) the background and enemy graphics are much, much more impressive than the previous game, and 2) your main character, Juste Belmont, looks incredibly garish with a clashing outline. The reason for the latter is probably because Circle of the Moon got a lot of stick for being too dark to see on the original GBA. Back then, handheld consoles didn’t have lit screens and relied on you sitting in the sun (but not too much sun as that made it worse) or under a reading light in order to actually see what was going on, so making Juste stick out like a clown at a funeral was the solution.

Anyway. The DSS card system is gone, but Juste has become much nippier with forward- and back-dashes and actually, I didn’t miss the cards at all. Certainly not grinding for them, anyway.

The game also has some pretty impressive bosses, but I discovered it was much easier than I recall from my last playthrough. I had the same thing with Circle of the Moon too, and it’s not really a problem, just in my mind these games were hard as nails and it seems I’ve been remembering wrong all these years,

I liked the dual castle system, where the map was the same but the items, graphics and enemies differed between the two. I even hunted round everywhere to get the 200% complete stat, and also saw all three endings. Well, actually four but two are almost identical so probably don’t count?

Aria of Sorrow next!

Filed Under: Gaming Diary Tagged With: castlevania, completed, Diary, GBA, switch

53: Robotic Reggie Perrin

Posted on 27/10/2021 Written by deKay Leave a Comment

Three (count ’em!) presenters this month. That’s 50% more than last time, so does it translate to 50% better quality? Of course not.

In Episode 53, deKay, Kendrick and Toby outdo last month’s Traffic Cone Chat with discussion about AI tanks and how that relates to Roombas dealing with dog poo. Come on, you don’t get this with TCGS. Also, more on Activision Blizzard, the new Animal Crossing expansions, the Xbox Mini Fridge, and games not limited to these on this list here:

  • Hades
  • Animal Crossing
  • Sunless Sea
  • Metroid Dread
  • Lost Judgment
  • Skyrim

Plus some EA loot box bashing, and the usual diversions that we know you listen to us for. Well, presumably that’s why anyway.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode53.mp3

(Direct link here)

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us @ugvmpodcast on the Twittors.

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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