ugvm

the site of uk.games.video.misc

  • Home
  • Podcast
  • Articles
  • Platforms
    • Xbox 360
    • Playstation 3
    • wii u
    • 3ds
    • psp
    • iOS
    • PC
    • Mac
    • Wii
    • xbox
    • SNES
    • Mega Drive
  • Gamercodes
    • Xbox Live
    • Wii U NNIDs
    • Wii
    • PSN
    • 3DS
    • Steam
    • Apple Game Center
    • Battle.net
    • Elite Dangerous
  • Gallery
  • Back Issues
  • Other Groups
  • About Us
    • A brief history of ugv*
    • Posting Traditions
    • Join in
    • ugvm Charter

Yakuza 0 – Completed Review

Posted on 21/09/2021 Written by gospvg

After enjoying Yakuza Like a Dragon I realised I made a grave mistake by ignoring the Yakuza series of games. I very much enjoy single player, character focus & story driven games. Yakuza ticks all those boxes and more.

The combat was my one concern because Like a Dragon was turn based and the other games were all action based. Would they be painful to play inflaming my RSI. Thankfully by dropping the difficulty down to easy and just focusing on enjoying the story the combat was fine, a few of the boss fights and longer sequences I had to pause for a rest but I had no searing pains unlike when I played Hades.

Yakuza 0 has a huge selection of mini games from Baseball, Pool to Karaoke and Disco Dancing. You play as both Kazuma Kiryu & Goro Majima and they each have a dedicated business mini game which allows you to collect money which you will need to upgrade your abilities and you will need a lot!

There are quite a few side quests in the game although it is difficult to know where they are because of a lack of quest markers. They will only trigger if you walk into a particular area of Kamarucho or Sotenbori, so make sure you spend some time wondering around the map exploring during each chapter.

I don’t want to spoil the story but I really enjoyed how it spends a lot of time with each character and their interactions with a huge supporting cast. Make sure you watch the end credit scene for a nice surprise.

I can’t wait to play the next game in the series Yakuza Kiwami but next for me is a couple of indie titles in Gris & Beyond Eyes.

Filed Under: Gaming Diary Tagged With: completed, Playstation 5, Yakuza 0

Overcooked 2 (PS5): COMPLETED!

Posted on 20/09/2021 Written by deKay

Although I enjoyed the original Overcooked, it was much too hard. Sure, I could get one star on each level, but that wasn’t enough to progress. With the “All You Can Eat” pack a free rental on PS+, my daughter and I gave the sequel a go and it’s much, much easier. To the point where we got 3 stars on most levels first time.

The main change seems to be that you have much more time to complete dishes. Previously it was all too easy to get a meal almost ready before the customer complained (which also wasted the meal, in most cases), but I don’t recall there even being a time limit in Overcooked 2. That does sort of remove any challenge from the game, but then, that made it more enjoyable for us and we managed to reach the end without ever having to return to earlier levels to try and scrape an extra star or two to unlock the next level.

Filed Under: Gaming Diary Tagged With: completed, Diary, overcooked, ps+, psn

Zookeeper World (iPad): COMPLETED!

Posted on 19/09/2021 Written by deKay

The original Zookeeper was the subject of one of my very first posts on this here gaming diary over 16 years ago. Well, not quite the original game as that was a Japan-only GBA release called Zooo or something, but the DS version I played was pretty much the same game. Anyway, forward time on a bit and the world of match-3 puzzlers has changed a bit so you can’t just re-release Zookeeper and expect it to fit in.

So they’ve aped the likes of Simon’s Cat and Puppy Blast and added loads of gimmicks to the formula. Now instead of (or as well as) removing a number of each animal, you also have to deal with revealing panels behind them to remove, or have them in bottles that you have to match two or three times before they disappear. Or there are flowers you can’t directly match to remove, crates you have to break, or beehives where removing animals next to them releases bees. There are fruit bombs that blow animals away, conveyor belts that move things round, and crowns you can only get rid of by dropping them off the bottom of the screen, as well as power-ups to employ.

On top of that, progress through the levels unlocks money and items for your real actual zoo which you can fill, Theme Park style, with attractions and animal displays. This is not the same Zookeeper I remember.

But, it is at least as addictive and it’s a lot of fun. Some of the levels are incredibly tricky, and a few may only be clearable with luck, but I loved working through all 200 of them and it’s one of the more polished and solid games of its genre around. Plus, as it’s Apple Arcade, there’s no in-app purchases like all the other games have, and no adverts.

Filed Under: Gaming Diary Tagged With: apple arcade, completed, Diary, iOS, zookeeper

The Magnificent Trufflepigs (Switch): COMPLETED!

Posted on 09/09/2021 Written by deKay

At first glance, and indeed, at several subsequent glances, The Magnificent Trufflepigs looks and feels very much like Everybody’s Gone to the Rapture if it was a series of The Detectorists. It has the same slow, pondering walk through realistic British countryside aesthetic, no combat, and a story which just gets more interesting as you progress. Plus, you have a metal detector and have to dig stuff up.

But the detectoring is just a delivery mechanism for the story, which has you called up by an old friend to help search a local farm for an earring to match one found years earlier. You set off, separately to cover more ground, to discover buried nails, scraps of machinery and bottle caps while discussing how your friend’s life is starting to unravel a bit.

That’s all there is to it – about two hours of digging and chatting in a relaxed, stressless way – until the story reaches the end and there’s a revelation which I have to say I did see coming so wasn’t really surprised. It didn’t matter because it was the journey, the chat and the low-impact gameplay which was excellent and a nice diversion from most other games. And it’s oh so pretty and atmospheric.

Filed Under: Gaming Diary Tagged With: completed, Diary, switch

Shadow of the Colossus: bringing down the knight

Posted on 08/09/2021 Written by Xexyz

I have owned this on the PS2, in a lovely art set with postcards, and twice on the PS3: once on a disc alongside Ico, and once digitally.  I have owned this on the PS4 on disc, bought for a birthday.  I also acquired it when it was given away with PS+.

There are some games I own many copies of because they are classics that I wish to enjoy in many places.  Sonic and Sonic 2 are the obvious examples; Populous the Beginning on PS, PC CD-ROM, and now GOG; Journey; Peggle.  This is not one of those games.  I own this many times because I keep promising myself that I will play it.

And now I have.

The game is breathtaking in its scale, particularly when you consider its PS2 origins.  The world feels huge and intricate, and while not up to GTA3 levels of detail it feels alive.  There is a real sense of belonging and duty, to keep the world functioning, and to save the life of the girl you bring to the temple at the start.  It also feels oppressive, with you being commanded by an unseen deity to go and vanquish the giants that inhabit the land.

Off we pop, then.

Given the size of the world, luckily you have a horse to ride to get you to the far off places quickly.  The horse is well coded, responding to your commands with a bit of leeway to allow for animal eccentricity.  I found quite quickly that you can lean off the horse to fire arrows or use your sword while the horse carries on running, though as soon as you start to aim the horse's path changes.  Not sure I'll use that much.

Other than a light game of exploring the world, with some lizards that seem to increase your stamina bar and some fruit that increases your energy, the main aim is to find and defeat large monsters - seemingly half living, half stone - by climbing up them and reaching a glowing area which you then repeatedly stab until the colossus dies.  They don't like being stabbed, so you have to stop stabbing them from time to time to hold on as they shake and try to dislodge you.  After a lot of stabbing the monster collapses, you get transported back to the central temple, and repeat.

I have, so far, stabbed three monsters, and they have been varied and clever.  I tried to stab the fourth but so far haven't worked out how to climb up it.  Something to ponder.

Filed Under: Gaming Diary Tagged With: Playstation 4

  • « Previous Page
  • 1
  • …
  • 105
  • 106
  • 107
  • 108
  • 109
  • …
  • 455
  • Next Page »
  • E-mail
  • Twitter
  • YouTube

Latest Podcast Listenbox

97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
Episode play icon
97: I’m Feeling A Bit Squiffy
Episode Description
Episode play icon
96: Magic Beans
Episode Description
Episode play icon
95: Bother Me Anatomically
Episode Description
Search Results placeholder

Tags

3ds ACNL animal crossing Arcade assassin's creed Batman completed Destiny Diary Emulation evercade Game Diary games iOS iPhone lego Mac mario Master System Mega Drive minecraft PC picross Playstation 3 Playstation 4 Playstation 5 pokemon Post ps+ ps3 PS4 ps5 psn PS Vita retro sonic the hedgehog Steam steam deck switch Vita Wii wii u Xbox 360 Xbox One zelda

Contributors

  • Diary – deKay's Lofi Gaming
  • Game Diary – The Temple of Bague
  • gospvg
  • Lufferov’s Gaming Diary
  • Tim's Gaming Diary

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org

RSS Feed RSS – Posts

Copyright © 2025 · Outreach Pro on Genesis Framework · WordPress · Log in