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Alwa’s Awakening (Switch): COMPLETED!

Posted on 20/06/2021 Written by deKay

In my side-quest to play more Metroidvania games (which I didn’t realise was a side-quest but it seems to have become one in recent months), I was looking through lists of well-regarded, eShop-available, games in the genre. Listed frequently was Alwa’s Legacy, so I didn’t buy that as I found it was a sequel to Alwa’s Awakening which was about £2.50 so I bought that instead.

And I’m glad I did because although it does nothing special, it’s a solid and enjoyable game with some unusual ideas for the genre. Firstly, it’s built with a NES aesthetic (in fact, there is a NES version which was developed recently) with limited colours and two button controls. Nothing new there, but it’s a good example of how to do that well.

Any Metroidvania needs to have decent unlockable powers to make things interesting, and Alwa’s Awakening manages to do this without opting for the staple double-jump. In fact, there are only three powers – create a block (which you can push or stand on), create a bubble (which rises and you can hop on briefly), and shoot a lightning bolt. The block is upgraded later so it can be used as a raft in water, and the bubble improved so you can ride it until you bang your head, but that’s it. It does a lot with these though, including some tricky platforming sections which see you switching magic on the fly, puzzles where you have to create blocks and push blocks in specific ways, and unusual methods of defeating difficult bosses.

Importantly, it has the “colouring in the map” mechanic that is so important to these games, and there are hidden and semi-hidden secrets to double the damage you can do and orbs to collect which can knock some HP off bosses before you start.

It’s also a lot longer than I was expecting. I thought I was in for a couple of hours, but it was nearer 8 when beat the final boss and I suspect there’s a different ending once I return and find the remaining handful of orbs I’d missed.

Filed Under: Gaming Diary Tagged With: alwa, completed, Diary, switch

Picross S3 (Switch): COMPLETED!

Posted on 05/06/2021 Written by deKay

More Picross, innit.

I mean, I’m not really sure what else there is to say. I think it’s the longest of the Jupiter-made games, as it took me over 35 hours to do all the puzzles, and it also introduces colour picross to the series. I didn’t like the slight change in logic at first, but it soon clicked and then I wished there were more of them.

Much as I love picross, I think I might give them a little break now before I pick up Picross S4!

Filed Under: Gaming Diary Tagged With: completed, Diary, picross, switch

Human Fall Flat (Switch): COMPLETED!

Posted on 05/06/2021 Written by deKay

This is one of those games I’ve had my eye on for ages but for whatever reason have never bought. Well, I probably have it on Steam or something but that doesn’t count. Anyway, it was on offer this week and has recently had yet another level added and I’d just finished Scott Pilgrim and wanted another co-op game so it all fell into place and, well, here we are.

Human Fall Flat is one of those purposefully awkward to control physics based games, like Surgeon Simulator or Octodad. The idea is just to reach the end of each level, but to do so requires manipulating (read: flailing around with) objects and switches and the occasional vehicle. Or connecting cables or pipes up, or making difficult jumps with your waddley man who has no climbing skills but can just about pull himself up if you manage to grab the edge of a platform. Imagine a normal 3D platformer only you control your character’s arms directly. with the trigger buttons and right stick. It’s tricky.

switchI remember this scene from Jaws.

In a “normal” game, you’d press a button to turn a wheel, or press a button to use a key. Here, you have to grab the wheel and move the arm, or patiently line the key up exactly in the keyhole then grab and rotate the key. It’s not quite frustrating, but does get close. It gets even closer when your daughter is playing supposedly co-op, but in fact, gets in the way just to annoy. Unplugs the cable I spent ages lining up. Runs off with the axe we need to chop downa. tree. Or, and this is my favourite of all her irritating doings, grabs my leg just as I leap off something, preventing me from making the jump, and plummeting to both our deaths. Again.

But it’s very good, silly fun.

I came in like a wrecking ball.

Filed Under: Gaming Diary Tagged With: completed, Diary, human fall flat, switch

Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

Scott Pilgrim vs The World: The Game (Switch): COMPLETED!

Posted on 02/06/2021 Written by deKay

Almost 11 years ago, I bought, played, completed and absolutely adored literally everything about the Scott Pilgrim game on XBLA. Last year, a rerelease was announced for current platforms, and to show my support I bought the Switch physical version from Limited Run back in January this year as they were the only place offering it. Well, that turned out to be a horror show in terms of it actually being dispatched and delivered (long story short, it took about 45 days to arrive), but thankfully, the game was worth it.

It’s the same as it was before, although with all the original DLC – mostly extra characters who are essentially just redrawn versions of existing characters – now included. Not that I needed any of the DLC because I played as Scott himself. And, now she’s not A Tiny Baby like she was when the XBLA version came out, I played co-op with my daughter as Kim. And it was excellent from start to finish, and just as I remembered it.

My only issue now is that I need to figure out if it’s as good as River City Girls or not. That game is slicker, and has even better animation and probably better music, but it’s still a tough call. Thankfully, they’re both on the Switch so I don’t have to choose!

Filed Under: Gaming Diary Tagged With: completed, Diary, scott pilgrim, switch

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97: I’m Feeling A Bit Squiffy
byugvm

G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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