So much fun, lots of quality of life improvements over the first game make it a joy to play.
Dragon Quest Builders 2 – GOTY!
So much fun, lots of quality of life improvements over the first game make it a joy to play.
the site of uk.games.video.misc
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In a post E3 world, worthwhile news is hard to come by. Thank $deity that the Switch Lite was announced this week then, eh?
On this episode, deKay, Kendrick and Zo converse for your pleasure about Nintendo’s new console, some other tidbits of news, and actually sort of do some actual video game journalism with reports on both Amazon and Antstream. On top of that, there’s waffle on these precious, precious games:
Plus some listener questions. What more could you want?
(Direct link here)
Want to listen to our old episodes on Youtube for some inexplicable reason? Knock yourself out.
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This week I’ve been playing games on the retro game streaming service Antstream. I have a lot to say about the platform, but not here. One of the games I played was Sly Spy, and it’s the first one on there I’ve completed.
It’s not a great game. Much of it plays a bit like Rolling Thunder, but without the hiding and dodging abilities that make that game so much fun. Getting through each level without being shot constantly is difficult, and so isn’t really that enjoyable. The way it’s so much of a rip-off of James Bond doesn’t work as a parody as it’s too close to the source material and not humourous with it either.
It is what it is, though – a coin chewing arcade game that hasn’t translated well to playing at home, and isn’t as good as similar titles from the same era anyway.
The post Sly Spy (Arcade): COMPLETED! appeared first on deKay's Gaming Diary.
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If, like me, you were very much interested in My Friend Pedro off the back of its surprise showing at E3 last year, you may be a little disappointed to discover that it isn’t quite the dual-wielding slow motion ballet that presentation would have you to believe. But, you’ll realise that’s probably most likely for the best.
You see, all that is there. Jumping and spinning to avoid gunfire, and returning bullets in two directions at once is still a large part (and it is always impressive and makes you feel like a Big Man) of the game, but it isn’t as relentless as shown. There are platforming sections. Lasers to avoid. A bizarre level where you have a propellor hat so can effectively fly. A section on a motorbike. Door and trapdoor opening puzzles. Lots of things, in fact.

Also perhaps a surprise is how the game is actually geared towards score combo and high score arcade type play. On Normal mode, the game isn’t very difficult, checkpoints are frequent, and it’s very forgiving with plenty of aim assist and reminders to dodge bullets if you’d forgotten. It’s running through quickly, cleanly, and seeking out every baddie that nets you the big points, so the three or four hours length is mostly irrelevant. Now, I’m not a score chaser generally so that doesn’t really interest me, but the game is still great anyway.
Many people wondered how the dual aiming would work, worrying the game would be on-rails if the two analogue sticks were busy, but in fact it’s pretty simple – you lock on to one foe first, then you are free to target a second and can shoot both together. It works well, but it turns out that it isn’t used as frequently as you maybe thought. Indeed, later weapons aren’t even dual-wieldable.

So it might not be quite what I was expecting, or perhaps I’d say hoping for, but in fact it seems the game knew what I really actually wanted more than I did because the deviations from the original reveal videos are welcome and I suspect too much of the same thing would have made it a bit of a chore. It’s definitely recommended if you want what could be described as Olli Olli only Bulletstorm, but even if you’re not after a score attack game it’s funny and stylish and unusual enough to warrant a purchase anyway.
The post My Friend Pedro (Switch): COMPLETED! appeared first on deKay's Gaming Diary.