ugvm Podcast Episode 4
There’s nothing magic about four, so let’s glumly listen to this standard episode.
In this episode, Zo pokes some animals, Choobs explores space, Tim is rubbish at all versions of Rocket League, and deKay stacks boxes.
We chat about loot crates, the future of Monster Hunter, answer your questions, and cover all these games:
- Animal Crossing Pocket Camp
- Monster Hunter World
- Super Mario Odyssey
- Yellow
- Million Onion Hotel
- Stardew Valley
- Bye-Bye Box Boy!
- Persona 5
- The Legend of Zelda: Breath of the Wild
- FIFA 18
- Wolfenstein: The New Order
- Sonic Forces
- Farming Simulator
- Skyrim
- Elite Dangerous
- Two Dots
- Uncharted 2
- Lego City Undercover
- Rocket League
You can also find our Steam Curators Page here.
(Direct link here)
Bye-Bye Box Boy! (3DS): COMPLETED!
You know, the positive thing about having my Switch stolen by my daughter is it means I get to play other games on other systems now. Like this, which I bought ages ago when it was on offer then promptly forgot to do anything with it.
Like the first two Box Boy! games, both of which I really enjoyed, Bye-Bye Box Boy! is a puzzle game where you create a chain of boxes and use them to traverse a level, avoid dangers, press switches, and so on. For the most part, it’s the same as the other games, but some worlds here have new gimmicks, like teleportation boxes, baby boxes you have to help navigate to the goal, bomb boxes, and remote control boxes.
It’s also a lot easier than I was expecting. I managed every single level, without struggling, collecting every crown on my first try. Of course, now I’ve completed it there are more – no doubt harder – levels that have opened up, but I don’t remember the other games being as simple as this. Maybe I’m just wise to the tricks now.
Still excellent though.
The post Bye-Bye Box Boy! (3DS): COMPLETED! appeared first on deKay's Gaming Diary.
Yellow (iOS): COMPLETED!
That podcast that I do, you know, the ugvm one? Well, Luffer was on it this week and he told us all about a mobile game called Yellow. It piqued my interest, despite being a mobile game, so today I looked it up and discovered it’s free. Free! Something I read said it was ad-supported, but I didn’t see any, so not sure how that works. Free!
It also does the other thing that negates the issues I have playing telephone games, buy having sensible, touch-screen usable controls. No virtual sticks and buttons here. Ticks all round.
Click to view slideshow.The game itself is a set of 50 puzzles where you have to turn the whole screen yellow. The thing is, you’re not told how to do this, and the puzzles are all different (with only a few sharing similar ideas). You have to not only work out what you’re supposed to do, but how to do it.
Some involve pressing shapes in order, others need you to move things around. There’s a Rubik’s Clock type one, a couple involving wordplay, and one with RGB sliders – only they’re not exactly RGB.
None of them are especially taxing, and the whole game is only around an hour long, but it was fun, and clever, and that’s more than enough a free game needs to be.
The post Yellow (iOS): COMPLETED! appeared first on deKay's Gaming Diary.
Universal Paperclips (Web): COMPLETED!
It’s one of those clicker games, only this one plays out in several phases. First, there’s the Grow Your Paperclip Making Empire, then there’s Take Over The Earth With Paperclips, and finally, The Universe Needs Paperclips. They’re my names, by the way.
Across these three phases, instead of just one “currency”, there are a number that build up different things or make your production more effective. It adds a bit more to the proceedings than your usual clicker game, and in fact – relatively at least – there’s not actually that much clicking. It’s happier for the most part just idling while you click every so often to spend what you’ve earned.
I wouldn’t say I enjoyed it, but it’s worth a play through at least. Which you can do so here, for free.
The post Universal Paperclips (Web): COMPLETED! appeared first on deKay's Gaming Diary.
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