Now the grind begins !
I've not played Persona 5 for a few weeks need to get back to it otherwise I will forget what I am doing!
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Posted on Written by deKay
Some general points:
Taking point 2, my daughter and I completed it – just the story mind – in less than ten hours. Less than ten. For a Lego game. That’s the shortest I’ve ever played by some margin, and we got stuck in a hangar on one level for over an hour because neither of us had seen a thing to jump and hang from.
I’m no snob over the length of games, but even The Lego Movie The Video Game Movie Lego Game was 15 or 18 or something. And, yes, there are extra levels unlocked (although we’ve done the rathtar hunting one already) and levels and worlds to go back to to get the rest of the gold bricks and things… but ten hours?
Ten hours.
The third point, is because my daughter wants to be BB8 now. For real. Because of course she does.
Neither of us are fans of Star Wars. I’ve only seen the first 5 films 1 and part of Phantom Menace 2 but Lego wins out, as always. It wasn’t as much fun as Lego City Undercover, though, but little is. The two new mechanics added to the game actually make it worse. The first is how bricks can now build two or more objects. Odds are, you’ll build the wrong one first. The second is Gears of War style cover shooter sections. Nah, mate.
Still, we’ll be 100%ing it. And then we’ll be on the look out for the next Lego game!
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Posted on Written by deKay
This was a surprising amount of fun. I loved all the different ways you can murder your targets, some by brute force, some by taking the time to learn how to make use of their schedules or weaknesses. Poisoning their food, laying explosives on their route, or setting traps for them to essentially kill themselves.
The episodes were all pretty varied, with some humourous people to meet and quirks to take advantage of. In particular, I liked messing with the guy in Colorado’s OCD, forcing him to calm down by partaking of a cigarette I’d laced with hallucinogenic drugs.
I’m almost certain I’ll return to the game to try some alternative methods of bumping the targets off, even if just to mess around with the game a bit.
Oh, and it has some incredible toilets. Very important, that.
If you want to watch my complete playthrough, with all two thousand game reloads, then you can here:
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As promised in the podcast, I have produced images of my Freedom Wars character before and after working off my prison sentence and becoming a fully-fledged second-class citizen. Spoiler warning for the game applies here.

This is the image of Naota Mikami (callsign “Indispensable”) in her Type-88 Military field clothing, suitable for urban combat in glorious service to her Panopticon. Note the surveillance image from her cell, which shows the years remaining on her sentence in a handy floating superimposed image over her head.

Here’s Naota having worked off her sentence. In-game, your congratulatory cut scene provides you with the excuse for not being relocated, that all the citizen-level housing is occupied and nobody has died yet in order to vacate a space. So for now, you have to continue living in your crummy prison cell that has an entire TV screen for a wall.
I do not have a screen capture of my rap sheet, which is the image that’s shared with others online in multiplayer mode. You can choose one of many different poses to communicate whatever emotional state suits your style of play, and in many of the poses you’re holding up a placard that has some of your stats on it. In the pose I’ve chosen, it looks like she’s covering up her bikini top.
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You all (well, all two of you) loved the pilot so much we’re back! You have no idea the danger you’ve put the planet in.
In this episode, Zo learns about the error of his ways, Kendrick learns about Parma Violets, and deKay learns the true meaning of pop shields. Oh, and there’s stuff about games too. And a lot of EGX chat.
Games covered this episode include:
And it’s all somehow squashed into under 90 minutes.
(Direct link here)