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Lego Batman 3: Beyond Gotham (Wii U): COMPLETED!

Posted on 30/03/2015 Written by deKay

Gold_toiletYou know pretty much what to expect with a Lego game. You know there’s a series of levels with fixed characters and loads of secrets you can’t get see or access, some sort of hub world with more secrets you can’t see or access, a lot of silliness, and approximately two thirds of the game locked off until you’ve finished the story.

Then it’s back to the earlier levels with new characters and abilities you didn’t have previously to attempt Free Play mode in order to find some of those secrets and unlock even more characters and abilities, mopping up minikits and red and gold bricks along the way. Usually a third run of the game is then necessary too.

Check_out_Daft_Punk_s_new_single_if_you_get_the_chance._Sound_of_the_summer.Lego Batman 3 doesn’t deviate from these blueprints set out in so many previous Lego titles. It refines them, modifies them, expands on them, but the structure is ultimately the same. You’d think, after playing what must be almost a thousand Lego games, I’d be bored of the formula and seen everything Travellers Tales have to offer, but no – they keep coming up with more addictive and playable titles.

Green_Loontern_The main improvement over Lego Batman 2 is the massively increased roster of characters. Even in Story Mode, you get to play as most of the Justice League (but not Hawkman – there’s a running joke about him being trapped under the Hall of Justice), a pile of villains, several Lanterns of assorted colours, and more. Once you start unlocking more characters, you realise there are hundreds of them, including Daffy Duck as the Green Loontern, 60s Batman TV series characters, and even Kevin Smith. Travellers Tales have also fixed one of the main complaints with previous Lego Batman titles – cycling through all the various suits for the characters. Now, most of the time, standing where the suit is needed and pressing A will swap you to the correct costume automatically – very useful!

Gold_toiletSadly, the open world of Gotham City is absent, replaced with several small hubs: the Batcave, the Hall of Justice, the Watchtower, some Lantern homeworlds, the Moon, and so on. Although there’s a lot to do, probably as much as in Gotham overall, it’s not as impressive. I realise they couldn’t just stick Gotham in there again, but why not Metropolis or Coast City? The latter especially makes sense given the Green Lantern-focussed story.

Oh yes! The story! At the end of Batman 2, Brainiac was en-route to Earth, and in Batman 3 he nears it and starts turning cities into bottle cities and then shrinks the entire planet. Several of the early levels are then set in these cities which as well as being shrunk, are entirely constructed from Lego (which is borrowed from The Lego Movie The Game of The Lego Movie: Lego The Movie Lego Game). Brainiac has used the combined power of all seven coloured Power Batteries to do this, and it’s up to The Justice League, who, teaming up with DCs Most Wanted Villains (And Cheetah), have to reverse the damage and defeat Brainiac.

Lego_Batman_60s_TV_series_set_As always, the game is filled with humour. The dialogue is funny, and a lot of the “background action” with other characters doing stuff while you’re supposed to be paying attention to the foreground action is not to be missed. There are loads of nice touches that make you chuckle too, for example the character select screen. Hover over Batman and you can hear him singing “Nanananananananana Batman!”, but do the same over other characters and…  “Nanananananananana Plastic Man!” and “Nanananananananana Cheetah!”. Every level also has an Adam West minifigure that needs rescuing, with plenty of cheesy puns and one-liners from him (the actual Adam West providing the voice too) as he awaits your assistance.

Some_days_you_just_can_t_get_rid_of_a_bomb_The best bit is a bonus level accessed from the trophy room in the Batcave. There’s a Lego set of Bruce Wayne’s manor office from the 60s TV show, complete with bust you punch to reveal batpoles behind – just like in the series. Pop down the poles and you’re suddenly in a Lego episode of Batman from that era, complete with comic book cut scenes and biffs and zonks as you fight. Adam West narrates the short plot, and most of the TV series baddies make an appearance. Even The Joker has badly applied white make-up over the top of a barely hidden moustache – just like Cesar Romaro did, famously because he refused to shave it off for the part. Batman and run around carrying a bomb, as a callback to the film of the series, and naturally, the level ends in a dance number. Of course.

The_RiddlerThere’s a lot to like in the game, and although it has the usual Lego game bugs (I broke one scripted sequence, and I managed to get stuck behind scenery twice), it’s definitely one of the best of the series. I’ve completed about 30% of it so far, but have barely touched Free Play mode, so I’ll be a while yet!

Filed Under: Gaming Diary Tagged With: Batman, completed, lego, Post, wii u

Shadow of Mordor – Branding the Warchiefs

Posted on 30/03/2015 Written by gospvg

It's been a while since my last post on Shadow of Mordor, after defeating The Hammer the games takes you to a new location 'Sea of Nurn' which gives you another new map to explore & mission to complete.

Nurn is a nice lush land with lots of greenery to enjoy, you meet Lithariel who asks for your help in saving her mother. You also meet a Torvin a dwarf hunter who has some enjoyable hunting missions.

The main campaign mission is more difficult in that you have to brand (this is an ability that lets you control your enemy) all the five warchiefs. This has taken me quite a while because the warchiefs & various captains you meet are far more tougher & challenging.

I think I am near the end game jut want to finish off the Lithariel missions before I take on the next campaign mission.

Filed Under: Gaming Diary Tagged With: Playstation 4, Shadow Of Mordor

iOS Catch Up – Words on Tour, Pocket Mine 2 & Motorsport Manager

Posted on 30/03/2015 Written by gospvg

An update on iOS gaming, I have completed the Tokyo level on Words of Tour & have now arrived in San Francisco.

San Francisco introduces a new timer tile which has a countdown & you have to play these tiles before the counter runs out.

This makes the levels far more difficult especially when trying to get three stars.

I've also started a couple of new games over the past couple of weeks in Pocket Mine 2 & Motorsport Manager.

Pocket Mine 2 follows on from the first game with a new adventure mode that takes you travelling to new locations in search of new loot & cards. It's the same old gameplay but ok for the odd five minute of gaming.

Motorsport Manager I purchased quite a while ago but never got round to playing you manage a motor racing team & compete in various championships whilst upgrading your car, infrastructure & managing your engineers, drivers, sponsors & fans.

I've won the British & Australian championships & currently trying to finish mid table in the Euro championship, this is proving more difficult because I have now moved up a to the next tier of racing so the other teams have far better cars, drivers & infrastructure. It's going to take me a few seasons before I can challenge for the title.


I'm still also playing the usuall turn based affairs & just started playing Fluxx with Abbas yesterday evening who very quickly figured out the game and started winning.




Filed Under: Gaming Diary Tagged With: Motorsport Manager, Pocket Mine, Words on Tour

iOS Catch Up – Words on Tour, Pocket Mine 2 & Motorsport Manager

Posted on 30/03/2015 Written by gospvg

An update on iOS gaming, I have completed the Tokyo level on Words of Tour & have now arrived in San Francisco.

San Francisco introduces a new timer tile which has a countdown & you have to play these tiles before the counter runs out.

This makes the levels far more difficult especially when trying to get three stars.

I've also started a couple of new games over the past couple of weeks in Pocket Mine 2 & Motorsport Manager.

Pocket Mine 2 follows on from the first game with a new adventure mode that takes you travelling to new locations in search of new loot & cards. It's the same old gameplay but ok for the odd five minute of gaming.

Motorsport Manager I purchased quite a while ago but never got round to playing you manage a motor racing team & compete in various championships whilst upgrading your car, infrastructure & managing your engineers, drivers, sponsors & fans.

I've won the British & Australian championships & currently trying to finish mid table in the Euro championship, this is proving more difficult because I have now moved up a to the next tier of racing so the other teams have far better cars, drivers & infrastructure. It's going to take me a few seasons before I can challenge for the title.


I'm still also playing the usuall turn based affairs & just started playing Fluxx with Abbas yesterday evening who very quickly figured out the game and started winning.




Filed Under: Gaming Diary Tagged With: iOS, Motorsport Manager, Pocket Mine, Words on Tour

Forza Horizon 2 Presents Fast & Furious (360): COMPLETED!

Posted on 29/03/2015 Written by deKay

Just trips off the tongue, that title, doesn’t it? It does exactly what it says on the tin, though – a Fast & Furious (tenuously) themed Forza Horizon game. Oh, and it’s free.

Yes, actually free. Presumably to tie in with the next The Fast and the Furious film, but aside from “the man in your ear” being Taj from the films, and a short montage of clips from the series, there’s not a lot of The Fast and the Furious here. Instead, loading screens encourage you to buy Forza Horizon and Forza Horizon 2, menu screens have links to buy them, and the end of game screen is literally “BUY THESE GAMES!!!!111!”, so it’s more a free advert for those than the films.

I’ve not played either Horizon game, aside from demos of one or the other (or possibly both), but FH2PF&F (or as some of the cool kids are calling it, fuhtwopuffandff) feels like I’d expect. It’s a little bit Forza Motorsport, and a little bit Need For Speed Most Wanted. In the three or so hours the game takes to complete, you have to round up ten cars buy beating the owners of them in the usual win-it-to-win-it races, with a few other events thrown in, such as drifting and having to reach a point unscathed.

It’s not especially hard, as very few events required more than one attempt, and I’ve nailed all bar one of the achievements (I can’t get a high enough combo for the last one) simply by playing the game. It looks great, and the cars are fun enough to drive. The map is pretty small when compared to the likes of Burnout Paradise and Need For Speed Most Wanted, but then this is pretty much just a stand-alone DLC pack for Horizon 2.

Will I return to play it some more? Yeah, I think so. I’ve a few more boards to find and smash, one road to drive (out of 134) which is eluding me, and I need to sort that last achievement out. After that, I can’t imagine picking it up again, but for several hours of free fun, I can’t recommend it enough.

Apparently, it’s only free for a few more days, so best nab it now.

Filed Under: Gaming Diary Tagged With: 360, completed, forza, Post

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

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