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Rock Boshers DX (Vita): COMPLETED!

Posted on 17/02/2015 Written by deKay

tumblr_njxslqbaak1svmpf2o1_1280You know that thing you do where you completely forget you own a Vita? It’s pretty easy to do, as it is somewhat forgettable. Well, I did that. I was sat wracking my brains, trying to remember which games I’d started fairly recently but not finished, and all I could come up with were a few 3DS and Wii U games. I was convinced there were more than that. And of course there were – I’d forgotten about my Vita. Silly me.

tumblr_njxsme8mif1svmpf2o1_1280Having rescued it from the same hole my PSP spends its autumn years rotting in, I charged it up and set about finishing off Rock Boshers DX. Previously, I’d reached a level with two centipede things and a load of larvae, and was unable to get past it. Somehow, that only took two attempts upon returning, and I quickly blasted through a few more levels.

The almost vertically scrolling shoot-em-up level where you’re in a lift full of paratrooper baddies and helicopters and a UFO semi-boss was pretty difficult, and there’s a later level where you have to run laps of the screen (for the second time) which also gave me grief. Managed to get past them eventually, though, and before long it was the final boss.

tumblr_njxsn4wpil1svmpf2o1_1280Or bosses, rather. There are several stages. First, you’re inside a massive bullet much like the one that you went to Mars in at the start of the game. Here you have a giant brain you have to shoot in each of its eyes as they appeared. You can also temporarily destroy baddie dispensers to get rockets, making the fight (probably intentionally) not unlike the Mother Brain one from Metroid. With the brain dead, you escape in a smaller bullet…

tumblr_njxsohvi9s1svmpf2o1_1280But of course the brain isn’t dead. It somehow still follows you and the game turns into a sideways scrolling (scrolling backwards, I might add) shooter, reminiscent of the Super Sonic fight at the end of Sonic 2. With the brain defeated properly, there’s yet another “final” boss, this time against the tall hatted man in a spaceship, who throws everything at you.

None of the bosses were especially difficult, so I’d soon won. Ending sequence and hint at a sequel and everything. Excellent.

Filed Under: Gaming Diary Tagged With: completed, Post, rock boshers, Vita

Shadow of Mordor – The Hammer

Posted on 17/02/2015 Written by gospvg



The Hammer is quite a tough boss fight, it took me a few attempts.
Just make sure you use counter & make use of your range attacks.

Filed Under: Gaming Diary Tagged With: Playstation 4, Shadow Of Mordor

3D Fantasy Zone (3DS): COMPLETED!

Posted on 15/02/2015 Written by deKay

tumblr_njof3v0tw31svmpf2o1_400You may think that this is a somewhat short game. Eight short levels and it’s over. Right? How long can it possibly take to complete?

Almost EIGHT HOURS. That’s how long.

Oh yes, it was hard. Especially Level 3, for some reason, but even with the difficulty I still managed to reach the final boss at the end of the game in around an hour and a half. In fact, aside from losing a couple of lives, I beat 5/6ths of the final boss in that time too. It just took several hundred more attempts to beat that final part of the final boss.

tumblr_njs2rjktrz1svmpf2o1_400He starts with six blue… things, all lined up and ready to attack one after another. The first five are easy, and with the Wide Beam are all dead in seconds. The problem is, that the sixth moves too fast to shoot. He’s all over you and you’re dead before you can even use enough smart bombs to take him down. You can’t get many hits in either, because you have to run away from him immediately and you can’t shoot behind yourself.

tumblr_njof3soain1svmpf2o1_400Eventually, after all those tries, I finally fluked it and dropped an un-aimable Heavy Bomb on him just as he was about to touch me. Phew!

In the process of building up gold to spend on the final battle, I replayed the earlier levels again, and after a while found I could quite easily make it from the start of the game to the very end boss attack without ever dying. And that’s including the Boss Rush. How I hate Boss Rushes. The point being, that even though some levels were bloody difficult, they became complete walkovers. Obviously my skills had increased. Or something.

Utterly_impossible._Can_complete_the_whole_of_the_game_without_dying__but_final_part_of_final_boss_Nope.__t_httpt.co3AOjMNSF4QComing to 3D Fantasy Zone without being a fan of the original (it looked great, but was too hard and I didn’t like the shop mechanic), I’m amazed that not only did I really enjoy this, but despite the number of times I had to replay bits to tackle the final boss, I never once gave up.

I’ve unlocked all the extras now too, including Upa-Upa Mode. I gave that a go, but I’m not sure I like it. The shop has gone, and now upgraded weapons cost gold either per second, or per bullet. I rattled through all my reserves in mere seconds! Hmm.

Filed Under: Gaming Diary Tagged With: 3ds, completed, fantasy zone, Post

Shadow of Mordor – Avenge Mission

Posted on 13/02/2015 Written by gospvg



Avenge Missions are given to you throughout the game & these involve you taking out captain who have killed players on your friends list. In the video I have avenged Trooper Looper.

Filed Under: Gaming Diary Tagged With: Playstation 4, Shadow Of Mordor

Shadow of Mordor – Bug

Posted on 11/02/2015 Written by gospvg



My first bug in Shadow of Mordor, stuck in the scenery I could not move.

Filed Under: Gaming Diary Tagged With: Playstation 4, Shadow Of Mordor

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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