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Hyrule Warriors (Wii U): COMPLETED!

Posted on 29/09/2014 Written by deKay

Link__He_go_to_town__He_go_to_save__The_Princess_Zelda_I hope my B, and to a slightly lesser extent, Y buttons are OK. In my twelve hours running through the main Legend Mode campaign, I’ve pressed them rather a lot. I don’t think they’re worn out, but not since I played one of those “shooting watch” games have I hit a button so many times. Mash mash mash mash mash.

BBY. BBBY. BBBBY. Other variations, peppered with ZR (bombs, usually) and the odd X to pull off a special attack or (rarely) A to dodge. And block? Blocking is for girls. In fact, I didn’t even realise there was a block until I’d nearly finished the game. Once more, “There’s a block button?” returns. Apparently, pressing R triggers your magic and makes you do fancier attacks for a bit. I used it once, I think.

That_s_no_moonSounds repetitive, doesn’t it? But it isn’t. Well, it is, obviously, but it never feels like you’re doing the same thing over and over. You keep being pulled away to rescue or defend elsewhere on the map, or you have to swap secondary weapon to deal with a different foe, or you might need to run away for a bit and find some hearts. Or escort a bombchu. Or take down a massive boss who requires more skill than random button bashing achieves. And sure, you revisit the same locations several times, but the situation is different. Sometimes you’re a different character (and they all perform differently), or you have new tasks, so it never feels like a rehash.

WhatImportantly, it is a lot of fun. Swording/hammering/harping (really) your way through massive swathes of foes, knocking out 10, 20, 50 – even 100 – in one combo will never, ever get old or tiring.

Add to that the collection addiction where you collect weapons and materials that baddies drop to better your defences and attacks, adding new combo moves and perks, and even replaying missions isn’t a chore.

YES_I did spend a little while on the NES Zelda-inspired Adventure mode, both between missions on the main mode and after completing the game, and it too is pretty fantastic. And huge. You’re given smaller missions where you have to defeat only certain enemies, take down a certain number in a time limit, and assorted other challenges, but there are loads of them. How well you do determines which areas of the map you open up too, so you need to perform well rather than just win if you want to open up everything.

Now I’ll work my way through that, while I wait for the DLC, all four pieces of which I’ve already pre-ordered…

Filed Under: Gaming Diary Tagged With: completed, Post, wii u, zelda

New Logo – No Man’s Sky

Posted on 28/09/2014 Written by gospvg

Explore ....
I've been enjoying Destiny for the past few weeks. Time for a logo change & my most anticipated game. No Man's Sky.

Still no idea when it is getting released, hopefully sometime in 2015.

Filed Under: Gaming Diary Tagged With: No Man's Sky, Playstation 4

Destiny – Legendary

Posted on 28/09/2014 Written by gospvg

The Queens Wrath is an ongoing event till October 6th, you can complete specific bounties which in turn unlock missions (these missions are basically playing a story level of the game on harder difficulty). I tried yesterday with great difficulty to complete on of these missions.

I kept on dying on the second stage of the The Nexus mission on Venus, thanks to Boxoctosis joining my fireteam, I manage to complete the mission & collect my reward a legendary chest armour.

I also luckily manage to change a purple engram  into a legendary weapon called The Swarm.

I'm on Level 24 now need to get some more vanguard marks before I can purchase some more armour.

Would love to try the Raid but at level 24 I think I am going to get torn apart, I think you need to be at least two levels above the mission you are playing to have a chance of surviving.


There have been lots of complaints by gamers at the level of content on offer is the same but regurgitated with modifiers. This is true but the enjoyment comes in playing with friends to complete a difficult strike & Planets/Moon areas are quite large to explore (although there is not much to do).

Lots of comparisons with Borderlands mention in various reviews (which I would say is the better game) but this is an MMO type game & should be compared to WoW or Guild Wars which do offer more content & a better experience but Bungie's first stab at a MMO/Halo hybrid is not a bad effort & will only get better.

Only time will tell what will happen when I complete the story (what story?) missions & hit the level 30 light cap. Will I still play it? Probably but not as much.

Because Borderlands Pre Sequel is released October 17th.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Destiny – Level 20

Posted on 23/09/2014 Written by gospvg

Reached Level 20 & you get a colour modifier for a reward to make you look a little bit like Master Chief.

Now starts the hunt for Rare armour to increase my light stat which will in turn increase my level.

Completed all the missions on Venus, now I'm going to visit Mars.

Still got a few of the strike missions to do for the Moon & Venus.

Because I am not really interested in PvP (Crucible) mode I am not going to join a faction to earn points/marks & will stay neutral so I can focus on earning Vanguard Marks to purchase rare weapons/armour from the traders in the Tower.

Filed Under: Gaming Diary Tagged With: Destiny, Playstation 4

Assassin’s Creed: Liberation HD (PS3): COMPLETED!

Posted on 22/09/2014 Written by deKay

It seemed very hurried towards the end. Years were skipped. Very little story exposition happened. Events just occurred in quick succession, and I realised how linear this Assassin’s Creed game actually was.

I’d started to suspect a twist at the end, and by the end of Sequence 7-ish I’d realised what it was. The ending threw me, until (spoiler), and the Citizen E thing happened.

Overall, it wasn’t a bad game, but it’s probably the worst Assassin’s Creed title in a long while. Even without the boats. It’s just a shame that it was so short, so linear, and so disjointed, as the actual assassining was enjoyable. The PS3 pad didn’t help either, I suppose.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, ps3

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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