Pocket Mine – New High Score
Deadlight – Completed
The game has quite a few sequences which you will fail on the first attempt like the helicopter sequence there are many similar which you will need to retry a few times before you have timed your jumps & actions perfectly to reach the next checkpoint.
The story continues after I save the RAT's son & you meet up with the remaining survivors to eventually take down the NEW Law militia. Whilst escaping from the ensuing chaos you eventually find out about your family.
Another game ticked off my XBLA backlog, time to return and complete Dishonoured whilst co-op gaming Army of Two 40th Day & Knack.
The story continues after I save the RAT's son & you meet up with the remaining survivors to eventually take down the NEW Law militia. Whilst escaping from the ensuing chaos you eventually find out about your family.
Another game ticked off my XBLA backlog, time to return and complete Dishonoured whilst co-op gaming Army of Two 40th Day & Knack.
NES Remix (Wii U)
I turned my Wii U on to play Super Mario 3D World Woohoo Meeeoow (as it’s called on the title screen) but loaded this instead.
Some of the challenges are getting sillyhard now. I mainly did Super Mario Bros ones, and one of them involves beating all the bosses, another that required you to beat all the bosses with a fireflower (which is actually much more difficult), and another that I’m stuck on where you have to collect all the coins in several sections of levels very quickly. One of the sections is from a later underwater level and it’s full of bloopers and cheep cheeps and fire bars and PANIC.
In other news, Baseball is rubbish.
Knack – Assisted Co-Op gaming
The plan was to play co-op with my son but my daughter likes the cartoonish look of the game so I have given up my slot.

Occasionally she will get to a difficult section & this is when I jump in for some assisted co-op gaming.
Co-op play is odd in that Knack controls everything, the camera moves with him leaving the second player off screen, a countdown timer will then re-spawn the other player next to knack. If knack dies the game returns back to the last checkpoint, I think the second player implementation must have been an afterthought. Where is the split screen camera like the Lego games when the players split up? Why can't the second player continue playing the level & Knack re-spawn?
Putting these gameplay mechanics to one side it's a simple colourful game with the minimum of controls, X button for jump, Square for attack, Circle for special attack using sun crystal power & triangle for interaction. My daughter can just about manage the controls but to the annoyance of my son Knack keeps dying too often even with the difficulty set to easy.
Anyhow with my assisted help they have managed to make it to the goblin castle. Let's see what awaits inside.
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