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Tearaway: lots of idiocy

Posted on 13/01/2014 Written by Xexyz

The PS Vita is a portable system - just about, admittedly, since it's bigger than a PSP and won't fit into a normal pocket.  Still, it's got an integrated screen and headphone socket, so it's ideal to play on the train during my commute.  With Tearaway you do look a bit daft from time to time when you start to prod the back of the console and use the touchscreen, but nobody looks at you on the train so that's fine.

People can, however, hear you.  I'm sure I'm not the only person to play Tearaway on the train - in fact, I'm sure some of the developers of the game must get a train from time to time and play their 3DS or Vita on board.  Did nobody at any point in the development process think that it might not be such a great idea to include a bit in the game where you have to shout into your console?


There's no way to skip this and use a default noise, you have to record yourself (and it won't accept just background noise, either).  Needless to say, I'm not going to do that on the train, and as I can hardly do it in the office either I'm not going to be able to play the game on my way home either.

Idiots.

Filed Under: Gaming Diary Tagged With: PS Vita

Super Mario 3D World (Wii U)

Posted on 12/01/2014 Written by deKay

The post-game mop-up continues apace. I’ve played through all of Star, Mushroom and Flower worlds (although not collected everything in each level), finishing at Boss Blitz.

It’s not that the level is especially hard, because it isn’t. In fact, most of the bosses in this – which technically classifies as a SuckySuck(TM) Bit – are the same as earlier in the game. The main issue is beating them in the time allowed. Actually, the main issues is beating the Hisstocrats in a short enough time to fit everything else in, as all the other bosses are really easy.

It took about 30 attempts, but not 30 lives as I quit if the Hisstrocrats (the bosses I attempted first) fight was taking too long, but finally:

bossblitzdoneWoo!

Then nothing. That was it. Surely not! Of course not. I “simply” hadn’t collected all the stars, stamps and gold flags in the rest of the game. Ooops.

So off I set to correct that. I’ve now 100%ed all of worlds 1-5, and almost done all of world 6. This is where the challenge is, I suspect!

 

Filed Under: Gaming Diary Tagged With: mario, Post, wii u

Super Mario 3D World (Wii U)

Posted on 12/01/2014 Written by deKay

The post-game mop-up continues apace. I’ve played through all of Star, Mushroom and Flower worlds (although not collected everything in each level), finishing at Boss Blitz.

It’s not that the level is especially hard, because it isn’t. In fact, most of the bosses in this – which technically classifies as a SuckySuck(TM) Bit – are the same as earlier in the game. The main issue is beating them in the time allowed. Actually, the main issues is beating the Hisstocrats in a short enough time to fit everything else in, as all the other bosses are really easy.

It took about 30 attempts, but not 30 lives as I quit if the Hisstrocrats (the bosses I attempted first) fight was taking too long, but finally:

bossblitzdoneWoo!

Then nothing. That was it. Surely not! Of course not. I “simply” hadn’t collected all the stars, stamps and gold flags in the rest of the game. Ooops.

So off I set to correct that. I’ve now 100%ed all of worlds 1-5, and almost done all of world 6. This is where the challenge is, I suspect!

 

Filed Under: Gaming Diary Tagged With: mario, Post, wii u

Phoenix Wright Ace Attorney: Dual Destinies: Turnabout Reclaimed: completed!

Posted on 12/01/2014 Written by Xexyz

Let's just deconstruct that headline.  I've completed the game!  The game in question is the additional case for the 3DS Phoenix Wright game; this additional downloadable case was called 'Turnabout Reclaimed'.  It involved two court cases, in fact, first defending an orca from a murder charge, and then defending her trainer.  In that second court case, I called the orca as a witness.

Yes, an orca.


Having the case split into two worked quite well, as otherwise it could have become a little excessive in length.  Towards the end of the second case there were a number of clever twists which referred right back to the initial investigations, and the cast of characters was exactly the right size to avoid confusion.  The only story-related point which did seem a little off was the marginalisation of Prosecutor Blackquill, whose role seemed to only consist of taunting Phoenix from time to time.

As ever, there were some excellent bits of writing in the game, spoilt only by the occasional typo.  The judge in particular was well written, with his amazement over the orca (and distraction by the penguins) well thought out.  His constant mistake over hip-hop music was the most amusing though.

The case-specific characters were a mixed bunch.  Initially I couldn't stand Dr Crab, but I warmed to him towards the end of the game, although I'm annoyed by the way that characters flat-out lie with quite flimsy reasoning at times.  Some of the later parts of the case revolved around the system he ran (which was "illegal" - I think there was a bit of an error in translation here, I think it was probably meant to simply by unapproved), which had one of the most awkward abbreviations ever.


Sasha' on the other hand, I immediately liked as a character, but she very quickly revealed herself to just be a bit shallow and whiny. Her constant fish puns tailed off in the middle of the game, only to see a resurgence at the end.


Finally, Marlon Rimes ... amusing and unlikable, and an obvious villain from the start. He made me laugh many a time, particularly when his solid evidence revolves around him rapping that he didn't do it.


No more Phoenix Wright for a while - this makes me sad.

Filed Under: Gaming Diary Tagged With: 3ds, completed

Tomb Raider: massacres

Posted on 10/01/2014 Written by Xexyz

This is the 2013 game called Tomb Raider, as opposed to the 1996 game called Tomb Raider.  I completed the 1996 game called Tomb Raider back in 1998, after I completed the 1997 game called Tomb Raider II.  I also played a significant amount of the 2007 game called Tomb Raider Anniversary (on the PS2) which was a remake of the 1996 game called Tomb Raider but not the 2013 game called Tomb Raider.  I'm not sure if I completed that.

I hate it when games have the same name.

Anyway, the 2013 game called Tomb Raider is actually really good.  It's easily recognisable as a game in the Tomb Raider series, not only because of the name - there's a lot of exploration, working out how to get to different places, and an athletic female hero.  However, there are also a lot of deaths, which goes against some of the plot of the original games.  In the first Tomb Raider, the bloke who employs Lara and then subsequently double crosses her is meant to be the first human she ever kills.  In this game, which I think is set before that first game, she's gunning down hundreds.

I don't remember a Tomb Raider which is quite so bloodthirsty, in fact.  There's a flimsy story excuse as to why Lara is happy to shoot men, along the lines of them being brainwashed and it being a kill-or-be-killed situation, but when Tomb Raider II came out one of the chief complaints was that Lara was too gun-happy and this is magnitudes worse.  At times it's less of an exploration game and more of a strategic cover shooter.  Hiding behind crates and popping out to kill enemies is eerily reminiscent of Read Dead Redemption and LA Noire.

Despite this (and the heterogeneity of modern game design), I'm enjoying the game.  There's no global travels for Lara here, no separation of the game into areas and levels - instead, as I explore the island more I'm appreciating the value in getting to know one area so well.  It helps, of course, that this one island seems to include tropical beaches and snow-capped mountains.  There's a good sense of geography in the game, though, and some of the scenery is spectacular.






I'll continue to play this, no doubt, although I am starting to tire of the excessive grittiness and attempts to shock.  I've lost count of the number of cutscenes with Lara covered in blood.

Filed Under: Gaming Diary Tagged With: Xbox 360

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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96: Magic Beans
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