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78: A Very Gamey Game

Posted on 21/11/2023 Written by deKay Leave a Comment

What the listener didn’t expect, was to discover that most of the podcast seemed to be about things that had nothing to do with the games mentioned in the usual list of topics. “How queer,” they said. “How very, very queer”.

Episode 78 brings together the talking force of deKay, Kendrick, Orrah and Toby and they use their powers to speak words on subjects such as Embracer’s employee cull, Creative Assembly’s employee (and game line-up) cull, Why Creative Assembly Lost Their Way With The Total War Series, What Ben Croshaw Did Next, and mountains of games including these:

  • Vampire Survivors
  • Lies of P
  • Sketch Share Solve
  • Tokyo Xanadu eX+
  • Doraemon: Story of Seasons
  • Stranded: Alien Dawn
  • The Riftbreaker
  • Homeworld Remastered
  • Spiderhyphenman Remastered
  • Crusader Kings 3
  • Virtua Cop Elite Edition
  • Gunvari Collection
  • House of the Dead Remake
  • Starsky and Hutch
  • House of the Dead III

And, as always, other stuff. Why not listen for yourself to find out exactly what, eh? That’s sort of the point of the podcast.

https://ugvm.org.uk/podcasts/ugvmPodcastEpisode78.mp3

(Direct link here)

Intro music credits: Theme from House of the Dead III.

Don’t forget, if you want to contact us with questions or comments for or about the show, you can email podcast@ugvm.org.uk or publicly shame us https://mas.to/@ugvmpodcast on the Mastodons.

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96: Magic Beans
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What is this word “late” which you are saying? I do not recognise it and I do not understand it and I do not wish to believe it exists! Episode 96 cannot be late, for it was never scheduled. Sir, you embarrass yourself.

Arguments about timetabling aside, we would like to invite you to enjoy this most recent (at time of typing) episode of your favourite podcast! deKay, Kendrick and Orrah huddled round a warm bucket of cocoa and discussed, to varying lengths, the important news of our time – including Nintendo’s Mario Direct, more unfortunate developers losing their jobs because Money, Microsoft increasing the price of Game Pass (again, because Money) and Starbreeze getting several years into developing an eagerly anticipated Dungeons & Dragons game before pulling the plug because, well, Money. Thankfully, there’s some Good Stuff too, like chat about these games.

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