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Data Wing (iOS): COMPLETED!

Posted on 28/08/2017 Written by deKay

I’ve mentioned before, but I don’t often play games on my phone. Sometimes, though, one comes to my attention. Like Data Wing did.

Data Wing feels like a cross between Super Sprint, Thrust and escapeVector. You control a dart shaped object – supposedly a data carrier in a computer system – by pressing the left or right of the screen to steer. Simple controls, so workable on a touch screen!


Levels vary between reaching the exit in a fast enough time, racing other darts, finding keys, navigating through heavy gravity, and so on. Skimming the walls with your dart increases your speed, and some areas boost you, slow you down, or  strip you of control temporarily.

There’s a story about a process in the computer, Mother, wanting to use you to become a real human, and a possibly reformed malware entity who suspects Mother might not be all she appears. You can also collect files that contain message fragments from the computer’s owner, revealing another story there.

Data Wing is a simple, short but excellently executed and fun little flying/racing title. And current, it is totally free. Free! Not even any adverts or anything. Amazing.

The post Data Wing (iOS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, iOS, iPhone, Post

Guitar Hero Live (PS4): COMPLETED!

Posted on 20/08/2017 Written by deKay

As in, the main mode completed. As in, all the tracks unlocked, played and finished in each of the festival sets.

Things that I liked about this version of Guitar Hero: The new fret button layout is actually better than the old one.

Things that I didn’t like about this version of Guitar Hero: Most of the other stuff.

The tracklist is terrible. Yes, GHTV sort of makes up for it with it’s constant stream of mostly poor quality (and wrong aspect ratio) music videos, but even the music catalogue here isn’t a patch on previous games in the series. There are some big names – but not their best, biggest, most guitar-y tracks. It’s very disappointing.

Also, in GHTV mode, the controls seem to be very unresponsive. I didn’t have a single issue in Live mode (the “story” mode), but strums often failed to register on GHTV. The guitar completely disconnected once!

It only cost me £15 so I’m not too bothered by all the negatives, and there’s enough good in it to make it worth that much anyway.

The post Guitar Hero Live (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Guitar Hero, Post, PS4

Sonic Mania (Switch): COMPLETED!

Posted on 15/08/2017 Written by deKay

Just a short post about this, because I’ll be writing a full review in due course, but oh my. It’s good. After so many letdowns and missteps, Sega have finally come up with a truly fantastic Sonic game. Only they didn’t, did they? A team of fans did instead. Tch, eh?

I love the new takes on old zones, new versions of old bosses, new remixes of old music. Levels which are mashups of old levels. New levels which feel like they are from old Sonic games but aren’t. It’s all exactly what I wanted from a new Sonic game.

Sonci Mania

There are a few later zones which don’t feel quite as good as earlier ones, and a handful of bugs, but it’s nigh on perfect. Well done to all concerned.

And yes, I bought it, played it, and completed it in a single day. I’d avoided all media to do with the game since they started revealing zones and features, so almost every level was a complete surprise. Even those I knew about had surprises. Lovely.

Now to get all the Chaos Emeralds. Which is Hard.

The post Sonic Mania (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, sonic the hedgehog, switch

Sonic Mania (Switch): COMPLETED!

Posted on 15/08/2017 Written by deKay

Just a short post about this, because I’ll be writing a full review in due course, but oh my. It’s good. After so many letdowns and missteps, Sega have finally come up with a truly fantastic Sonic game. Only they didn’t, did they? A team of fans did instead. Tch, eh?

I love the new takes on old zones, new versions of old bosses, new remixes of old music. Levels which are mashups of old levels. New levels which feel like they are from old Sonic games but aren’t. It’s all exactly what I wanted from a new Sonic game.

Sonci Mania

There are a few later zones which don’t feel quite as good as earlier ones, and a handful of bugs, but it’s nigh on perfect. Well done to all concerned.

And yes, I bought it, played it, and completed it in a single day. I’d avoided all media to do with the game since they started revealing zones and features, so almost every level was a complete surprise. Even those I knew about had surprises. Lovely.

Now to get all the Chaos Emeralds. Which is Hard.

The post Sonic Mania (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, sonic the hedgehog, switch

Gravity Rush: completed!

Posted on 10/07/2017 Written by Xexyz

(First drafted 27 February 2017)

It was pretty straightforward from the underground section back to the top; the greatest difficulty I had was interpreting the map of the underground system, with one mission causing real problems until I realised the flower at the North of the map was actually an actual island.


I'd completed many sidequests before this point, and as a result when I got back up there was little to do except progress to the end of the game.  There was an odd bit where I was transported to some sort of virtual world, and then tying up a story where I found out that an old couple had died ...


... but my biggest concern was where all the children from underground had disappeared to.  I was expecting them all to suddenly appear at the end boss and help out, but I won't spoil what actually happened other than to remark how frustrating yet beautiful the last sections of the game were.


Maybe the extended break in the middle of the game did it some good in that I never felt the story was outstaying its welcome - there are a large number of time challenges and so on that I've not completed, but I have no desire to do so.

It does pose me with a conundrum, though.  I would (now) happily pay for this game given the amount of enjoyment I got out of it, but I doubt I would have bought it before playing it - the only reason I did get to play it was that it was given away free.  It seems I will have to work out a better way to discover games that I will like.

Filed Under: Gaming Diary Tagged With: completed, PS Vita

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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