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The Legend of Zelda: Oracle of Ages (3DS): COMPLETED!

Posted on 01/05/2017 Written by deKay

Last time I completed Oracle of Ages was almost 12 years ago, not long after I started this gaming diary. You can read my post about that here. Since then, I’ve played a lot more Zelda games, but in my mind the Oracles games have always been the best. Would my memory hold up, in light of Link Between Worlds and Breath of the Wild?

Actually… yes.

Ages is not without faults. Changing weapons is perhaps the biggest issue, especially on boss fights. Swimming controls, in particular once you pick up the mermaid gear, could be much better. Warping between the past and present, once you have the right tune, takes just a little too long. Having to remember where everyone and everything on the map is, for later reference, is difficult.

But most of these don’t really matter. The item swapping is a product of its time: The Game Boy Colour only had two buttons, after all. What is still outstanding is the game itself. In particular, some of the puzzles are genius. I wonder about the brains of those who created them, notably the Mermaid’s Cave dungeon. Not only do you need to contend with some of the more fiendish riddles, but you also have to leave the dungeon, change era, and return. I also must have spent four or more hours in the multidimensional nightmare that is Jabu-Jabu’s Belly. Raising and lowering water and a one-way system broke my brain several times.

From what I recall, Oracle of Ages is the more cerebral of the two Oracles games. Difficult puzzles, but generally easy bosses, with Oracle of Seasons being the opposite. It certainly seems to be the case given what I’ve said, and that all of the bosses – even the final one to a lesser degree – were incredibly easy. The only problems I had were figuring out how to damage some of them, which again bears out the puzzle-based nature.

So is it better than Breath of the Wild? I mean, really? It’s certainly a better Zelda game, yes. It doesn’t have the scope, beauty or freedom of the Switch title, but it is a purer, tighter, more focussed Zelda experience. But then, Breath of the Wild isn’t a true Zelda game in my eyes.

Seasons next!

The post The Legend of Zelda: Oracle of Ages (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, zelda

Wonder Boy: The Dragon’s Trap (Switch): COMPLETED!

Posted on 29/04/2017 Written by deKay

Sometimes, I wonder if my game playing skills have deteriorated over the years. A combination of getting older, and games getting easier. It’s likely. It’s with trepidation that I tackled The Dragon’s Trap then, as I always found the original much too hard.

dragon's trap

As far as I can make out, the new version does nothing to make things easier. It’s a reskin, with everything in the same place. Enemies take the same damage. There aren’t any new powers or anything to help. I wasn’t sure I’d manage it.

It’s true that The Dragon’s Trap was indeed difficult. However, when I took my time, actually watched the baddies, anticipated their movements and attacks, I realised it was doable. Just like in the old days. Funny that. Grinding for money to buy better equipment helped too. Sure, I messed up a lot. Died one hell of a lot. But today, I beat the final boss.

Not that I realised it was the final boss. I thought there’d be at least one more after it, but no – up came the end of game sequence. Oddly enough, the final boss was by far the easiest. He was easy to dodge. You could hit him anywhere (not just his head like with the other dragons), and you automatically block all his attacks. Assuming you face him, anyway. No epic final battle, sadly, and although I was sure I’d have to return to the castle afterwards, alas, this was not the case.

It doesn’t really matter. I had my fun and beat a game I’d never beaten before.

The post Wonder Boy: The Dragon’s Trap (Switch): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Post, switch, wonder boy

Lego Dimensions: Mission: Impossible (PS4): COMPLETED!

Posted on 14/04/2017 Written by deKay

It’s been a while since I played Lego Dimensions, but I had Zelda, you know? And turning on the PS4 was hard. But, I did have one last level pack to play through – Mission: Impossible.

As with the rest of Lego Dimensions, this was completed in co-op with my daughter. She has no idea what Mission: Impossible is, even less so than she did with any of the other packs. Not that it really mattered.

mission impossible

From what I recall – and it was some time ago – this pack is the first Tom Cruise Mission: Impossible film. There’s the same confusing face-swapping and double/triple/quadruple crossing, and the climax is a fight in the Channel Tunnel. The level itself is pretty standard Lego fare, with nothing too out of the ordinary (unlike, say, Adventure Time or Doctor Who). Ethan Hunt’s drone is nice. His face swapping is good too. It’s a shame there’s not more made of it, though.

The game is pretty big, enjoyable, and has Mr T in it. With that in mind, the list of levels now goes: Sonic the Hedgehog > Adventure Time > Midway Arcade > Portal 2 > Doctor Who > Mission: Impossible > The Simpsons > Ghostbusters > Back to the Future.

 

The post Lego Dimensions: Mission: Impossible (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

BioShock Infinite: Burial at Sea Episode 2 (PC): COMPLETED!

Posted on 07/04/2017 Written by deKay

Who’d have thought that Episode 2 of Burial at Sea would end up, essentially, being Batman in Rapture? Batman as in the Rocksteady series of recent titles. Well, it is. As Elizabeth (spoiler?) you sneak around in the shadows, generally avoiding combat. You use air vents. You get a vigour which essentially gives you detective vision.

burial at sea

Not only that, there are some large rooms where you have to hang from gargoyles, or something. And drop down behind foes and silently dispatch them. Hmm.

That said, it’s the story that’s the main point of the game. What, you were playing it for the mechanics? You’re doing it wrong, in this episode especially. It’s not about the fighting, it’s the sneaking and finding and getting to the end.

Little of which I can talk about because of big spoilers. That, and how I’m not completely sure what actually happened at the end there. I did like the link back to the original BioShock and how this tied in with it though.

And that’s BioShock all done.

The post BioShock Infinite: Burial at Sea Episode 2 (PC): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: bioshock, completed, PC, Post

Marvel Land (MD): COMPLETED!

Posted on 05/04/2017 Written by deKay

Marvel Land is a game I had as a kid, but never completed. A while after the original release, it appeared outside of Japan as “Talmit’s Adventure” or something, but I always preferred the Japanese original. So the Japanese one is what I played through here.

It’s a happy fun blue skies platformer with slightly slippy physics. You know the sort – where floors don’t have quite enough friction when you land. It certainly took some time to get used to. Marvel Land’s “thing” is the bizarre attack you can perform by flinging copies of yourself around yourself. You need a power-up to give you a “chain” of clones, and then by pressing up or down you spin them around you, collecting items and attacking baddies. It’s very odd.

marvel land

Sometimes, you can use these clones to grab a node, which lets you swing around and cross gaps or jump high. The more clones you have (attacking with them depletes them) the higher or further you go.

The other “thing” with Marvel Land is all the warp doors. As is common in many platformers, there are hidden (literally) or hard to reach doors that warp you to other parts of the level or even other levels. Nothing out of the ordinary there. Only in this game, some of the warps take you back to the start of the level. Or back a whole level, or several levels. There’s one particularly evil one in the penultimate level. It takes you right back to the very start of the game. I’ll not deny I reverted to a save state for that one.

marvel land

Boss battles are a bit strange and thoroughly Japanese. One involves playing Janken, another is a bit Whack-a-Mole. Only the final boss actually involves a fight of any sort!

Marvel Land is a fun, happy, difficult, nonsensical platformer. It reminds me a lot of Magical Flying Hat Turbo Adventure, and that’s a good thing.

marvel land

The post Marvel Land (MD): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mega Drive, Post, retro

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