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Assassin’s Creed Bloodlines: completed!

Posted on 19/12/2016 Written by Xexyz

While still bogged down in the quest to avoid quests in ACIII, and with a newly-charged Vita downloading games I had purchased on the webstore and forgotten about, I came across Assassin's Creed Bloodlines, a PSP game I bought for about £2 in a sale a while ago.  Set between the original AC and ACII, it got middling reviews at the time of release, and I can understand why - on first impressions, it's trying to be a fully-fledged AC game, and releasing alongside the amazing ACII won't have done it any favours.

But step back from it for a bit and you realise that it's actually far better than it appears.  Gone are the open, sprawling maps, replaced with small, discrete areas.  Gone are the countless distractions, and the missions are a lot shorter (albeit often with multiple parts).  Unlike the original game, Bloodlines is far more linear, not requiring multiple side missions before approaching the main target.  This is a game designed for mobile playing, where there is no requirement for you to remember your objectives for hours on end.  It may be driven by the limitations of the hardware, but the result works really well.


That's not to say there aren't frustrations.  The combat is a bit clunky, especially going straight from ACIII, and the camera frequently served to frustrate this by hiding the person attacking.  It is very easy to win the fights, simply by holding the right trigger (the block button) and countering, with a few exceptions of boss battles.  The combat serves only as an annoyance, and I was frequently trying my best to avoid it by sneaking around the scenery.  This didn't always work, particularly when I accidentally jumped off a ledge onto a guard's head - and there's no air assassination here.


What was more annoying was when there was no alternative but to fight.  After each boss battle, he area was swamped with soldiers who would attack before I could run away.  In addition, there were often soldiers standing guard outside the entrance to key rooms, and without the distraction tools available in later games I just had to massacre them.

I may be going a little overboard though.  The combat was a minor annoyance, and the game anything but.  There was a reasonably involved story, with Altaïr searching for the Templar archive where they keep lots of exciting mystery stuff.  He tracks it down to Cyprus, which is where the game is set.  Throughout the game, Maria (who has a very modern middle-class English accent) is slowly won over to the Assassins, as she sees what the Templars plan.  There's enough tension to keep playing.

But it's not a long game. It's taken me a couple of weeks of commuting to finish it, and that includes a lot of unnecessary battles and diversions.  Easily worth £2 though.

Filed Under: Gaming Diary Tagged With: completed, PS Vita, psp

Lego Dimensions (PS4): COMPLETED!

Posted on 15/12/2016 Written by deKay

Completed Lego Dimensions, certainly. We’ve beaten the final boss and seen the credits. Yet we still have almost ONE THOUSAND gold bricks to accumulate and haven’t even used two of the Lego characters we bought.

Now, unlike most other Lego games, I can’t really discuss the content too much as Lego Dimensions has its own story rather than retell that of a film or something. It isn’t a fantastic story, but some of the levels may perhaps be spoilers if I went into a lot of detail. I will say, though, that it’s very funny. There are references, and cross-overs, that surprised and delighted me. One-liners, events, and “wrong character” comments like Batman quoting Ghostbusters or Lord Vortex (the big bad guy) claiming he’d have gotten away with it too if it hadn’t have been for you meddling kids.

lego dimensions

The game is huge too, as barely any levels came even close to completion and the “hub” hasn’t been touched at all yet. I wasn’t joking about the thousand gold bricks either.

Building the real-world Lego as part of the game turned out to be fun, and to some degree shuffling characters around on the portal is a nice extension to the standard Lego game formula. It does get a little annoying in some levels where puzzles require a lot of character swapping in addition to position swapping, but we (that is, my daughter and I) found moving the portal nearer the sofa helped there. Unfortunately, the cable is a couple of feet too short to sit it on the sofa between us, and with a USB extension cable the portal won’t respond half the time, but we coped.

Now we’re finished with the main story, I’ve a Sonic Level Pack to break out.

lego dimensions

Oh! And this turned out to be my 104th game completed this year! That’s two whole 52 Game Challenges! Woo!

The post Lego Dimensions (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, lego, Post, PS4

Sonic Blast (3DS): COMPLETED!

Posted on 11/12/2016 Written by deKay

You know something? That Sonic Triple Trouble wasn’t so bad after all. You know what was bad? Sonic Blast on the Game Gear.

No, not Sonic 3D Blast – that’s a wholly different game, being in isometric and with Flickys to save and stuff. This is a standard Sonic platformer, or should I say, sub-standard. On paper it sounds great – platforming, Sonic, no Tails, 3D rendered graphics. However, the platforming is dire and the 3D rendered graphics are so low resolution they look terrible. Sonic has a giant head, appears to be permanently tilted out of the screen, and only two frames of animation.

He doesn’t seem right in the context of the levels. I’ve never been a big fan of the graphical style (and I’ve lamented before about how awful Super Mario Ball and Donkey Kong Country look too) but never before has it looked so ugly and jarring.

It isn’t just the graphics that I hate about the game though. The physics seem off too, and the levels are tiny. You get just one chance at each chaos emerald, and you have to hunt for the entrance to the emerald special stage in Act 2 of each level – it’s very easy to miss them completely. Luckily, the specially stages are incredibly easy despite the dreadful collision detection, due to how slowly Sonic runs. They are much like a cross between the Mega Drive Sonic 2 (into the screen, collect rings) and Sonic 3 (seems to be on a ball) special stages, but not as much fun.

sonic blast

The main levels are dull, and several seem to be watered down levels from Sonic & Knuckles – there’s a Sandopolis level (Yellow Desert Zone) and a Lava Reef Zone (Red Volcano Zone), but they’re sparsely populated and boring. If they were doing that I’d have hoped for a Super Sonic Space Chase like in Sonic 3 & Knuckles if I completed it with all the emeralds, but no – just a weak additional final boss.

sonic blast

In all, it feels like a Sonic game driven by having a new graphic style and written by some people who saw a Sonic game in a shop window once but have been given access to some of the assets. I’m glad I’ve played Sonic Blast, but only so I know not to ever again.

The post Sonic Blast (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro, sonic the hedgehog

Sonic Blast (3DS): COMPLETED!

Posted on 11/12/2016 Written by deKay

You know something? That Sonic Triple Trouble wasn’t so bad after all. You know what was bad? Sonic Blast on the Game Gear.

No, not Sonic 3D Blast – that’s a wholly different game, being in isometric and with Flickys to save and stuff. This is a standard Sonic platformer, or should I say, sub-standard. On paper it sounds great – platforming, Sonic, no Tails, 3D rendered graphics. However, the platforming is dire and the 3D rendered graphics are so low resolution they look terrible. Sonic has a giant head, appears to be permanently tilted out of the screen, and only two frames of animation.

He doesn’t seem right in the context of the levels. I’ve never been a big fan of the graphical style (and I’ve lamented before about how awful Super Mario Ball and Donkey Kong Country look too) but never before has it looked so ugly and jarring.

It isn’t just the graphics that I hate about the game though. The physics seem off too, and the levels are tiny. You get just one chance at each chaos emerald, and you have to hunt for the entrance to the emerald special stage in Act 2 of each level – it’s very easy to miss them completely. Luckily, the specially stages are incredibly easy despite the dreadful collision detection, due to how slowly Sonic runs. They are much like a cross between the Mega Drive Sonic 2 (into the screen, collect rings) and Sonic 3 (seems to be on a ball) special stages, but not as much fun.

sonic blast

The main levels are dull, and several seem to be watered down levels from Sonic & Knuckles – there’s a Sandopolis level (Yellow Desert Zone) and a Lava Reef Zone (Red Volcano Zone), but they’re sparsely populated and boring. If they were doing that I’d have hoped for a Super Sonic Space Chase like in Sonic 3 & Knuckles if I completed it with all the emeralds, but no – just a weak additional final boss.

sonic blast

In all, it feels like a Sonic game driven by having a new graphic style and written by some people who saw a Sonic game in a shop window once but have been given access to some of the assets. I’m glad I’ve played Sonic Blast, but only so I know not to ever again.

The post Sonic Blast (3DS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: 3ds, completed, Post, retro, sonic the hedgehog

Letter Quest: Grimm’s Journey Remastered (PS4): COMPLETED!

Posted on 10/12/2016 Written by deKay

What a fun puzzle game this turned out to be. It was a free PS+ rental and I only really started it on a whim, but it ended up being actually quite enjoyable.

Click to view slideshow.

I’ve still a fair amount left to do, in terms of side missions and collecting more stars, but the main levels are done and so is the story, such that it is (basically I got pizza, it seems).

The post Letter Quest: Grimm’s Journey Remastered (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Letter Quest, Post, ps+, PS4, psn

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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95: Bother Me Anatomically
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