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Assassin’s Creed Revelations: completed!

Posted on 01/08/2016 Written by Xexyz

I actually completed this a while ago, but it's taken me ages to get around to writing about it - and getting the screenshots off my capture box.  Plus, you know, there were some after-game parts I wanted to get around to, including an achievement for catching the taxman which occurs once in a blue moon.  I may write about those separately.

The main game first, then.  The storyline, pulling together the missing parts of Altäir's life with the later years of Ezio, was probably the most coherent yet, although the modern-day parts, with Desmond in some sort of coma, were less successful.  The story missions seemed more varied and tighter than in previous games, but the amount of extraneous guff seemed too high - the tower defence games and constant need to send assassins to the Mediterranean were not optional enough and felt entirely superfluous.

The city of Constantinople wasn't as interesting as Rome, partially due to a lack of countryside and ancient ruins.  There was possibly more variety in buildings, but I found myself constantly having the refer to the map to work out where I was, whereas navigating Brotherhood's city was second nature by the time I finished the game.  The poor draw distance from viewpoints didn't help.


Having said that, the game on the ground is stunning to look at, and I enjoyed the parkour more than before, largely due to the hookblade which allows you to make large jumps with little fear of damage. I noticed I played the game slightly differently as well - making more use of the hiding places and running from enemies, rather than simply engaging in the fight until they were all dead.



The one weak point in the story was the involvement of Sofia Sartor, who came across as naïve and hopeless at several points throughout the game.  Her kidnapping was a cliche too far.  It wasn't made clear why she was so interested in Ezio's books, and the limited involvement the two of them had didn't establish any sort of relationship.  Ezio continued to ignore her and hide away throughout, which makes the idea that there would have been any sort of romance extremely unlikely.


But she helped him find random books, so that's alright.

The end credits went on for hours, over a dull background of the destroyed animus hub.  Which was then rebuilt, so you could continue to play and find stuff.


Which I did.


Filed Under: Gaming Diary Tagged With: completed, Xbox 360

Missing: An Interactive Thriller – Episode One (Mac): COMPLETED!

Posted on 30/07/2016 Written by deKay

Missing: An Interactive Thriller, is rubbish. Not so much the game itself, which is very much in Zero Time Dilemma/Room Escape style only with actual full motion video, more the fact that this is it. Episode One, it seems now that I’ve finished it and looked for the next in the series, is all that they’ve made, or will ever likely make.

missing

It’s not a fantastic game, as the puzzles are mostly too simple, or too vague (needing you to move the pointer over everything), and there are a few “CLICK HERE!!!!!11!!1” QTEs which don’t quite gel with the rest of what’s going on, but it isn’t really bad. The acting of everyone bar the main guy is poor, and there are pangs of Night Trap about it, but I did enjoy it enough to want to play the rest.

Which won’t happen because there isn’t any. So I can’t really recommend it any more than I can the first chapter of a book.

missing

The post Missing: An Interactive Thriller – Episode One (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Mac, Post

Gunpoint (Mac): COMPLETED!

Posted on 29/07/2016 Written by deKay

Considering all the games I’ve completed in the first half of 2016, I’ve been a little bit lax recently, it would appear. The main cause is, of course, the fantastic Tokyo Mirage Sessions #FE (which I’m over 55 hours into now), but I’ve also been catching up on demos on the Wii U and 3DS – I may post about those later.

Gunpoint, however, is something I’ve been playing off and on over the last week. Each level is pretty short, and you can save whenever you want (and if you die you can rewind a few seconds, which is a great feature), so it lends itself well to a few minutes play every so often.

The aim of the game is to infiltrate various buildings and retrieve/destroy/plant evidence or computer files, with the overarching plot relating to you being a freelance spy with hugely powerful spring boots working for three different sides, to various degrees, in a murder case. A case you’re involved in yourself, leading to bizarre situations like having to recover CCTV footage may contain evidence that would incriminate yourself.

Gunpoint

Each level plays out with three main skills. You can jump really high, or far, and use this to scale walls, smash though windows, or pounce on guards. You can (after the first couple of levels) hack electronic devices too, rewiring the building so that, for example, a light switch now opens a door, or a security camera calls a lift. Finally, you can punch (and later, shoot) guards, although to score highly you need to be silent, undetected and refrain from violence.

Gunpoint

Far from being a platform game like the superficially similar The Swindle, the emphasis is much more on puzzle solving, with often many solutions – sometimes clever, sometimes funny. Wiring up a motion sensor to a plug socket so that one guard electrocutes another elsewhere in the building never ceases to entertain. As you unlock more abilities (such as more powerful jumps or additional gadgets), more solutions present themselves. I realised that I could, on a very late mission, use a light switch to trigger a guard’s gun for instance – and he merrily shot his own guardchums.

Gunpoint isn’t a long game (three hours, perhaps?) but it’s clever, makes you feel clever, and is genuinely fun and funny. If only I could remember, like most of my Steam games, why I own it.

20160729122929_1 20160729140009_1 20160729141753_1

The post Gunpoint (Mac): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, gunpoint, Mac, Post

Completed – Ratchet & Clank, This War of Mine & Gone Home

Posted on 03/07/2016 Written by gospvg

Completed Ratchet & Clank, last boss fight took me a few attempts it has various stages where the final boss changes attack style. Lovely game & enjoyed playing an old school platforming game again.

Next was This War of Mine which has you controlling a group of survivors during a war so you need to manage your food, defences, health, sleep, mood & everything else.

It's a tough game & I only got to day 6 on my first attempt. The next game I managed to get to day 16 & then finally on my third attempt I had the game figured out with a regular supply of food, materials & medicine. It is a very thought-provoking game & makes you think what people in this situation would do to survive.

I then went through the many PS+ freebies on PS4 to try some of them out most I got bored within minutes & deleted but I enjoyed playing Gone Home which is a walking simulator type of game. You arrive back from a European holiday & have to piece the clues together to find out what has happened to your family. It's a short game but very well written.

Next, not sure yet, still deciding...

Filed Under: Gaming Diary Tagged With: completed, gone home, ratchet & clank, This War of Mine

Completed – Ratchet & Clank, This War of Mine & Gone Home

Posted on 03/07/2016 Written by gospvg

Completed Ratchet & Clank, last boss fight took me a few attempts it has various stages where the final boss changes attack style. Lovely game & enjoyed playing an old school platforming game again.

Next was This War of Mine which has you controlling a group of survivors during a war so you need to manage your food, defences, health, sleep, mood & everything else.

It's a tough game & I only got to day 6 on my first attempt. The next game I managed to get to day 16 & then finally on my third attempt I had the game figured out with a regular supply of food, materials & medicine. It is a very thought-provoking game & makes you think what people in this situation would do to survive.

I then went through the many PS+ freebies on PS4 to try some of them out most I got bored within minutes & deleted but I enjoyed playing Gone Home which is a walking simulator type of game. You arrive back from a European holiday & have to piece the clues together to find out what has happened to your family. It's a short game but very well written.

Next, not sure yet, still deciding...

Filed Under: Gaming Diary Tagged With: completed, gone home, ratchet & clank, This War of Mine

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98: There Were No Ramekins
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Sleigh bells ring, are you listening? Of course not. You don’t listen to the podcast so why would some random jangling entertain you, eh? But do listen, because it’s only bloody Christmas again!

In Episode 98, deKay and Kendrick chat about some The Game Awards stuff, Half Life 3 (or not), and games!

98: There Were No Ramekins
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97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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