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Assassin’s Creed Unity (PS4): COMPLETED!

Posted on 13/06/2016 Written by deKay

You may think that because of the way I’ve haphazardly been playing this off and on over the last couple of months (or more) that I’ve not been enjoying it, but that’s actually not true. I have enjoyed it quite a lot, it’s just other games have been sidetracking me.

Assassin's Creed Unity

Over the last week I’ve made a conscious effort to “get it done”, in a straightforward way: just the story. I was finding it all too easy to be distracted by side missions and collectables and that in turn was having an effect on how I was following the story (and I do so like to follow stories), which coupled with intermittent play wasn’t conducive to getting through the game. The upshot is, that I barrelled through the last three or four sequences and finished the game.

Assassin's Creed UnityIn many ways, Assassin’s Creed Unity is a return to Assassin’s Creed Brotherhood, with almost all the action taking place in Paris, not unlike how Brotherhood was in Rome. There’s no III/IV/Rogue boating nonsense here – it’s proper back-to-basics assassining which is familiar and fun. A downside is the number of weapons at your disposal are a little reduced, but it doesn’t really suffer for it.

Assassin's Creed UnityConcentrating on the story allowed me to ignore many of the many hundreds of icons on the map, which clutter the place and make the missions seem unwieldy. Just vantage point, targets and sometimes shops were generally enough, and now I’ve completed the game and acquired a fantastic new sword, I can merrily run around Paris with gay abandon mopping up all the chests, crests, cockades, side missions and other attractions.

So is it any good? A lot of people would tell you no, Unity is not. The story is not especially strong, and the plot muddies the water between assassins and Templars to the point where it doesn’t really matter which side you’re on – both have a stake in the French Revolution (but seemingly for the same reason), and there’s an uneasy truce between the two age-old adversaries for much of the game. In fact, the final boss (spoiler?) would appear to be a Templar working the Order for his own gain, dispatching more of his own “team” than those who would traditionally oppose him. It’s odd, but after previous games it’s something different, I suppose.

 

Assassin's Creed UnityGameplay is the same as before, albeit with the ability to create distraction or assistance opportunities when mounting an attack. Rescue some prisoners and they’ll occupy the guards, for example. There are more “predetermined” methods of offing your mark too, but that flies a bit against the free-form “do it however you want” way of earlier games. You can still do that, but you’re suggested ways of achieving your goal. Perhaps that’s for the casual players or something – I rarely stuck to them.

Graphically it’s a massive leap from Rogue, as you’d expect being on newer hardware, but aside from far more people roaming the streets and a longer draw distance when synchronising viewpoints, it’s not really that important.

Assassin's Creed UnityI’m not sure where in the hierarchy of Assassin’s Creed games I’d put Unity, but it’s certainly better than III and the first game, of course, and it’s probably the best non-boating one since Brotherhood. In the middle, maybe? It’s certainly pretty good, and I expect many of the complaints at release (bugs and performance issues) simply aren’t there any more. I’ve certainly not seen many – fewer than most titles in the series at least. Assassin’s Creed Unity is definitely recommended, especially if you loved the earlier games.

Here’s my almost complete, spoiler filled playthrough. If you’re interested.

The post Assassin’s Creed Unity (PS4): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: assassin's creed, completed, Post, PS4

The Lucky Dime Caper (MS): COMPLETED!

Posted on 12/06/2016 Written by deKay

Since I’m currently loving Master System platformers, I decided to give The Lucky Dime Caper a go. I don’t think I’ve ever really properly played it before, certainly not past the first couple of levels, anyway.

Lucky Dime Caper

Of course, it’s going to be compared to Castle of Illusion and sadly it isn’t as good as that. Donald’s levels aren’t as well designed, mainly having more straightforward platforming than the odd puzzle bit Castle of Illusion had. Donald’s main attack, usually a mallet, is tricky to time as enemies have to be really close for it to connect, and the frisbee he sometimes picks up is better but I found quite a few baddies – mainly bosses – it didn’t damage.

Speaking of bosses, they’re all very easy with the final boss being the easiest boss in any game ever. You literally jump on one spot for three seconds, before she can even properly start attacking you, and that’s it – you’ve beaten her. Pretty disappointing. The other bosses are more taxing, although not much more, but annoyed me as there’s no way of knowing how much damage you’ve done to them, or in some cases, if you’re even damaging them at all.

Lucky Dime Caper

The levels themselves were standard platform faire – forest, ice, volcano, water, Egypt, castle… in fact, some of the graphics seem to be ripped directly from the Illusion games. Or maybe the other way round, I suppose – I didn’t check the release order!

That said, The Lucky Dime Caper isn’t a bad game, it just isn’t as good as the Mickey Mouse titles or Asterix. It’s better than Alex Kidd: The Lost Stars though!

Click to view slideshow.

The post The Lucky Dime Caper (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: completed, Master System, Post, retro

Asterix (MS): COMPLETED!

Posted on 11/06/2016 Written by deKay

Asterix
Definitely not a Thwomp

Yes, it’s another 8bit platformer. But you know what? It’s another good one! When I originally played Asterix on an actual Master System (actually, that’s not true – I played it on a Mega Drive with a Power Base Convertor) I remember it being very easy, once you knew the levels, up until the section near the end of the game with the leaf ride in the wind and the spikes. Imagine my surprise when I realised my brain had totally made that level up and it didn’t appear anywhere in my playthrough.

Asterix
Save keys to open doors

How had I remembered something that didn’t exist? It’s my main memory of the game! That part was so hard that it’s stuck in my head for ever more, and yet it isn’t there. Bizarre.

For this play, I went through entirely as Asterix (aside from level 1-1 where you have to play through as both him and Obelix) as I seem to recall it’s easier and more fun. Mind you, I’d already misremembered a whole level so who knows.

Asterix
Dogmatix bonus stages are hard

I’m pleased to say that, a bit of slowdown aside, Asterix is still a pretty good platformer. Some levels – mainly forced scrolling ones – are less fun than others, but there’s a lot of secret areas to find and a few levels have alternate routes. It’s very much like the Mickey Mouse …of Illusion games, which I’d not really noticed before, but that’s no bad thing.

Click to view slideshow.

The post Asterix (MS): COMPLETED! appeared first on deKay's Gaming Diary.

Filed Under: Gaming Diary Tagged With: asterix, completed, Master System, Post, retro

iOS Update

Posted on 09/06/2016 Written by gospvg

A quick update also on iOS gaming, I enjoyed playing Football Chairman Pro for many hours & currently I'm enjoying Hero Emblems a JRPG puzzle quest style game & Mekorama which is a Captain Toad like puzzler.

I'm also going to go back through all my hundreds of iOS purchased games to make sure I have played all those hidden gems that I downloaded & ignored. So I have started with Helsing's Fire which has you battling vamparic creatures with light & tonics.

I'm always also playing my favourite turn based games like Carcassonne, Lost Cities, Capitals, Fluxx & Disc Drivin.

Filed Under: Gaming Diary Tagged With: completed, Football Chairman, Helsing's Fire, Hero Emblems, iOS, Mekorama

PS4 Update

Posted on 09/06/2016 Written by gospvg

It's been a while since my last post so an update on what I have been doing on the PS4.

I completed Batman Arkham Knight & started Uncharted 4 which I could not put down. Amazing experience that I completed within a week (It probably helped that I was off work that week so had more time to game).

Then I started playing Ratchet & Clank which is just like playing a cartoon, lovely graphics. I & the boys are still working our way through the Trackmania Turbo & have completed the first set of tracks. I even managed to get my first Trackmaster which Mohsin went and beat on his next turn.

Looking forward to E3 & brilliant news about X-Com 2 coming to consoles.

Filed Under: Gaming Diary Tagged With: Batman, completed, Playstation 4, ratchet & clank, Uncharted Series

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97: I’m Feeling A Bit Squiffy
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G’morrow beautiful friends! Here to waft away the damp, darkened skies of the season (or maybe make them damper and darker), it’s Episode 97 of the ugvm Podcast. The podcast you love to subscribe to but hit skip when it comes up on the playlist. Yeah, we know. It’s OK. We don’t get paid either way.

In this episode, deKay, Kendrick and Toby “entertain” you with fun game related news and chat, which this time round includes speculation on Valve’s new hardware triple combo, a show report from the Valorant Champions event in that there Paris (France, not Texas), and one of the team became A Magnificent Man in a Flying Machine. Oh, and Kendrick has bought a new VR headset. Yes, Hell has finally frozen over. Not only that! We have gaaaaaaaaames!

97: I’m Feeling A Bit Squiffy
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96: Magic Beans
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95: Bother Me Anatomically
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